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Default Queen's Wish - Last Days

June 27th, 2018, 12:48
Queen's Wish has a couple of days to go for crowdfunding and is currently pursuing the 100K stretch goal, which would unlock a professional for sound design.

Our Kickstarter for Queen's Wish: The Conqueror is entering its final week, and we are enormously grateful for the support everyone has given. It is succeeding beyond anything we expected.

We are very close to getting to our next Stretch Goal: Hiring a professional for sound design. I really hope we get there. It's something we've always wanted to try.

As for the final Stretch Goal, Android support, I sort of doubt we will make it there. That doesn't mean an Android port is impossible. We're doing some research to figure out a way we could do it responsibly. No promises, but even if we don't make that goal, it might be possible. If there is ever an Android port, all backers will get it.

And what are we doing? Honestly, for the last few weeks, we've been working on Queen's Wish. We've never been good at PR and marketing. We just love to write games. That's what we're doing, to make sure you don't have to wait too long for the game you backed.

Finally, we just got in some more art, portraits for Queen's Wish. Enjoy, thank you, and you'll be hearing from us again in a week.

- Jeff Vogel
More information.
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June 27th, 2018, 14:25
His presentation lost me; I just don't see a reason to back.
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June 27th, 2018, 15:11
"I need your money to downgrade the graphics and make phone ports"
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June 27th, 2018, 16:36
I'm still hopeful for a great game from this, but if I met Vogel face to face I would flat-out tell him that he squandered a great chance with this kick starter, and who knows if that opportunity will ever come around again. Sometimes you only get one shot, and in those situations, you don't want to appear lackluster or lazy, as faith is easily lost and difficult to recapture.
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June 27th, 2018, 16:48
HE TriPLED THE MONEY!!!! Just as I predicted, OooOOoOOoOhhh. Libation.. Libation! At least we are left completely unable to accuse Jeff that he doesn't deliver. Lots of games under his belt.
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June 27th, 2018, 16:53
Looks good to me, but I'm just thrilled for a new IP. I wasn't expecting Vogel to branch out into something radically different.
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June 27th, 2018, 18:12
Originally Posted by Carnifex View Post
who knows if that opportunity will ever come around again.
Shit, I hope not!
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June 27th, 2018, 19:29
Originally Posted by Silver Coin View Post
"I need your money to downgrade the graphics and make phone ports"
Not sure if visuals in his games are even downgradable. We're talking about mini-pixels here.
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June 27th, 2018, 19:51
Really hope that he gets the 100k goal to finally get some decent sound. Graphics were never really an issue imho…though the new ones look worse.
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June 27th, 2018, 20:00
If the majority of these acquired funds are wasted on sheer audio upgrades, well, that would be a huge travesty.
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June 27th, 2018, 21:25
I honestly didn't see any reason to back this. This was basically a pre-order campaign wrapped in a Kickstarter outfit. It seems to have worked though so congrats to Jeff for pulling it off.
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June 27th, 2018, 21:32
Originally Posted by BoboTheMighty View Post
Not sure if visuals in his games are even downgradable. We're talking about mini-pixels here.
That's what makes it so insulting. His entire pitch was that he needed more money to hire artists and improve the graphics, but his crappy isometric style looked even better.
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June 27th, 2018, 22:10
Originally Posted by Carnifex View Post
If the majority of these acquired funds are wasted on sheer audio upgrades, well, that would be a huge travesty.
He'd be willing to put 25k to a professional sound designer, and since it sounds like most sounds in his games were produced in his garage, I don't think its a bad investment. After all he can reuse those sounds over and over again in future games. Of course, that all a matter of taste, and while I've never let sounds in a game deter me, there is a big difference between professional sound effects and indie ones, and stuff like that adds to a game's atmosphere. Since he initially said he didn't want more than 75k, because he had no plans to expand the game any further, I think its a pretty good investment. After all he wasn't going to add more content or art. He was pretty up front about that. The initial 25k was pretty much set aside for the artists.
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June 27th, 2018, 23:21
Originally Posted by forgottenlor View Post
After all he can reuse those sounds over and over again in future games.
Yeah! Not like with his graphics.
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June 28th, 2018, 00:28
I don't know what people were expecting from Vogel - he does what he does and does it well. I can say I was hoping for something more advanced, but am certainly not surprised by what he's doing.

At the same time, I'm amazed that he's at almost 100K, like tripling his original goal.
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June 28th, 2018, 02:43
Will there be any voice acting?

Starring:

Protagonist: Jeff Vogel
The Queen: Jeff Vogel
Sargon the Destroyer(villain): Jeff Vogel
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June 28th, 2018, 08:45
Originally Posted by BoboTheMighty View Post
Will there be any voice acting?

Starring:

Protagonist: Jeff Vogel
The Queen: Jeff Vogel
Sargon the Destroyer(villain): Jeff Vogel
Like any dubbed movie in poland.
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June 28th, 2018, 14:36
Originally Posted by Polyester View Post

At the same time, I'm amazed that he's at almost 100K, like tripling his original goal.
It doesn't surprise me that much. It's basically a pre-order, and when Jeff comes out with the first game in a new series it tends to sell really well. It's the later games in the series that tend to crash and burn sales wise.
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June 28th, 2018, 16:30
We can only imagine what funds he would have obtained had this been an attempt at really changing and upgrading the entire platform of the game. For all the talk and hype before the launch of the kick starter, I was anticipating so much more.
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June 28th, 2018, 16:57
The new art is pretty nice - the portraits have plenty of character.
I loved Avernum but didn't like Avadon so much. If the game looks like my kinda thing on release I'll buy it, but I'm not backing it at this point.
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