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Default Cyberpunk 2077 - Trailer Frame By Frame

June 29th, 2018, 14:34
On the Cyberpunk site they have broken down the trailer frame by frame. EP1, EP2, EP3, EP4.

In 2077, society is vastly dependent on drones and robotics. From simple camera drones, able to both record and transmit live feed, to big clunky creatures, warehouse machinery and training bots. It’s not unusual for people to see huge automated trash collectors or robots sweeping the streets. Either mass produced by corporations or put together from stolen trashed pieces of tech, robotics serve a huge role in both economics sectors and are an everyday addition to the life of people in Night City.

[…]
Twinfinite shared some concerns based on what they saw

Indeed, the controls seemed rather stiff in terms of the physics that dictated the car’s movement and maneuverability. Driving appeared very much as “this is how you move from point A to point B,” rather than actually being exciting to handle. And the car noise itself sounded more like a tin-can than a grunty V8 – a minor detail for some, perhaps, but for our money, there’s nothing that spoils immersion than hearing a car cycle through 100 gears to the generic hum of “any old engine,” which was exactly the case during the demo.

[…]
Thanks Farflame!

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June 29th, 2018, 14:52
Nice, now give us the closed doors demo please
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June 29th, 2018, 17:56
If you're breaking down a game's trailer frame by frame for no specific reason, it's time to step outside for a breath of fresh air and to reexamine where your life stands today.
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June 29th, 2018, 20:20
Originally Posted by Reiga View Post
Nice, now give us the closed doors demo please
I second that
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June 29th, 2018, 21:20
Originally Posted by henriquejr View Post
I second that
Hopefully we see some gameplay footage with Gamescom in August. Also not every game gets announced at E3 as I'm waiting for Obsidian's next publisher funded game.
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June 29th, 2018, 22:18
Can't wait to see more of this game! I really liked all the witcher games and can't wait to see what CD projekt does with a new IP!!!
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June 29th, 2018, 22:49
Those are valid concerns: driving is something they've said are very much still developing.
For bulletsponges, they really need to illustrate this well ( with visual enemy design).
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June 29th, 2018, 22:56
Why examine it frame by frame to see if cars are smooth for pre-alpha build ? I can see looking for features not high-lighted but ….
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June 30th, 2018, 07:29
Overanalyzing stuff this far away from release could lead to insanity or burnout

Well, or both.

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