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Bard's Tale IV - Character Creation Video
July 10th, 2018, 14:26
Originally Posted by DrithiusNot really.
RPGWatch has more and more in common with the Codex these days.
Because of irrational downing of everything, Fluent's absence is noticeable.
We need someone else as enthusiastic as he was about anything.
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Toka Koka
Toka Koka
July 10th, 2018, 14:37
Originally Posted by DrithiusI didn't mean in the video (I hoped you watched it as well before leaving this comment
Yes, people just like to watch the first 10 seconds of a video and complain is all. RPGWatch has more and more in common with the Codex these days.
), like in the past when they talked about how it will all work..EDIT: OK I found this: https://www.kickstarter.com/projects…/posts/1276158
It seems they planned to have more classes, I wonder if those are out or you need to somehow access them afterwards.
EDIT2: Also this info from their forums: https://forums.inxile-entertainment….=18986#p195256
SasqWatch
July 10th, 2018, 14:43
Originally Posted by DrithiusWhen someone mentions Bethsoft or Bioware - I can't really tell the difference between the Watch and the Codex
Yes, people just like to watch the first 10 seconds of a video and complain is all. RPGWatch has more and more in common with the Codex these days.

Well….. Except people tend to use slightly different words around here, when attacking that which they don't personally enjoy.
Guest
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July 10th, 2018, 14:44
I can't find any information about advanced classes in the video or their kickstarter.
If those pitiful skill trees are the extent of customization, then it would be a huge fail.
If those pitiful skill trees are the extent of customization, then it would be a huge fail.
July 10th, 2018, 14:48
Originally Posted by joxerI think you're the only one obsessed with Destiny 2. We have several people who enjoy belittling those who enjoy Bioware or Bethsoft games.
Bioware and Bethsoft - that's boring.
Any difference between the two when someone mentions Destiny 2?
Not that I mind, personally.
I think it adds color to have such narrow perspectives around here

Lord knows I don't enjoy the circle-jerk group think of most forums. QT3 is a great example of what I definitely don't want.
Guest
July 10th, 2018, 14:53
Originally Posted by Silver CoinI think you didn't watch the video. There are clearly multiple different classes for each archetype. Also, I like that each of the racial choices seemed to have rather powerful passive abilities. Not sure how balanced they will be, but I typically don't care too much about balance in SP games as longs as the fun is there!
I think I've just been spoiled by Deadfire, which has the best character creation I've ever seen. This is simple in comparison. 4 generic classes and tiny skill trees. No options for subclasses or multiclassing. Even Wasteland and Numenera were more exciting.
Looks like updated classic blobber progression to me, promotions and multiple specializations. It reminds me of the later MM games to be honest. Until we can roadtest it we can't be sure, but based on the racials and the classes, I can envision multiple different party setups that look interesting.
Watcher
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July 10th, 2018, 14:54
Originally Posted by Darth TagnanI didn't ask who's obsessed with, who's perspective is narrow nor who minds something.
I think you're the only one obsessed with Destiny 2. We have several people who enjoy belittling those who enjoy Bioware or Bethsoft games.
Not that I mind, personally.
I think it adds color to have such narrow perspectives around here![]()
I asked about telling the difference between codex and rpgwatch when it comes to plain trash overhyped and overrated by mainstream gaming news sites. Destiny 2 was just an example because you're playing it. I ment to, but can't use Neo Scavenger as an example as you didn't play it and it isn't mainstream really.
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Toka Koka
Toka Koka
July 10th, 2018, 14:57
As I said, you add color joxer 
Especially in how you're so brazen about your own ignorance. It's fascinating and entertaining to me. Most people at least attempt to underpin their position with something factual - but, for you, your imagination is all that's required.
That's pretty cool!
But we're off topic again.

Especially in how you're so brazen about your own ignorance. It's fascinating and entertaining to me. Most people at least attempt to underpin their position with something factual - but, for you, your imagination is all that's required.
That's pretty cool!
But we're off topic again.
Guest
July 10th, 2018, 14:59
OMG, I've mastered court jester job, yay!
Should I bow down to your highness now?
Offtopic is in your head. The thread is Bard's Tale. We're acting right to the point.
Should I bow down to your highness now?

Offtopic is in your head. The thread is Bard's Tale. We're acting right to the point.
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Toka Koka
Toka Koka
July 10th, 2018, 15:00
You can bow when you're done entertaining me
So far, it's been a few years.
So far, it's been a few years.
Guest
July 10th, 2018, 15:05
Originally Posted by ramses01I didn't see any sign of multiple classes within the archetypes, but I could be wrong.
I think you didn't watch the video. There are clearly multiple different classes for each archetype. Also, I like that each of the racial choices seemed to have rather powerful passive abilities. Not sure how balanced they will be, but I typically don't care too much about balance in SP games as longs as the fun is there!
Looks like updated classic blobber progression to me, promotions and multiple specializations. It reminds me of the later MM games to be honest. Until we can roadtest it we can't be sure, but based on the racials and the classes, I can envision multiple different party setups that look interesting.
But I did see 4 relatively extensive skill trees for each class. Maybe something like 20 skills in each tree? That's 80 skills pr. class.
Meaning, at least 320 skills. Of course, we don't know how many of those are active or passive - or whatever, but still.
Each class in Pillars of Eternity 2 has, what, 30-40 skills, with half of those being passive - and a lot of them being different variations of the same skill.
I don't remember the old Bard's Tale games having actual skills. They had text-based spells and a few inherent abilities for each class, that were mostly passive.
Am I remembering wrong?
In any case, this is clearly a MAJOR step forward for the series in terms of mechanics and the arsenal of powers.
But it's still just a blobber - and doesn't seem to market itself as anything beyond that.
Guest
July 10th, 2018, 15:08
Originally Posted by Silver Coin2:41 shows two Attack focused classes but doesn't highlight their names. 2:46 shows the defense focused guardian. 2:50 shows the command focused Champion and another unnamed command focus class.
Where does it say that?
I've watched the video three times now and searched through their kickstarter updates.
0:29 Practitioner archetype lists conjurer, magician, sorcerers, wizards and archmages right in the description.
Watcher
July 10th, 2018, 15:10
Originally Posted by Silver Coinhttps://www.kickstarter.com/projects…/posts/2115177
Where does it say that?
I've watched the video three times now and searched through their kickstarter updates.
In addition to links Archangel provided above, this update describes two of the six classes that are possible for the bard archetype.
So that means four archetypes (Bard, Rogue, Fighter, Practitioner) each with several classes.
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My Backlog
http://www.backloggery.com/mattynoaa
My Backlog
http://www.backloggery.com/mattynoaa
July 10th, 2018, 15:15
The link to the game's forums above has a better view of the how the classes develop from the core archetype.
Watcher
July 10th, 2018, 15:30
Originally Posted by Darth TagnanI can't stand anything Bethesda does in their design, so I tend to really lay it on them when I have the energy to do so. But there are so many on this site that seemingly complain about EVERYTHING.
When someone mentions Bethsoft or Bioware - I can't really tell the difference between the Watch and the Codex![]()
Why doesn't this blobber have the character customization of a 10inch thick D&D manual? As if that's what's important in the genre.
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