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How to make Aliens difficult
July 14th, 2018, 08:04
Apparently there is a typo in the .ini file that significantly weakens the ai. If you fix this typo…..
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https://www.engadget.com/2018/07/13/…rines-typo-ai/
In a nut shell change teather to tether in PecanEngine.ini
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https://www.engadget.com/2018/07/13/…rines-typo-ai/
In a nut shell change teather to tether in PecanEngine.ini
Lazy_dog
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Original Sin 2 Donor
Original Sin 2 Donor
July 14th, 2018, 08:23
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Love old text based RPGs? MUDs? Try Shadows of Kalendale:
https://www.rpgwatch.com/forums/showthread.php?t=14727
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Love old text based RPGs? MUDs? Try Shadows of Kalendale:
https://www.rpgwatch.com/forums/showthread.php?t=14727
Lazy_dog
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Original Sin 2 Donor
Original Sin 2 Donor
July 14th, 2018, 10:03
It's mostly irrelevant to be honest. Aliens: Colonial Marines is a terrible game, and I don't think improving the AI is going to make much of a difference.
July 14th, 2018, 10:16
There's a mod out that greatly improved this and other aspects of the game - and it was released years ago.
Sadly, a greatly improved A:CM is still a terrible game.
Sadly, a greatly improved A:CM is still a terrible game.
Guest
July 14th, 2018, 11:37
Well they also reported that civ vi had a typo that made its ai even worse than necessary. Of course it appears that after the typo was fixed civ vi still has horrible ai
Lazy_dog
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Original Sin 2 Donor
Original Sin 2 Donor
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