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RPGWatch Forums » Comments » News Comments » Endless Legend - Inferno Available 1st August

Default Endless Legend - Inferno Available 1st August

July 27th, 2018, 10:56
Endless Legend DLC Inferno is available 1st August.

ABOUT THIS CONTENT

THE KAPAKU

Endless Legend: Inferno introduces a brand new Faction to the game: the Kapaku. Forced to leave their volcanic home planet, the Kapaku lands on Auriga with the firm intention to create a paradise of ash and fire…

Kapaku are native to volcanic terrain: they gain strong unit buffs while on volcanic tiles and have productions perks that reward them for settling on volcanic regions. Their gameplay focuses on leveraging these perks to field large armies with quality gear, or teching quickly into wonders and deeds. Although they rely heavily on this rare type of terrain, they wield the incredible power of "Lavaformation", allowing them to change any terrain into Volcanic Tiles permanently. While they may be strangers to Auriga, the Kapaku always have the Home Turf advantage!

A crafty species of tinkers and inventors, the small Kapaku rely on their powerful Golems to do their heavy lifting. Hailing from a volcanic world ravaged by Sowers, they can exploit the new terrain much better than any other faction, although they require large amounts of strategic resources to use their abilities to their fullest. They possess unique knowledge of the Dust Eclipses, granted by the Endless themselves.

DUST ECLIPSES

As the skies darken and the atmosphere becomes thick with dust, dormant powers awaken in the denizens of Auriga, giving each faction new powers or improving their existing capacities to terrifying new levels. This same dust infusion creates short-lived "Dust Confluxes" all over the map, bestowing a temporary boon to whatever army reaches them first - as it triggers new weather patterns and stirs old unsettling sights from Auriga's long-lost past!

NEW VOLCANIC TERRAIN

Lava Terrain is inhospitable, but what it lacks in food it more than makes up for in industry, science or dust. It is a rough starting position for most species, but if leveraged properly it can quickly turn middling cities into powerful production centers. Along with this new savage lands, we are also adding new "Volcanic Anomalies" providing even more incentives to venture into these barren hellscapes.

In addition to the new tiles and the "Volcanic" terrain type, volcanic biomes also contain active volcanoes that spew rivers of hot, hot lava! Although they don't add any food, the free energy from these rivers adds to the industry output of the tiles.
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July 27th, 2018, 11:07
Wow, another expansion to EL? Guess it's time to fire it up again soon then, although a sequel would be even better.
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July 27th, 2018, 11:11
Another one of the countless interesting games I should have played more.

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July 27th, 2018, 12:02
Originally Posted by Darth Tagnan View Post
Another one of the countless interesting games I should have played more.
Well…play it now? I would probably start without any expansions though, the base game is great on it's own.
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July 27th, 2018, 12:04
Originally Posted by TomRon View Post
Well…play it now? I would probably start without any expansions though, the base game is great on it's own.
Too little time, too many games

I have all the DLC for this game, as I was planning to play it in multiplayer some day.

I usually only play this genre in SP for practice. I don't find strategy games against an AI particularly interesting in the longer term.

That said, EL had a lot of stuff I liked. I didn't play it quite enough to be sure, but it felt like the best of the modern fantasy 4X games.

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July 27th, 2018, 16:10
Originally Posted by Darth Tagnan View Post
Too little time, too many games

That said, EL had a lot of stuff I liked. I didn't play it quite enough to be sure, but it felt like the best of the modern fantasy 4X games.
In my opinion it is, like you suspect the one thing lacking is the AI. It's still great fun on the higher difficulty levels though, but once you get rolling it's never actually hard to win. The first hours tend to be the most fun, which is a feature it shares with all the other Grand Strategy games ever made…
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July 27th, 2018, 16:12
This is another one of those many games that I keep meaning to try out, and then I forget it. One of these days I'll pick it up.
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July 27th, 2018, 20:10
Originally Posted by Carnifex View Post
This is another one of those many games that I keep meaning to try out, and then I forget it. One of these days I'll pick it up.
Yeah other games always pull me away. Still have to play Endless Space 2 also.
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July 27th, 2018, 21:23
If you're a 4x fan and like fantasy, then it's definitely a game you need to play. For me, it's only second to Fallen Enchantress: Legendary Heroes for my favourite 4x fantasy-themed game. I'd too, love to see a version 2 soon…
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July 28th, 2018, 02:55
Originally Posted by SSIGuy View Post
For me, it's only second to Fallen Enchantress: Legendary Heroes for my favourite 4x fantasy-themed game. I'd too, love to see a version 2 soon…
Stardock made a version 2 it was called Sorcerer King followed by Sorcerer King: Rivals.

Links - https://store.steampowered.com/app/4…r_King_Rivals/
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July 28th, 2018, 11:00
Seems weird to have this as a news item and not mention the Endless Space 2 expansion, Supremacy, that was announced at the same time. Endless Legend isn't any more or less an RPG than Endless Space 2.

I'll be getting both expansions, incidentally. Amplitude does stuff I like.
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July 28th, 2018, 12:21
Originally Posted by JFarrell71 View Post
Seems weird to have this as a news item and not mention the Endless Space 2 expansion, Supremacy, that was announced at the same time. Endless Legend isn't any more or less an RPG than Endless Space 2.

I'll be getting both expansions, incidentally. Amplitude does stuff I like.
I hadn't realised it was out. I'll make a newspost soon.
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July 28th, 2018, 16:11
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July 28th, 2018, 19:03
Originally Posted by Couchpotato View Post
Stardock made a version 2 it was called Sorcerer King followed by Sorcerer King: Rivals.

Links - https://store.steampowered.com/app/4…r_King_Rivals/
Nah, not for me. Those weren't true sequels… they were watered down, shadows of the former game - and that's probably why they sold so badly. A lot of Fallen Enchantress fans hoped they'd be closer to a true sequel.
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July 28th, 2018, 19:19
Originally Posted by SSIGuy View Post
Nah, not for me. Those weren't true sequels… they were watered down, shadows of the former game - and that's probably why they sold so badly. A lot of Fallen Enchantress fans hoped they'd be closer to a true sequel.
Sadly I agree but that's the direction the series went.

The entire series has been nothing but troubled since Elemental was released. I still remember all the bugs and crashes. Especially the crashes due to the game engine.

Fallen Enchantress: Legendary Heroes fixed most of those problems. Still I can see why they watered down Sorcerer Kings though to increase game performance/stability.

Also to make a quick buck to help fiance Galactic Civilizations III.
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July 28th, 2018, 19:39
Originally Posted by Couchpotato View Post
Sadly I agree but that's the direction the series went.

The entire series has been nothing but troubled since Elemental was released. I still remember all the bugs and crashes. Especially the crashes due to the game engine.

Fallen Enchantress: Legendary Heroes fixed most of those problems. Still I can see why they watered down Sorcerer Kings though to increase game performance/stability.

Also to make a quick buck to help fiance Galactic Civilizations III.
Totally agree on all your points but I still hold out hope for a proper sequel. In fact, Brad Wardell recently posted on a reddit thread a few months ago about a proper sequel, saying that is still in their plans after Star Control.
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July 28th, 2018, 23:31
Originally Posted by Silver View Post
I hadn't realised it was out. I'll make a newspost soon.
I saw that! Cool.
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