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Anority - Indie Isometric Science Fiction RPG
August 1st, 2018, 03:23
Anority is an indie isometric science fiction RPG with turn-based fights.
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Real-time game with turn-based fights. 2229 year. The epoch of states is gone, the age of corporations struggling for their influence in outer space has come. You will play for the special agent of the top-secret division of one of the corporations. He was sent with a secret mission to a quarantine planet belonging to another corporation in order to find out the true state of affairs. The planet produced very rare energy crystals, which were not found anywhere else. When mining mines with crystals, traces of an ancient highly developed civilization were discovered. After this discovery, the planet was declared to be closed to the site due to an outbreak of neuroinfections that caused significant mutations. Features: volume vision system assembly, disassembly and repair of various items, 12 types of different impacts large number of objects for interaction different types of injuries and fines from injuries non-linear quests and many more interesting things…
August 1st, 2018, 03:35
Now this is a game I'm interested in. Thanks for posting silver.
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“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
August 1st, 2018, 05:32
This sounds like a most excellent combination to me, real time exploration with turn based combat. Similar to VATS maybe, or perhaps not. Either way, one I'll surely be buying.
SasqWatch
August 1st, 2018, 06:30
Looks good, but seems to be a long way off. So I won't get too excited just now.
August 1st, 2018, 09:31
Looks promising!! Looting those Fallout 1-2 lockers never get old somehow.
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Guest
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August 1st, 2018, 11:37
Bit disappointed in teh trailer as it doesn't show much 'cept looting starting locker. It does sort of look like underail but underail is more than just the graphics… Also aren't most rpg TBS real time movement with turn base combat ?
Lazy_dog
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Original Sin 2 Donor
August 1st, 2018, 13:23
Might be nice, "Depth of Extinction" looks more promising than this but on the other hand that game is already close to release. Another one for the wishlist.
August 1st, 2018, 13:48
Aaaaand another game I want to play. Damn you, indie studios!
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The delightful and ever novel pleasure of a useless occupation.
The delightful and ever novel pleasure of a useless occupation.
Last edited by Winterfart; August 1st, 2018 at 15:14.
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August 1st, 2018, 15:07
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August 1st, 2018, 20:49
Nice Fallout font!
Otherwise nothing that would piqued my interest is shown.
Otherwise nothing that would piqued my interest is shown.
Watcher
August 1st, 2018, 22:27
The Fallout vibe from this one is indeed strong. That alone will warrant me buying this one soonish!!!
SasqWatch
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August 4th, 2018, 18:17
Hi! Thanks for the post! This video is about beta-version 0.3. Now there is a version 0.501. I check all mechanics in one test location.
Features of the game:
-volume vision system
-assembly, disassembly and repair of various items
-12 types of different impacts
-large number of objects for interaction
-different types of injuries and fines from injuries
-non-linear quests
-and many more interesting things…
Set of parameters of the character: strength, endurance, hearing, sight, intelligence, agility, mobility, health.
Types of influences and resistance to them: prick, cut, blow, electricity, fire, cold, radiation, acid, poison, psi (questionable), power influence, explosion.
Types of weapon: power and shooting. The small arms in basic option cause a smaller loss, than power. Ammunition to small arms can possess the combined action, that is in addition to the main influence (damage of integuments and soft fabrics) causes also secondary in case ammunition remained in the purpose. As a result of the correct selection like ammunition of the enemy it is possible to put out of action much quicker. Power of primary defeat should be selected taking into account protective properties of the purpose.
Skills: mechanics (assembly - repair), the electrician (assembly - repair), electronics (assembly - repair), a rifle shooting, the automatic machine shooting, a rifle power, the automatic machine power, unarmed fight, carrying power armor.
Features of the game:
-volume vision system
-assembly, disassembly and repair of various items
-12 types of different impacts
-large number of objects for interaction
-different types of injuries and fines from injuries
-non-linear quests
-and many more interesting things…
Set of parameters of the character: strength, endurance, hearing, sight, intelligence, agility, mobility, health.
Types of influences and resistance to them: prick, cut, blow, electricity, fire, cold, radiation, acid, poison, psi (questionable), power influence, explosion.
Types of weapon: power and shooting. The small arms in basic option cause a smaller loss, than power. Ammunition to small arms can possess the combined action, that is in addition to the main influence (damage of integuments and soft fabrics) causes also secondary in case ammunition remained in the purpose. As a result of the correct selection like ammunition of the enemy it is possible to put out of action much quicker. Power of primary defeat should be selected taking into account protective properties of the purpose.
Skills: mechanics (assembly - repair), the electrician (assembly - repair), electronics (assembly - repair), a rifle shooting, the automatic machine shooting, a rifle power, the automatic machine power, unarmed fight, carrying power armor.
Traveler
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August 25th, 2018, 20:17
Hello! This video shows an analogue of the "fog of war" (so far I call it the "area of uncertainty") that will be in the new beta. I plan to release in early September. There will also be branching dialogues.
https://youtu.be/GluY-BkBUk8
https://youtu.be/GluY-BkBUk8
Traveler
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September 8th, 2018, 18:14
Hi! Released a new version of the prototype.
https://youtu.be/G--RUsMdJwQ
https://youtu.be/G--RUsMdJwQ
Traveler
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