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Dustwind - Released
August 15th, 2018, 20:40
The real-time tactics game Dustwind has been released:
DustwindMore information.
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REAL-TIME TACTICS - PvP, COOP-PvE, SOLO. Join the CLUSTERFUN! Make quick tactical decisions, sneak, aim for bodyparts, use traps, turrets, cars. Play as a dog. Create characters with varied skills and gear. Play various PvP modes. Play PvE alone or with friends. Map editor included.
August 15th, 2018, 20:40
Based off various Steam reviews it has no SP campaign.
Taken from it's webpage.
Taken from it's webpage.
A multiplayer realtime tactical post-apocalyptic game.So I'll pass.
Twenty-five years have passed since The Awakening – a catastrophic event in which an artificial intelligence called the Mainframe has gone rogue and turned itīs robotic armies against all other lifeforms on Earth.
We barely won the war at a great cost. Ninety-five percent of the population have perished in the global conflict. From the embers of war various gangs and factions arose. Today they fight violently for survival and dominance – like humans always have, and like they always will.
And now the time has come for you to get rekt while fighting your friends, other teams, or the Evil Computer in Cooperative or Solo-Missions modes.
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August 15th, 2018, 21:48
Yikes, sounds like total online garbage to me. I'll take a huge pass to go.
SasqWatch
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August 15th, 2018, 22:32
Guess it will be a wasteland in mere months.
From the looks of it, it might have made a decent turn-based tactics game.
From the looks of it, it might have made a decent turn-based tactics game.
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Keeper of the Watch
Sentinel
August 16th, 2018, 03:01
It'd be a cool system for building your own SP/Co-op campaigns, if it included a toolset.
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August 16th, 2018, 17:36
Actually, any game that uses the phrase "get rekt" as part of it's description is a game I'll never play (for so many reasons).
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August 16th, 2018, 18:16
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Love old text based RPGs? MUDs? Try Shadows of Kalendale:
https://www.rpgwatch.com/forums/showthread.php?t=14727
_______________
Love old text based RPGs? MUDs? Try Shadows of Kalendale:
https://www.rpgwatch.com/forums/showthread.php?t=14727
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August 16th, 2018, 18:46
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Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
August 17th, 2018, 04:58
August 17th, 2018, 13:56
On looking the first screen I screamed:
- OMG! OMG! New Fallout!
Then read the Kriptonite words: REALTIME
which effectively made this game (for me)
Stupid trash A V O I D W A R E
- OMG! OMG! New Fallout!
Then read the Kriptonite words: REALTIME
which effectively made this game (for me)
Stupid trash A V O I D W A R E
August 17th, 2018, 14:04
If anybody is interested in this game buy it now before it goes up in price.
Our community and all players get an extra discount due to an unexpected pricing submission mishap on our end!
After our discounted release week, which was meant to be 20% off the regular Full Release price announced on our press wire as $24.99 USD (originally intending to make it 19.99 USD first-week sale price). Instead, the system held our 17.99 USD former early access rate pre-full release, and we noticed after we submitted the 20% discount week.
So, all in all… your reward for our glitch up is an extra savings first week at $14.39 USD! After this first sale week post-launch, our full release price will be $24.99 USD.
We apologize to any press who may have been confused on the price point showing lower than is reported now, this was very much an unexpected scenario on our end. Please feel free to link this as an official report and explanation from our camp!
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Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.
Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.
August 17th, 2018, 18:09
Company is taking issue with users complaining about the lack of a single player campaign. I think they make a good point in that they never advertised a single player campaign (although they did promote their solo missions).
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Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
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August 17th, 2018, 22:27
Nobody wants to write AI anymore. Simply making a battlefield for players to duke it out in is so much easier. The lazy devs can keep their game, and I'll keep my money.
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August 17th, 2018, 22:45
Originally Posted by Capt. Huggy FaceYeah read some of those replies just as bad as NecCore with Inquisitor - Martyr. At least NecCore made some semblance of a campaign. This developer didn't even bother.
Yeah, I guess it's cool they might drop the retail price by $5, but I still don't care. I'd rather give them the $5, if it's a good game.
They just used Fallout Tactics for inspiration, and forgot that game has an offline campaign. So not sorry to see steam buyers asking why solo play was even mentioned.
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Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.
Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.
August 24th, 2018, 14:52
Dear everyone!
Let me give you a brief, definietive update on the matter.
As written in the pinned FAQ thread, there are NO current plans for an SP campaign. It is not that we had not considered it at any point, its just that we had realized we canīt possibly surmount the resources needed to make one. It is not something you "just do", contrary to a popular belief.
And yes, we are well-aware that it is hard AF to start off an MP game, especially as small indies.
We have a marketing agency this time at full release,and also our most avid and helpful players are spreading the word, stream, getting others to play, etc.. We do not know how it all will go yet because our crystal ball just broke, but so far its doing fine and we hope for the best.
Now, letīs talk some academics!
Would it have been easier to market & sell an SP game? Hell yes. But - for better or worse - we did not ask ourselves what would be easy. We asked ourselves what kind of a game do we really want to make. Itīs not that we donīt like SP games or donīt see how DW would be suitable for one - itīs just that we felt more like making it MP-focused. The original plan was making BOTH, but as mentioned, we at some point realized thatīs not gonna work with the resources we had, and had to make a decision.
Now, whether or not you think that decision was dumb, and whether or not we should have planned & made Dustwind an SP thing rather than MP right from the start is a purely academic point at this stage. Would we make this decision again if we coudl go back in time and BLAH? Noone cares, because you canīt go back in time
There were points for and against MP, and at some point we had decided to follow our hearts and continue the development the way we had originally envisioned the game, as inspired by Fallout Tactics played online on Gamespy Arcade, that was our inspiration. We had a blast together for years on end playing the game, and thatīs how we became friends & came to the idea to make Dustwind in the first place. #yolo #swag #noregrets #liveyourlife
So back to the present - for you it means two things:
1. You still can play (and create) Solo missions. I know its not a full-blown campaign, but hey, itīs something
2. If we get enough money from the game as-it-is now, we MIGHT consider putting it into further expanding the Dustwind universe, MAYBE with an SP addon/game/whatever. If we feel like it.
- How can you productively, constructively ACTUALLY help? By playing the game, getting your friends & hitting up any influencers you know, making Solo missions (possibly multiple, that others can play as a series), etc. Go ahead and become "The solo mission mapper guy" if you want.
- If you do not want to participate in the game & itīs community, noone is forcing you. However, I do invite you to try. Back theeeeen, after finshing the FoT campaign, I was also like "Ugh, FoT multiplayer??", but then I logged in and after getting owned a few times found my best friends, and had the best times of my gamer life…
Iīll see you on the battlefield. Or maybe not, cuz youīre playing Solo missions only.
Thread moved to "Academic Discussions" sub-forum.
Cheers,
Idiot DD2 Dev
Let me give you a brief, definietive update on the matter.
As written in the pinned FAQ thread, there are NO current plans for an SP campaign. It is not that we had not considered it at any point, its just that we had realized we canīt possibly surmount the resources needed to make one. It is not something you "just do", contrary to a popular belief.
And yes, we are well-aware that it is hard AF to start off an MP game, especially as small indies.
We have a marketing agency this time at full release,and also our most avid and helpful players are spreading the word, stream, getting others to play, etc.. We do not know how it all will go yet because our crystal ball just broke, but so far its doing fine and we hope for the best.
Now, letīs talk some academics!
Would it have been easier to market & sell an SP game? Hell yes. But - for better or worse - we did not ask ourselves what would be easy. We asked ourselves what kind of a game do we really want to make. Itīs not that we donīt like SP games or donīt see how DW would be suitable for one - itīs just that we felt more like making it MP-focused. The original plan was making BOTH, but as mentioned, we at some point realized thatīs not gonna work with the resources we had, and had to make a decision.
Now, whether or not you think that decision was dumb, and whether or not we should have planned & made Dustwind an SP thing rather than MP right from the start is a purely academic point at this stage. Would we make this decision again if we coudl go back in time and BLAH? Noone cares, because you canīt go back in time
There were points for and against MP, and at some point we had decided to follow our hearts and continue the development the way we had originally envisioned the game, as inspired by Fallout Tactics played online on Gamespy Arcade, that was our inspiration. We had a blast together for years on end playing the game, and thatīs how we became friends & came to the idea to make Dustwind in the first place. #yolo #swag #noregrets #liveyourlifeSo back to the present - for you it means two things:
1. You still can play (and create) Solo missions. I know its not a full-blown campaign, but hey, itīs something
2. If we get enough money from the game as-it-is now, we MIGHT consider putting it into further expanding the Dustwind universe, MAYBE with an SP addon/game/whatever. If we feel like it.
- How can you productively, constructively ACTUALLY help? By playing the game, getting your friends & hitting up any influencers you know, making Solo missions (possibly multiple, that others can play as a series), etc. Go ahead and become "The solo mission mapper guy" if you want.
- If you do not want to participate in the game & itīs community, noone is forcing you. However, I do invite you to try. Back theeeeen, after finshing the FoT campaign, I was also like "Ugh, FoT multiplayer??", but then I logged in and after getting owned a few times found my best friends, and had the best times of my gamer life…
Iīll see you on the battlefield. Or maybe not, cuz youīre playing Solo missions only.
Thread moved to "Academic Discussions" sub-forum.
Cheers,
Idiot DD2 Dev
--
c-computer, r-role, p-playing, g-game, nut-extreme fan
=crpgnut or just
'nut @crpgnut
aka survivalnut
c-computer, r-role, p-playing, g-game, nut-extreme fan
=crpgnut or just
'nut @crpgnut
aka survivalnut
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