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Battletech: Flashpoint DLC Expansion
August 21st, 2018, 21:23
Paradox released a trailer for Battletech's first DLC expansion.
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The first-ever BATTLETECH expansion comes complete with three new ‘Mechs (including the highly anticipated Hatchetman), a challenging new mission type, and a new tropical biome, along with its featured namesake, Flashpoints. Flashpoints are high-stakes branching short stories, comprised of procedural mercenary missions linked together with new crew conversations, special events, critical choices, and valuable rewards. To ramp up the intensity, some Flashpoint stories will feature “Consecutive Deployments” in which players won’t be able to repair their ‘Mechs between missions.Battletech: Flashpoint should release this November.
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“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
August 21st, 2018, 22:37
I'm hoping they open the game more for the modding community like the Paradox developed games are. I know there are mods out there but it's not as user-friendly as going to Steam Workshop and 1-click install them. Besides I would love user-created campaigns longer and deeper than the original campaign.
Lazy_dog
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Original Sin 2 Donor
Original Sin 2 Donor
August 21st, 2018, 23:41
Nice. Once all the DLC's are released I'll buy them in a package deal and replay the game. I'll hold off until then though.
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August 22nd, 2018, 00:51
The Axe Mech cometh!!
Originally Posted by Silver CoinYeah, that doesn't sound too good at all. Where did that info come from?
Procedurally generated story missions? Meh.
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The very powerful and the very stupid have one thing in common: instead of altering their views to fit the facts, they alter the facts to fit their views….-- Doctor Who in "Face of Evil"
August 22nd, 2018, 01:08
Originally Posted by ZlothLink - https://www.gamewatcher.com/news/bat…n-release-date
The Axe Mech cometh!!
Yeah, that doesn't sound too good at all. Where did that info come from?
About these Flashpoints:
"Flashpoints are high-stakes branching short stories, comprised of procedural mercenary missions linked together with new crew conversations, special events, critical choices, and valuable rewards. To ramp up the intensity, some Flashpoint stories will feature “Consecutive Deployments” in which players won’t be able to repair their ‘Mechs between missions."
The three new Mechs are the Hatchetman (with "armor-chopping power">, the Cyclops (with multi-range firepower), and the Crab (with the ability to taste delicious). There'll also be a new Encounter called 'Target Acquisition', where players have to control three territories on a map to win.
"Flashpoint stories give us the flexibility to design a huge variety of experiences, all with different sequences, events, challenges, decisions, rewards, etc. We’re combining core gameplay mechanics in new ways to create deeper content," said Mitch Gitelman, Battletech Game Director and co-founder of Harebrained Schemes.
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“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
August 22nd, 2018, 01:09
Ah, thanks The Candid… ummm… Couchpotato!
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The very powerful and the very stupid have one thing in common: instead of altering their views to fit the facts, they alter the facts to fit their views….-- Doctor Who in "Face of Evil"
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