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August 26th, 2018, 21:11
I would say the RTX tech has had an influence on the fact we're seeing these graphics, but not necessarily because of its technical significance. It's already possible to get graphics similar to this, using high end options in the advanced engines. For example, partially ray-traced global illumination has been around for a while. Nvidia's own VXGI tech has been around for years, but I don't know of any game that's ever used it.
In think the truth is that high-end PC graphics are rarely emphasized, because it's such a relatively small market. But these studios have been given an incentive to showcase the high end stuff, as part of the marketing drive for RTX. My question is whether we see much more of it once the launch window has passed.
In think the truth is that high-end PC graphics are rarely emphasized, because it's such a relatively small market. But these studios have been given an incentive to showcase the high end stuff, as part of the marketing drive for RTX. My question is whether we see much more of it once the launch window has passed.
--
"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
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