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Default Nighthawks - Kickstarter Started

September 6th, 2018, 01:16
Nighthawks is on Kickstarter seeking a goal of 125K. The first update looks at character creation.

Three months ago, you died. And in that moment you were reborn as something new. A monster. A predator. Not a creature of the night, but one of its masters.

Unfortunately, things aren't simple as they used to be. Vampires have finally been exposed, and though your existence is tolerated, your new nature is not. You came to the City hoping for a new start, but found only suspicion and starvation. Now you stare at the ceiling of your cheap hotel room as a penniless outcast, suckling on rats and destined to wither away.

But every new era brings new opportunities, and in the political chaos of a world gone mad, even an outcast may rise. An outcast can change everything.

This is the story of how you rose.

[…]
On Character Creation…

Posted by Richard Cobbett


Hello! Thanks for checking out the Kickstarter. As is typical, I'll be using these updates to go into some bits of the game in more detail than the main page allows. First up, the most common question we've received - do you get to create your character?

Yes and no! But in a good, and hopefully interesting way.

In Nighthawks, we're actually doing things a little differently. Aside from choosing your name, you don't create yourself, you create your vampiric Sire, with their nature and obsessions and similar having passed down to you through their blood. This means that 'you' can be absolutely anything that you want - age, gender, colour, sexuality etc is entirely your business. One of our cardinal rules is "Everybody deserves to be a badass vampire", to the point that we don't even ask about any of this stuff. Just the important things for the game, like what powers your character has, and their 'blood origin'. This freedom is really powerful in the Sunless games, and we're glad to be able to continue this approach of welcoming all-comers to these new mean streets.


And what's a Blood Origin? We'll talk a bit more about that in a future update…
More information.
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September 6th, 2018, 01:17
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September 6th, 2018, 03:46
I would have preferred a first person, third-person, or isometric vampire RPG, but I'll settle for this. So what the hell backed, and I hope it turns out to be a good game.
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September 6th, 2018, 04:27
I have high hopes for the game, but I'm open to disappointment. Still not sure whether I'll back it or not.
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September 6th, 2018, 15:16
Art is not bad but its a pity that they didnt expand that 2D art a little (given the fact they already have a lot of screens there) and make few hotspots on them so player could explore a little and click on hotspots. Hotspots could easily substitute for "go somewhere" or "talk to" or "inspect something" text. That would break a little that "wall of text" feel from every screen.
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September 7th, 2018, 17:18
Originally Posted by GabrielMP_19 View Post
I have high hopes for the game, but I'm open to disappointment.
Generally a wise attitude to take regarding any game.

Originally Posted by Farflame View Post
its a pity that they didnt expand that 2D art a little (given the fact they already have a lot of screens there) and make few hotspots on them so player could explore a little and click on hotspots.
If they did that, they'd be making an Adventure game, be marketing to Adventure game players and I suspect make a lot less money for that reason.
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September 7th, 2018, 20:46
Originally Posted by screeg View Post
If they did that, they'd be making an Adventure game, be marketing to Adventure game players and I suspect make a lot less money for that reason.
Not true. Few hotspots - mainly for navigation and talking to NPCs - wont make it point & click adventure game. Most of the gameplay would remain the same.
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