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Warriorlock - Launched
September 14th, 2018, 16:20
The Warriorlock has launched on Steam. The game was originally Kickstarted as The Meridian Shard.
More information.
Thanks Couchpotato!loading…
Launch day!
14 September - Fellstrike Games™
Hello Dear Player, today is launch day and I am as excited as I am exhausted! My name is Justin, and I made The Warriorlock™ because I love a good story, a good challenge and a good laugh. If you enjoy anything about the game, please leave a review!
Just a reminder that I am only one person doing all of this, so please be patient, and I will get back to you asap. I do care. Thank you.
Cheers!
Justin
More information.
September 14th, 2018, 16:20
anyone played the game and willing to tell how the game plays?
looks interesting.
looks interesting.
September 14th, 2018, 16:32
Originally Posted by ikbenrichardI played a few minutes so-far but it's the usual RPGMaker. The devolper here just used better assets then the vast majority of them. Cant tell what version he used though?
anyone played the game and willing to tell how the game plays?
looks interesting.
--
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
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September 14th, 2018, 17:15
Better assets is at least something. too bad i cant try a demo. guess i have to wait some. back to ghost of a tale (awesome game)
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Everyone thinks i am crazy, but i am just adjusting to my environment.
Everyone thinks i am crazy, but i am just adjusting to my environment.
September 14th, 2018, 17:24
It receives points for this screen.
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"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
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September 14th, 2018, 18:03
I backed this one years ago on Kickstarter. It was called the Meridian Shard back then. The developer spent a great deal of time creating his own art assets. I think that's why the game took so massively long to finish. I'm guessing its RPGMaker VX Ace, that's what I own, its what was the newest product when he began his development, and some of his art assets are from Pioneer Valley Games. If you've played City of Chains or Atonement, you've probably seen them. They were sold for RPGMaker VX, though Pioneer also has created art sets for the latest engine. Just like in Atonement, the developer has used these as a base and altered them quite a bit. My backlog is so big though, that this will have to wait a bit till I get around to playing it.
I occasionally back RPGMaker games on kickstarter, because I like to see what other people can do with the engine. And occasionally some people do a really good job. City of Chains and Ara Fell are both good examples.
I occasionally back RPGMaker games on kickstarter, because I like to see what other people can do with the engine. And occasionally some people do a really good job. City of Chains and Ara Fell are both good examples.
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