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Assassin's Creed: Odyssey - Trailers
September 11th, 2018, 19:51
Some new trailers for Assassin's Creed: Odyssey.
More information.
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The choices we make, no matter how small, can put us on the path to greatness or lead us down a road to ruin.
Available on October 5th, 2018
Get the Gold Edition now and play 3 days early: http://ubi.li/v3try
Thanks Farflame!loading…
Novinky o příběhu, světě, vybavení, level scallingu a další z AC Odyssey s českými titulky. News about story, world, equipment, level scalling and more from AC Odyssey with english subtitles. Video by JonRaptor, subtitles by Farflame.
More information.
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September 11th, 2018, 19:51
FYI - I did not watch the two videos attached to this article nor have a read anything or watched any other videos about Origins because I don't want to know anything about it I just want to play it when it comes out.
Assassin's Creed games are fun and simple action games that you can easily jump into and out of and which even with just short chunks of time available to play you can do a thing or two meaningful.
Now that they're transitioning to RPG as an official genre label for their next game, I hope that the gameplay will live up to the label. AC Origins as an action game was just fine. AC Odyssey as an RPG will have to offer a lot more intricacies, interesting things, and far more robust character progression than what AC games have offered so far, otherwise they risk getting hammered with "AC as an RPG."
Writing quality along with choice and consequence in dialog is a good start but by no means is that going to be enough, especially when AC Origins as an action game was way too long if you do everything since the gameplay becomes way too repetitive before even the halfway point of the main quest.
Some superficial things off the top of my head is that they should make all gear and mounts meaningful with stats. I didn't care about clothing or mounts in Origins because they had no stats. There's rumor that some mounts may be slightly faster than others, but I could not discern anything significant in that area. Also, when it come to gear, they need more "slots" because melee weapon, ranged weapon, and shield are too few for an RPG and even for an action game, kind of boring. Gear itself should provide more stat variations to help keep things interesting and meaningful for how somebody wants to play.
They really ought to let you develop your character the way you want to play such as sword n' board, ranger, assassin (rogue), and what not. Their skill trees could use a lot of work to make the available skills a lot more interesting and remove really dumb skills like "auto loot." I think they could actually remove a lot of superfluous skills from the skill tree while making what remains a lot more interesting.
One thing I really loved about Origins was the game engine itself. It has massive potential. The map has few loading screens and is massive and contiguous. And you can climb. I imagine Daggerfall with the Origins engine and think, "wow." They need to add day and night. They need to add real weather. They need NPC's to perhaps have schedules, react to day/night/weather, and generally simulate real people to a greater degree. Last but not least, if the map is going to be as gigantic or bigger still from Origins, it needs to include more interesting things beyond just standard "points of interest" things like raid a camp or reach a high point or kill an elephant. If not, make the world smaller and keep it interesting that way.
Crafting, if they keep it, needs to be a lot more interesting and way WAY less grindy when obtaining materials. One thing that really irked me with Origins (the only AC game I have played to the end) was that I spent a lot of time early on farming ore and various hides only to find out by the late game that I'd have zillions of those anyway but be lacking the one remaining material (a type of ore can't remember exact name) which prevented me from improving my gear until quite literally the very end of the game. Bottlenecks like that should be avoided.
AC as an action game I give it a thumbs up. AC as an RPG, we'll have to wait and see.
Assassin's Creed games are fun and simple action games that you can easily jump into and out of and which even with just short chunks of time available to play you can do a thing or two meaningful.
Now that they're transitioning to RPG as an official genre label for their next game, I hope that the gameplay will live up to the label. AC Origins as an action game was just fine. AC Odyssey as an RPG will have to offer a lot more intricacies, interesting things, and far more robust character progression than what AC games have offered so far, otherwise they risk getting hammered with "AC as an RPG."
Writing quality along with choice and consequence in dialog is a good start but by no means is that going to be enough, especially when AC Origins as an action game was way too long if you do everything since the gameplay becomes way too repetitive before even the halfway point of the main quest.
Some superficial things off the top of my head is that they should make all gear and mounts meaningful with stats. I didn't care about clothing or mounts in Origins because they had no stats. There's rumor that some mounts may be slightly faster than others, but I could not discern anything significant in that area. Also, when it come to gear, they need more "slots" because melee weapon, ranged weapon, and shield are too few for an RPG and even for an action game, kind of boring. Gear itself should provide more stat variations to help keep things interesting and meaningful for how somebody wants to play.
They really ought to let you develop your character the way you want to play such as sword n' board, ranger, assassin (rogue), and what not. Their skill trees could use a lot of work to make the available skills a lot more interesting and remove really dumb skills like "auto loot." I think they could actually remove a lot of superfluous skills from the skill tree while making what remains a lot more interesting.
One thing I really loved about Origins was the game engine itself. It has massive potential. The map has few loading screens and is massive and contiguous. And you can climb. I imagine Daggerfall with the Origins engine and think, "wow." They need to add day and night. They need to add real weather. They need NPC's to perhaps have schedules, react to day/night/weather, and generally simulate real people to a greater degree. Last but not least, if the map is going to be as gigantic or bigger still from Origins, it needs to include more interesting things beyond just standard "points of interest" things like raid a camp or reach a high point or kill an elephant. If not, make the world smaller and keep it interesting that way.
Crafting, if they keep it, needs to be a lot more interesting and way WAY less grindy when obtaining materials. One thing that really irked me with Origins (the only AC game I have played to the end) was that I spent a lot of time early on farming ore and various hides only to find out by the late game that I'd have zillions of those anyway but be lacking the one remaining material (a type of ore can't remember exact name) which prevented me from improving my gear until quite literally the very end of the game. Bottlenecks like that should be avoided.
AC as an action game I give it a thumbs up. AC as an RPG, we'll have to wait and see.
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September 11th, 2018, 22:31
Without spoiling too much for you, it will have less RPG than AC:Origins.
Is it even possible?
Great talents at UBI Montreal, I guess. Producing same regurgitated garbage to grateful fans every year.
Is it even possible?
Great talents at UBI Montreal, I guess. Producing same regurgitated garbage to grateful fans every year.
September 12th, 2018, 00:22
Originally Posted by BlackVoidSad to hear that. Are you playing the beta? Can you spoil it using spoiler tags pls as I like to know.
Without spoiling too much for you, it will have less RPG than AC:Origins.
Is it even possible?
Great talents at UBI Montreal, I guess. Producing same regurgitated garbage to grateful fans every year.
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September 13th, 2018, 00:01
Originally Posted by BlackVoidHow did you get to this idea?
Without spoiling too much for you, it will have less RPG than AC:Origins.
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New videos of RPGs/story-driven games (+ENG subtitles):
https://www.youtube.com/user/Rastm4N/videos
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New videos of RPGs/story-driven games (+ENG subtitles):
https://www.youtube.com/user/Rastm4N/videos
September 13th, 2018, 00:06
Originally Posted by FarflameWell I can think only of three reasons.
How did you get to this idea?
- Ex or current Employee of Ubisoft.
- Played the Beta as a tester.
- Just spouting nonsense as most do the internet.
--
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
September 13th, 2018, 08:55
Originally Posted by BlackVoidAny reasonable backing up of your words as already requested by others, or we should just ignore your comment since you got enough quotes?
Without spoiling too much for you, it will have less RPG than AC:Origins.
Is it even possible?
Great talents at UBI Montreal, I guess. Producing same regurgitated garbage to grateful fans every year.
Never played a single AC besides the first one like 10 years back, but the exploration mode in the previous one and the setting in this one (along with some light rpg elements) make be wanna play it badly..
September 13th, 2018, 10:57
I got bored of AC:Origins after about 40 or so hours but that 40 hours was really fun exploring Egypt so I am looking forward to this as well even without RPG elements. I might not pay full price at release but will picking up very soon afterwards.
September 14th, 2018, 17:27
Originally Posted by BlackVoidLatest article says otherwise for proof it will be an RPG.
Without spoiling too much for you, it will have less RPG than AC:Origins.
Is it even possible?
Great talents at UBI Montreal, I guess. Producing same regurgitated garbage to grateful fans every year.
Link - https://www.vg247.com/2018/09/11/ass…rview-history/
Ubisoft Quebec is confident in the new direction it’s taking with Assassin’s Creed. By blending RPG mechanics and loot with the best systems it’s created over the series’ lifespan, the developer is trying to strip out the busy work that bogged previous games down. But if Origins was a refresh for the series, then Odyssey is the difficult second album – back on the yearly cycle with a point to prove, hoping it won’t repeat the mistakes of the past.
“Odyssey is this final transformation of Assassin’s Creed into an RPG,” Côté states with a smile. “It feels like the true 2.0 version of Assassin’s Creed. We always planned this to be a two-step transformation and this one takes the final step. I feel like it can now truly be called an RPG.
“We try to make things have meaning. For better or worse, you will not have horse races for example. We’ve tried to make everything make sense in the life of a mercenary. It’s there for you, it’s built around this character and it’s there to add value.”
--
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
September 14th, 2018, 18:42
Currently playing AC: Origins and quite enjoying it.
Everything I’ve heard about odyssey (C&C, nemesis system, less filler, etc) makes me think I’ll enjoy it even more.
Hmm, getting excited for a Ubisoft game, just praised EA in the pricewatch thread, maybe the end is nigh.
Everything I’ve heard about odyssey (C&C, nemesis system, less filler, etc) makes me think I’ll enjoy it even more.
Hmm, getting excited for a Ubisoft game, just praised EA in the pricewatch thread, maybe the end is nigh.
Guest
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September 14th, 2018, 21:24
The end is not nigh but word of mouth sells better than $250+M marketing.
Remember - don't grind. You can, just don't.
Solve quests in an area because those lead you to points of interest and you don't want to waste time and "clear" those more than once.
Remember - don't grind. You can, just don't.
Solve quests in an area because those lead you to points of interest and you don't want to waste time and "clear" those more than once.
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Toka Koka
Toka Koka
September 15th, 2018, 03:08
Looks gorgeous
loading…
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Rush in and die, dogs…I was a man before I was a king.
Rush in and die, dogs…I was a man before I was a king.
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September 15th, 2018, 17:19
No. It looks upscaled with playstation(TM)horriblehair and hammering 4 cores to the point of meltdown.
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Toka Koka
Toka Koka
September 15th, 2018, 20:02
Originally Posted by joxerWut, this? They're even porting it to Switch. Ubisoft is king of optimization.
No. It looks upscaled with playstation(TM)horriblehair and hammering 4 cores to the point of meltdown.
And common Jox, did you see dem thighs?
Unlocked lvl 1 ability
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Rush in and die, dogs…I was a man before I was a king.
Rush in and die, dogs…I was a man before I was a king.
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September 17th, 2018, 14:39
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----------------------------------------------------------------
New videos of RPGs/story-driven games (+ENG subtitles):
https://www.youtube.com/user/Rastm4N/videos
----------------------------------------------------------------
New videos of RPGs/story-driven games (+ENG subtitles):
https://www.youtube.com/user/Rastm4N/videos
September 17th, 2018, 14:57
Can't wait. Looks great, hopefully even more RPG'ish than Origins, but it's probably just on the same level (which is a good direction they are going in)..
The waves rolling into the shore is, afaik, new for games, never seen it before. Looks wonderful. Overall i really like the water and the diving in these games. Gotta hate so called "open world" games where you can't dive.
I rarely find computer characters sexy or interesting looking, but Kassandra hmm, yeah, has a lot of character + really sexy. Don't find it that immersive to play as a woman though.
The waves rolling into the shore is, afaik, new for games, never seen it before. Looks wonderful. Overall i really like the water and the diving in these games. Gotta hate so called "open world" games where you can't dive.
I rarely find computer characters sexy or interesting looking, but Kassandra hmm, yeah, has a lot of character + really sexy. Don't find it that immersive to play as a woman though.
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Latest creations: Fallout NV: A Wasteland in Bloom / Fallout NV: WFO v3.5
Latest creations: Fallout NV: A Wasteland in Bloom / Fallout NV: WFO v3.5
September 17th, 2018, 15:25
Originally Posted by vurtKassandra looks nice apart from her arms which seems out of proportions. I like her voice acting as well.
I rarely find computer characters sexy or interesting looking, but Kassandra hmm, yeah, has a lot of character + really sexy. Don't find it that immersive to play as a woman though.
I have seen videos of Alexios as well and he is coming across as comically macho guy with good voice acting as well.
I will play as Alexios for the same reason as you since its more immersive to play man , since when I play these games I am playing version of myself.
September 17th, 2018, 15:58
The waves on the shore are nice. The only place I've seen that done well is in the Unigine 2 engine, which does it out of the box. I don't think there's been any games released with that yet, though.
--
"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
September 17th, 2018, 16:47
Originally Posted by FarflameSome things must remain a mystery, young disciple.
Do you mean the game or Kassandra on the picture?![]()

I rarely find computer characters sexy or interesting looking, but Kassandra hmm, yeah, has a lot of character + really sexy. Don't find it that immersive to play as a woman though.Same here, always a dilemma. On one hand, playing as sexy chick is always more ( visually) appealing. On the other, it's easier to get in a dude's role.
I will play as Alexios for the same reason as you since its more immersive to play man , since when I play these games I am playing version of myself.
It's like two sides of your brain are always at war with one another.
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Rush in and die, dogs…I was a man before I was a king.
Rush in and die, dogs…I was a man before I was a king.
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