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Sword Coast Legends
September 19th, 2018, 22:59
Originally Posted by SirJamesI have played it, and I have a good understanding of 5th edition P&P rules.
I'm getting the impression you haven't played it and are just repeating things you heard back before it was released?
SCL plays nothing like 5e, for all the reasons I've stated and more.
It certainly does resemble D&D. Again, WotC approved of everything. It is literally an official, approved 5E implementation.Just because they approved it doesn't make it faithful. What's concerning is that they did.
September 19th, 2018, 23:03
But it's also a video game designed to be fun. Not a tabletop game.
September 19th, 2018, 23:10
A videogame based on a tabletop license, with fans expecting a tabletop like experience.
September 19th, 2018, 23:14
I feel like fans expected a Diablo clone based off the early footage then once they'd made their minds up there was no reason to change it. There was never any indication of a tabletop turn-based game. It was going to be RTwP like BG and include a toolkit like NWN.
They may have wanted a tabletop simulation but that was never suggested anywhere.
They may have wanted a tabletop simulation but that was never suggested anywhere.
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September 19th, 2018, 23:14
Originally Posted by JDR13How come it's no longer for sale? I always intended to get this…
Do you already own a copy? I ask because it's no longer for sale.

Edit: found a quote on some website:
"The removal from stores comes after developer n-Space closed down last year, leaving publisher Digital Extremes to support the game solo." Darn.
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Proud leader of the Shit Games Liberation Front
All your shit games are belong to us
FIRST KNIGHT OF THE ORDER OF THE BLOB
September 19th, 2018, 23:16
Originally Posted by ShagnakPoor sales lead to the developer going broke. They couldn't keep the lights on for the multiplayer service and just canned the whole thing.
How come it's no longer for sale? I always intended to get this…![]()
Digital Extremes has no interest in the game because the game has no interest from users. They already make a killing from Warframe and couldn't see any way to make SCL profitable.
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September 20th, 2018, 00:29
You can still find Steam keys for sale on some of the seedier store-sites. Just Google "Sword Coast Legends key".
September 20th, 2018, 00:46
The servers supporting the game got turned off in June/July so I don't think you can create an account when starting the game. I haven't delved very much but if you haven't already created that account you might not be able to start the game - I suggest checking around the forums before you spend money.
As to the game… Yes it's not bad, voice acting is indeed good and generally speaking it's fun enough as far as computer games go. Like others have said I think they shot themselves in the foot with the design decisions they made. Which is a shame, the rest of it isn't that bad. If they'd stuck to character building and spell and feat mechanics a la NWN they probably would have done a lot better IMO.
As to the game… Yes it's not bad, voice acting is indeed good and generally speaking it's fun enough as far as computer games go. Like others have said I think they shot themselves in the foot with the design decisions they made. Which is a shame, the rest of it isn't that bad. If they'd stuck to character building and spell and feat mechanics a la NWN they probably would have done a lot better IMO.
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September 20th, 2018, 00:54
Yeah, I think at this stage I would just treat it as abandonware that you just try to get working if you can.
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Richard Feynman
September 20th, 2018, 02:10
Originally Posted by KaosWarMonkAren't level-locked Abilities pretty much Feats, though? Correct me if I'm wrong, but let's say Level 3 Search opens as a choice to take at level 4. That's sort of like getting a Feat bonus if it gives you the +2 or whatever to Search, isn't it? A lot of the Abilities are level-locked like that, many of them being passive skills and proficiencies and also active abilities.
As to the game… Yes it's not bad, voice acting is indeed good and generally speaking it's fun enough as far as computer games go. Like others have said I think they shot themselves in the foot with the design decisions they made. Which is a shame, the rest of it isn't that bad. If they'd stuck to character building and spell and feat mechanics a la NWN they probably would have done a lot better IMO.
September 20th, 2018, 03:09
Originally Posted by Silver CoinI realize that, but it's also a video game adaptation. A lot of the Abilities are level-locked, so it at least gives you a sense of unlocking interesting things as you level up later like a Feat does. Passive boost or otherwise. Sometimes one level will unlock several new options you have to choose from.
No. Levels are not a pre-requisite for feats in 5e.
I just wish there was a 5th party member slot. I just got 2 new interesting party members and want to use them, but it's only a 4 person limit. There's also a Retraining Dummy at camp where you can respec your character for a chunk of change. Cool feature actually, and I'm curious if it will auto-level your lower level characters because the ones you leave behind don't get XP.
September 20th, 2018, 03:23
It's not an adaption, but rather a completely different system.
In 5e, once your class gets to a certain level you choose to either increase an ability score or select a feat. You can select any feat that you meet the pre-requisite for, level and class never being one of them. Furthermore, the feats in 5e are completely different from the powers/abilities in Sword Coast Legends.
There are virtually no similarities between progression in SCL and 5e.
In 5e, once your class gets to a certain level you choose to either increase an ability score or select a feat. You can select any feat that you meet the pre-requisite for, level and class never being one of them. Furthermore, the feats in 5e are completely different from the powers/abilities in Sword Coast Legends.
There are virtually no similarities between progression in SCL and 5e.
September 20th, 2018, 04:12
Originally Posted by Silver CoinI see your point, and grant that it's much different, but that's okay. It's a fun game, which is the main reason to play them. It's still D&D, having never played 5e just like I didn't play tabletop 2nd ed or 3.5 but still love those games as well. If we dig in enough I'm sure those games had differences and omissions from the tabletop as well.
It's not an adaption, but rather a completely different system.
In 5e, once your class gets to a certain level you choose to either increase an ability score or select a feat. You can select any feat that you meet the pre-requisite for, level and class never being one of them. Furthermore, the feats in 5e are completely different from the powers/abilities in Sword Coast Legends.
There are virtually no similarities between progression in SCL and 5e.
September 20th, 2018, 04:13
Originally Posted by KaosWarMonk
The servers supporting the game got turned off in June/July so I don't think you can create an account when starting the game. I haven't delved very much but if you haven't already created that account you might not be able to start the game - I suggest checking around the forums before you spend money.
Originally Posted by RipperDownload a pirated crack/copy and problem solved. As this game is abandoned.
Yeah, I think at this stage I would just treat it as abandonware that you just try to get working if you can.
Also you never needed an account to play the Single-player campaign.
Update: Launched it from steam it says online mode disabled continuing in offline mode. So there you don't need an account to play just to access the mods & online content.
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September 20th, 2018, 07:14
This thread reminded me that I own this one and only spent about 10 mins on it before getting distracted by something else. Do the steam achievements still work since it was removed from storefront? While I don’t consider myself an achievement whore and realize they are meaningless, I nevertheless feel like I’m being robbed of some part of the experience if they are available and I can’t earn them for some reason.
Lurker
September 20th, 2018, 14:28
I'm glad someone actually found a game worth playing in all this, I had high hopes when I first fired it up, only to see those hopes shattered.
SasqWatch
September 20th, 2018, 15:02
Since I was just looking for an rpg and not for the resurrection of AD&D, I enjoyed the small sample that I played and will try it again. I'm glad I picked it up in a sale.
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c-computer, r-role, p-playing, g-game, nut-extreme fan
=crpgnut or just
'nut @crpgnut
aka survivalnut
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September 20th, 2018, 16:44
Originally Posted by HeckleYes, Steam Achievements work. I've got about 13 so far.
This thread reminded me that I own this one and only spent about 10 mins on it before getting distracted by something else. Do the steam achievements still work since it was removed from storefront? While I don’t consider myself an achievement whore and realize they are meaningless, I nevertheless feel like I’m being robbed of some part of the experience if they are available and I can’t earn them for some reason.
I made this silly video about the game showing some of the skill trees in the game. Boring, but might be of interest to someone who's interested in how to build characters in the game.
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