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The real issue with Pathfinder: Kingmaker
September 28th, 2018, 17:08
I just hope that the normal difficulty mode is fair and gives no secret bonus to either me or the computer. Other difficulties are just not for me.
Keeper of the Watch
September 28th, 2018, 17:12
Originally Posted by IvanwahTry Custom Mode, with everything set to Normal and 1.0 enemy damage. That's the core experience. "Normal" by default is an easier mode that reduces enemy damage to 0.8.
I just hope that the normal difficulty mode is fair and gives no secret bonus to either me or the computer. Other difficulties are just not for me.
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September 28th, 2018, 17:25
Originally Posted by TheRealFluentYeah I've seen in a let's play that it has extensive difficulty settings but I didn't pause the video to study them closely. If I can make everything 1x I'm a happy camper.
Try Custom Mode, with everything set to Normal and 1.0 enemy damage. That's the core experience. "Normal" by default is an easier mode that reduces enemy damage to 0.8.
Keeper of the Watch
September 28th, 2018, 19:10
Originally Posted by CarnifexPF PnP is played, thus this point is irrelevant.
It was hard enough getting a few people together in the seventies, eighties, and nineties to play a few hours of gaming. I cannot even imagine how difficult a chore it would be to do the same these days.
Beside, gaming is a waste of time. In many countries (except the US), the capacity of wasting time results from building an excess. Therefore wasted time is precious.
Quite a lot of MU board games of all sorts that provide quality gameplay.
Time to waste is too precious to be wasted on poor quality products.
Originally Posted by OvenallOnly when there is no point of comparing the two.
Stop feeding the troll, folks.
A PnP group gaming session is so completely different than playing a CRPG that it's pointless to compare the two. They are two different experiences.
Not the case here. It is a port of PnP without taking into account the specificities of each platform (PnP, computer)
It is not Pathfinder adapted to computers. It is PF ported to computers.
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Backlog:0
Backlog:0
SasqWatch
September 28th, 2018, 20:31
Fortunately, Chien saying my point is irrelevant only proves how accurate my comment was. Then again, we're all waiting the glorious day when you do make a relevant comment.
SasqWatch
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September 28th, 2018, 20:56
Bizarre question ( if taken seriously).
Video games give you direct, visual and audio presentation of everything you do in campaign/world: you're not imagining things, you see everything with your own eyes ( from customization, combat, world, characters, etc). It is a more "narrow", far ( far) more controlled/predictable experience, but also far more immersive. Add to this the art, music, writing, etc.
Same reason open world games today are hugely popular: we have the tech today for it, to take it even further.
And now some nerd will probably step on the soapbox and say:
"Muh imagination! I can do all of it, with muh imagination!"
To hell with it.
Few people ( usually either a genius or a complete lunatic) can create worlds in vivid detail, a la Tolkien.
PnP still have their place ( and their own type of fun), but it requires a lot more setup and commitment for it.
Video games give you direct, visual and audio presentation of everything you do in campaign/world: you're not imagining things, you see everything with your own eyes ( from customization, combat, world, characters, etc). It is a more "narrow", far ( far) more controlled/predictable experience, but also far more immersive. Add to this the art, music, writing, etc.
Same reason open world games today are hugely popular: we have the tech today for it, to take it even further.
And now some nerd will probably step on the soapbox and say:
"Muh imagination! I can do all of it, with muh imagination!"
To hell with it.
Few people ( usually either a genius or a complete lunatic) can create worlds in vivid detail, a la Tolkien.
PnP still have their place ( and their own type of fun), but it requires a lot more setup and commitment for it.
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Rush in and die, dogs…I was a man before I was a king.
Rush in and die, dogs…I was a man before I was a king.
September 29th, 2018, 15:42
Originally Posted by wolfingThey nerfed Normal due to beta feedback of it being too hard. So Custom with everything set to Normal and 1.0 damage is the "core" experience.
Shouldn't that be Normal, with Easy modes giving the AI penalties?
And Easy modes do give enemies penalties. But in Custom Mode you can set everything how you want it anyway, to tailor the experience to your own liking. I personally prefer core experience for games like this.
September 29th, 2018, 22:14
I think much of the difficulty depends in what order you do which the quests and encounters. This goes down to each single map, there can be quite some variation in difficulty on a single map. Ranging from trash-mob to impossible-at-this-point.
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