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September 29th, 2018, 17:15
A new dev blog for Battle Brothers focuses on legendary locations.

We’ve covered the ‘beast’ part of the upcoming ‘Beasts & Exploration’ DLC quite a bit already, but we’ve only touched upon the ‘exploration’ part here and there. Let’s take a look this week at a major feature that’s going to make exploration in the world of Battle Brothers more interesting and worthwhile: legendary locations.

Legendary Locations

Legendary locations are supposed to capture the flair of unique and mythical places in the unknown parts of the world. It’s giant overgrown statues and hidden temples. Remnants of a different age. Places that people think only exist in myth, until they see them with their own eyes. Places that give insight into what happened in the world of Battle Brothers before your campaign.

There’s two places already in the game which we consider to fall into this category: The Black Monolith and the Goblin City, both offering a very challenging battle and a legendary item as reward. We’re going to add an illustrated introduction to both of them, as well as a powerful named opponent to one of them. But more than that, we’re adding a whole bunch of new locations, many of them more complex, scattered all across a world map that is about to become 25% larger in order to have sufficient room for exploration and hunting all of those new beasts.

statue


Instead of just two legendary locations, you’ll be able to find about a dozen now in every campaign. Upon first approaching any such place, an event will be triggered. These events vary in complexity, and some will lead to epic battles, like with the Black Monolith, while others give opportunity for peaceful exploration, interaction and perhaps even puzzle solving. A couple of these legendary locations are intended as challenges only for very experienced mercenary companies and guarded by powerful creatures or armies, but most can be mastered at earlier stages of a campaign. As a general rule, the more distant a location from civilized lands, the more challenging it will be. All of them will offer a unique reward for the daring explorer that can’t be obtained in any other way, and which is suitably powerful for existing only once in every campaign.

As you approach…


With exploration becoming more rewarding, we’re also adding several new ambitions that focus on exploration, uncovering legendary locations and besting a legendary beast we have yet to reveal. And if you’re looking to get paid for all this exploration business, you might be interested to learn that there’s also a new exploration-themed contract coming together with a bunch more for a total of 10 new types of contracts in the ‘Beasts & Exploration’ DLC.
More information.
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September 29th, 2018, 17:15
Well this is a plus but more than 12 would be good and a real campaign would be good but at least this is a step in the right direction.
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September 29th, 2018, 18:41
I've never even gotten to the current two legendary ones.

However I may get the dlc and play through it again.

I'll probably go for my beginner iron-man again.

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September 29th, 2018, 21:34
The black monolith is the only achievement I've not completed. I will wait for the expansion and try and destroy this bastion of evil.
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September 30th, 2018, 13:33
Originally Posted by Hastar View Post
The black monolith is the only achievement I've not completed.
Me neither.
A fight in a swamp against 50 tireless skeletons, it's too much for my company. Even fleeing this battle is complicated, let alone winning it…
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September 30th, 2018, 14:23
Of all the updates, this is the most exciting one that set my blood on fire.
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September 30th, 2018, 16:56
The one update that would get me more excited than this would be skills for your leader. They could have skills like logistics, cooking skills, smithing skills, medical skills, offensive and defensive skills, and many others. Would be awesome to lvl your main guy behind the scenes.

Another example would be, when your leader reaches a certain lvl, you could have another mercenary on the field of battle.
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October 1st, 2018, 08:47
Originally Posted by Hastar View Post
The one update that would get me more excited than this would be skills for your leader. They could have skills like logistics, cooking skills, smithing skills, medical skills, offensive and defensive skills, and many others. Would be awesome to lvl your main guy behind the scenes.

Another example would be, when your leader reaches a certain lvl, you could have another mercenary on the field of battle.
Those are great ideas !!
Would be great if it could be implemented somehow….
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