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The NOTHING - Kickstarter Started
October 3rd, 2018, 15:21
The Kickstarter for The NOTHING has begun seeking a target of 600K.
More information.loading…
- THIS IS A WORK IN PROGRESS, A PRE-ALPHA proof of concept, in no way to be considered a final product or even an example of what the final product will be. All content was to show what our starting point looks like. It's up to YOU, the backers where we go from here!
- A TRUE RPG set in the third-person with lots of action and a large emphasis on exploration, crafting and discovery.
- Build-able and customizable vehicles, weapons and more!
- Full NPC dialog which alters the present and future of the game.
- Both lethal and NON lethal gameplay.
- The game will be developed for XBOX ONE, PS4, PC, Linux and Nintendo Switch
- The game environment is comprised of 3 worlds: the upper Utopia, Lower Los Angeles, and the underground sewer system
October 3rd, 2018, 15:43
The title inspired me to match it with my donation.
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c-computer, r-role, p-playing, g-game, nut-extreme fan
=crpgnut or just
'nut @crpgnut
aka survivalnut
c-computer, r-role, p-playing, g-game, nut-extreme fan
=crpgnut or just
'nut @crpgnut
aka survivalnut
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October 3rd, 2018, 15:46
Originally Posted by porcozaurNothing is more expensive than a missed opportunity.
$600,000 goal lololol
- H Jackson Brown Jr.
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How about all games have a single huge lootbox you pay for up front that contains all the options, items, skins, unlocks etc? I'd pay for that!!
How about all games have a single huge lootbox you pay for up front that contains all the options, items, skins, unlocks etc? I'd pay for that!!
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October 3rd, 2018, 16:37
It seems at least interesting. Might play similar to Alpha Protocol in a cyberpunk setting. Though, the chars look like plastic sex dolls.
I hope they succeed, but will not support the KS this time.
I hope they succeed, but will not support the KS this time.
October 3rd, 2018, 16:52
TBH, my impression is of an amateur who's spent a small fortune on setting up workstations and paying for expensive music and voicework, to support a very basic Unreal tech demo. I really don't think it's going to happen.
--
"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
Watchdog
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October 4th, 2018, 15:27
So we're seeing a resurgence of cyberpunk-themed games, is that correct?
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Sou tricolor de coração!
Sie sind das Essen und Wir sind die Jäger!
Sou tricolor de coração!
Sie sind das Essen und Wir sind die Jäger!
October 4th, 2018, 15:42
Originally Posted by henriquejrYes. See this video.. cyberpunk ARPGs/adventure games (its in english)
So we're seeing a resurgence of cyberpunk-themed games, is that correct?
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New videos of RPGs/story-driven games (+ENG subtitles):
https://www.youtube.com/user/Rastm4N/videos
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New videos of RPGs/story-driven games (+ENG subtitles):
https://www.youtube.com/user/Rastm4N/videos
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October 4th, 2018, 17:29
What???? The NOTHING's devs plan to make 12 endings for the game??? Oh please, do at least one ending, properly.
--
Sou tricolor de coração!
Sie sind das Essen und Wir sind die Jäger!
Sou tricolor de coração!
Sie sind das Essen und Wir sind die Jäger!
Last edited by henriquejr; October 4th, 2018 at 17:45.
October 4th, 2018, 19:24
This kickstarter reminds me Sui Generis or whatever it was called. Promises everything but no substance in any of the material and almost no material whatsoever.
--
c-computer, r-role, p-playing, g-game, nut-extreme fan
=crpgnut or just
'nut @crpgnut
aka survivalnut
c-computer, r-role, p-playing, g-game, nut-extreme fan
=crpgnut or just
'nut @crpgnut
aka survivalnut
October 5th, 2018, 14:41
Sui Generis did deliver something though, a completely un-fun tech demo.
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--| sometimes game writer |--
--| sometimes game writer |--
October 5th, 2018, 15:02
This has been canceled, presumably as it doesn't have a prayer of being funded.
--
"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
October 5th, 2018, 17:47
Not a surprise really it was an ambitious game from a one man developer, asking for at least half a million dollars. As I said before good luck as most game projects can't make $50,000. Quite different from a few years back when everybody loved crowdfunding.
Guess to many failed or under-performing will do that.
Guess to many failed or under-performing will do that.
--
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
October 5th, 2018, 17:56
One of the things I've learned is that it's much easier than you might think to knock up something that looks a bit like a game, but even harder than you might fear to make something that's any good, and actually fill it with content. I examine these pitches more carefully now, and have more of a sense of what to look for.
--
"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
October 5th, 2018, 18:03
The nothing will be released the never.
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Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
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October 5th, 2018, 18:08
Originally Posted by CouchpotatoIt's the gold rush effect. Kickstarter looked like a great way to get NSA money to fund your project, so naturally 100x as many projects as the market could handle all flooded in.
As I said before good luck as most game projects can't make $50,000. Quite different from a few years back when everybody loved crowdfunding.
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--| sometimes game writer |--
--| sometimes game writer |--
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October 5th, 2018, 18:38
I think the community just learned and lost its naiveté.
For naive me it looked perfectly reasonable for a small indie team to create a game like Sui Generis for 100k.
Today I know that's impossible.
For naive me it looked perfectly reasonable for a small indie team to create a game like Sui Generis for 100k.
Today I know that's impossible.
--
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
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