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October 5th, 2018, 17:58
Mount & Blade II: Bannerlord - Kingdom Management Update


When you set out on your adventures in Mount & Blade games, you are just a humble traveller with only a sword and a horse to your name. As you progress through the game and establish a foothold in Calradia, you can pledge your sword to a faction and be welcomed into the fold of the nobility. Eventually, you will have the option of branching out and establishing your own kingdom, or, as is the case with Bannerlord, if you have taken a liking to your current one, you can subvert it and seize power for yourself! In this week’s blog, we discuss how players can interact with their fellow nobles after joining or establishing their own kingdom, looking specifically at the kingdom screen, which is an entirely new addition to the Mount & Blade series.
Nighthawks - The Vampire RPG Kickstarer was Funded
We did it! We're funded! And exhausted! But mostly funded!
This is the point where you're meant to say that you're 'humbled' by success, but I'm not going to do that because I'm a professional writer and so try to use words correctly. However, I know I speak for everyone involved in say that we're incredibly honoured by your support and your faith, both in directly pledging to make Nighthawks happen and in spreading the word until people were sick of the sight of the bloody thing.
Good job! Now go and rest our heroes!

There are enough people to thank to fill three entire Oscar speeches, but I'd like to throw some particular in-no-order shoutouts to Simon Canbäck, Jake Rodkin, the whole wonderful Failbetter team but particularly Haley Uyrus for her marketing help, Tobias Sjögren, Alexis Kennedy, Charles Cecil, Nina Roussakoff, Ivy Dupler, Ragnar Tørnquist, Danielle Woodford and the Disco Elysium team (when's that release date, folks?), everyone on our Discord channel, and of course my cat Humbug, who has been sitting patiently all day while his human stared at silly numbers without making too much fuss about his missing kitty treats.

And believe me, that's just the tip of the gratitude iceberg here. As tiring as this month has been, you simply don't get to do a $125,000 Kickstarter for an original IP in 2018 without immense backing from everyone around you, whether offering their advice, time, or helping with testing. I'm sure the second I send this, I'll be going "Oh, crap, I didn't mention…", but I promise I have not forgotten. Hopefully we'll be seeing some of you at AdventureX!
Did Some Voice Acting for Popular Fallout 4 Mod Sim Settlements

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October 6th, 2018, 02:10
So many interesting articles, thanks Couch!!!

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October 6th, 2018, 06:06
The Loner: Why Some People Play MMOs Alone

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In this classic GDC 2011 talk, BioWare Austin's Damion Schubert discusses the rationale for solo playstyles in MMORPGs, the need to cater to this playstyle from a business point of view, and the design intricacies of providing solo play without invalidating the 'massive' parts of your game design.
Classic Game Postmortem: Ultima Online

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In this 2018 GDC session, Raph Koster, Starr Long, Richard Garriott de Cayeux & Rich Vogel talk about the things that went wrong and right during the development and operation of Ultima Online.
Partnership on Darkest Dungeon: The Double-Edged Sword

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In this 2018 GDC session, Red Hook Studios' Tyler Sigman & Chris Bourassa share crucial lessons learned throughout the development of Darkest Dungeon, including the challenges of running a company with two presidents.
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October 6th, 2018, 06:15
Assassin’s Creed Odyssey’s best feature costs an extra 10 bucks
An optional mode in Assassin’s Creed Odyssey makes the daunting journey of Ubisoft’s latest open-world adventure markedly more accessible for folks like me who can’t sink 15 hours into a game before it really gets good. It allows the player to quickly experience the game’s novel and inventive upgrades, while doing away with the grind that even the most enthusiastic critics have cited as an irritating blight.

Unfortunately, Odyssey’s creators have burdened the mode with a price tag — and the stigma that comes with it.
The Polygon Show 70: I love JRPGs and I’m not ashamed
Final Fantasy, Earthbound, Fire Emblem — JRPGs were, and continue to be, a big part of our lives. Here’s to remembering our favorites that stand the test of time, the ones that unexpectedly hooked us and the ones that will probably never get remastered.
Vampyr Story Mode Review
The latest update adds two new difficulty modes that can be selected when beginning your playthrough. Story Mode significantly drops the difficulty in combat and increases exp gained from quests, and Hard Mode limits the amount of exp received from taking lives and gives enemies a meaty buff, making combat more brutal.
Stardew Valley Dev Shares Thankful Message To Switch Fans
"Six years ago, I began working on a simple farming game as a project to improve my programming skills. Over time, the scope of the project grew and grew until it had become something bigger than I ever imagined… Though I was proud of what I had created, I never dreamed the game would become so popular and make so many people happy. Having grown up as a huge Nintendo fan, seeing my game on the Nintendo Switch feels surreal but also brings me a lot of joy."
Brandon Sanderson Wants to Work With CD Projekt Red
Author Brandon Sanderson has said he’s open to granting CD Projekt Red rights to his Mistborn series. Sanderson mentioned his openness in a Reddit thread on October 3. The Mistborn series began in the mid 2000s, and Sanderson has released eight books so far.

The author replied in a Reddit thread regarding CD Projekt Red’s legal trouble with Witcher series author Andrzej Sapkowski.

“In all seriousness, I’d love to do something with CDPR. They’ve made by far the best book-to-video game adaptations ever. It’s the sort of thing the rest of us salivate over — if for the simple reason that the entire genre (books, film, and games) benefit from something high-quality on the market like the Witcher games. I would seriously consider giving CD Projekt Red the rights to my books for free, because the overall cultural impact that a great story adaptation can have is enormous.”
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October 6th, 2018, 17:38
System Shock Remastered Edition - Kickstarter Update #48

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We launched the Adventure last week to the first round of backers and so far the reception has been extremely positive! Our dedicated group of Adventurers helped us track down a number of issues such as malfunctioning doors, missing key cards, holes in the geometry that lead to the infinite void of space, etc! We’ve been hard at work patching up the issues and will be pushing a new build today and will be selecting more backers to join in! If you’re part of the Cortex Reaver or Citadel Crew Member tiers look out for an email with an invite into the Alpha!
Next Beamdog Livestream

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Recap on the Beamblog.

Battle Brothers Developer Blog #107 - The Alp


The upcoming ‘Beasts & Exploration’ DLC will add a variety of new beasts to the world of Battle Brothers, and we want to provide a good mix of opponents that are straight-forward to fight, and opponents that offer a more complex challenge which can’t be solved with heavy armor alone. This week we’ll take a look at the second and last spellcaster of the expansion coming soon to haunt your dreams: The Alp. Let’s go!
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October 8th, 2018, 01:40
ATOM RPG Patch v0.8.5 Released


Hello again, friends!

Our work on another large update, numbered 0.8.5. has finally reached it’s end and we are ready to upload it for your enjoyment!

What has been done this time? Well, like we said in the announcement, we are continuing to liven up the locations with new characters, some of which aren’t just ready to tell you their stories, but also ask for your help in various side-quests. A huge work has been done with the crafting system - we added new recipes for not only firearms but meds as well.

Lots of hours were spent behind the stage, where we again tinkered with some of the mechanics to further balance out the game. Also, we have made clothes change possible - you can finally get rid of that sweater for something more fitting your playstyle!
Wolcen: Lords of Mayhem Kickstarter update #83

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Beta content

As explained in the last news, the Beta transition will be handled in 2 phases of testing before we release it for everyone. The goal of these tests is to experiment the brand new content we prepared for you and ensure that the network and servers are handling it properly. Once the experience is stable and satisfying, we will release the Beta.

Phase 1 starts in a few days now, on October 11th, and we wanted to inform you regarding the content you’ll be able to test for the first week of this technical Beta.
The Elder Scrolls: Blades - Apple Presentation Video

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The latest look at The Elder Scrolls: Blades featured stunning environments and enemies rendered with all-new visual effects and post-processing techniques that push the limits of what’s possible on mobile.
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October 8th, 2018, 17:17
Torchlight Frontiers Livestream

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Watch Tyler and Jared reveal new details on how progression works in Torchlight Frontiers! See a demo the new Hyvid Frontier, and hear answers to viewer questions in this VoD from the 10/01/2018 livestream.
Monster Hunter: World - Autumn Harvest Fest Live on PC

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Hunters of the Research Commission, it’s time to celebrate your hard work and the change of seasons once more. Join us at the Gathering Hub for the Autumn Harvest Fest!
Encased RPG - Dev Update 2 - Behind The Storyline Video

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Chris Picone also interviewed Dark Crystal Games.
Today we welcome Viacheslav Kozikhin, Dark Crystal Games’ creative director, who joins us for a discussion about his new company, his experience with Larian, and of course his new Fallout-inspired RPG Encased, which is on Kickstarter and set to smash its funding goal any day now. Also, his name is practically unpronounceable for us English folk, so he likes to go by the name Slava, which is a cool nickname when said with pronounced with a thick pseudo-Russian accent.
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October 8th, 2018, 17:42
Fallout 76 Game Informer Videos

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Reiner played about three hours of Fallout 76 multiplayer at Bethesda Game Studios in Maryland, and he's back to discuss the experience with Cork and Leo.
Fallout 76 Is a Strangely Lonely Multiplayer Game

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Fallout 76 brings along the quietness of its single-player predecessors, for better and worse.
Fallout 76 Is A Very Different Type Of Post-Apocalyptic RPG
76 certainly isn't like other Fallout games. After our three hours, I got the impression that Bethesda is taking a risky approach with the series in regards to its lore and its core gameplay. With its heavy focus on survival gameplay and the online experience, I suspect that this largely experimental take on Fallout will become a rather polarizing entry. Though the mechanics were somewhat overwhelming to get a handle of, I can't deny that I enjoyed exploring the large map and engaging in the mysterious, post-apocalyptic take on West Virginia. Fallout 76 looks like it can flourish in the long-term, and I'm interested in what can come about after many hours in its off-kilter and ever-changing setting.
Fallout 76 - forget what you know, this isn't a regular Fallout game
It’s about 30 minutes into my Fallout 76 session and I’m already in my pants. It’s what Bob would want.
Bob is my wastelander, fresh out the vault. With bedraggled, balding hair, mutton chops, a horribly scarred face and the body weight of a large child, Bob stands out. Even more so when he’s wearing discoloured pants, a party hat, and some cobbled-together chest armour made out of belt straps. The machete in his hand helps, too.

Meeting a surprising range of personalities has always been a part of Fallout’s charm – the quests often just a jumping off point to give players a glimpse into the lives of this cast of misfits, criminals, and survivors.

Fallout 76 – a new multiplayer take on the post-apocalyptic RPG – doesn’t have any of this, however. Instead, it wants the players to become the characters. And so, for a glorious three hours, I became Bob.

Some context: Bob is a knob.
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October 10th, 2018, 04:37
Originally Posted by Couchpotato View Post
Stardew Valley Dev Shares Thankful Message To Switch Fans
I'm thankful for all the updates ConcernedApe provided after the game was released, love Stardew Valley <3

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October 10th, 2018, 04:45
Fallout 76 Videos: Killing the Flatwoods Monster

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Another famous West Virginia beast gets taken out by a ragtag bunch.
Here's Why Fallout 76 Isn't Coming To Steam
"Well because of the kind of game it is," Hines said when asked by Fallout 76 is bypassing Steam. "Because it's an online, always-on game-as-a-service. Based on our experience based on other things that we've done, we felt like having a direct relationship with our customers was super important to us. And so doing it through Bethesda.net, exclusively, allows us to have that one-to-one relationship with customers, that quite honestly you don't always have when you go through another third-party where they might own the relationship with the customer in terms of being able to email them or to reach out directly and contact them."
Pete Hines Is Not "The Lore Guy"
Pete Hines has put himself out there on Twitter trying to answer as many questions that fans have about Fallout 76 as possible. However, there is one type of question he definitely won’t answer, and that’s lore.
10 Things You Need To Know About Fallout 76
One of the most mysterious titles on the docket for 2018, Bethesda Game Studios has been extremely tight lipped about Fallout 76. Until now. I attended the big Fallout 76 gameplay reveal event last week in West Virginia, and grilled the Bethesda team about the game relentlessly. Good news! They gave me almost all the answers I was looking for, and I had a good time with the game too.
Fallout 76 microtransactions currency is called Atoms
Bethesda has revealed a few more details about Fallout 76’s microtransactions currency, Atoms. Atoms is the other currency in Fallout 76, but unlike bottle caps, it’s the one you’ll be able to buy using real money. Atoms are also earned in-game by completing tasks.
Stardew Valley Coming this Month to iOS Devices
Coming first to the iOS App Store on October 24th!
Pathfinder: Kingmaker Review - GameSpot Score:6/10
All-told, Kingmaker isn't a stellar outing, hampered by a litany of small issues, balancing, and the gargantuan knowledge base you'll need to play most effectively. But, for those with the patience, the rewards are well worth the investment.
Pathfinder: Kingmaker Review - Twinfinite Score:3/5
The case in favor of Pathfinder: Kingmaker comes with an overwhelming series of excuses. Epic quest lines exist, but a boring second act hampers them. The kingdom management shows unique advancement, but it houses nasty unresolvable events that result in a game over. Companions develop along fantastic storylines of their own but share mundane paths with mediating low-stakes conflict. With frequent technical issues on top of these, Pathfinder: Kingmaker remains hard to recommend at the moment.
Encased Kickstarter Almost Funded Here are some new Updates.

Encased Kickstarter Update #17: New stretch goals
Encased Kickstarter Update #18:Justice System
Encased Kickstarter Update #19: 10 days
Encased Kickstarter Update #20:Firearms, Melee, Grenades, Oh My!
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October 10th, 2018, 06:04
Great stuff Couch! Not to steal your thunder but I found a few interesting things recently. Here's a video with Richard Garriott talking about how players killed the Ecology System in Ultima Online that I found fascinating.

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And here's another about how Thief almost didn't make it (or even work at all!)

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October 10th, 2018, 21:47
You have too much energy for me potato but it's good to see you back in form.



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October 11th, 2018, 09:03
Kind of wish fallout 76 would rollover and play dead.
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October 11th, 2018, 19:43
Pathfinder: Kingmaker - Official Music Trailer

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Written and performed by the multi-talented Dryante, who says: “I play everything. The composition involves instruments drawn from the most diverse cultures
The Making of Fallout Shelter - Noclip Documentary

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Noclip goes behind the scenes at Bethesda Game Studios to tell the unlikely story behind the development of the most played game they've ever released; Fallout Shelter.
GameBanshee Bard's Tale IV: Barrows Deep Review
In the end, I feel like The Bard's Tale IV: Barrows Deep suffers from something of an identity crisis and doesn't know exactly want it wants to be.

It manages to combine plentiful quest markers for the main quest with quite a few side quests, and some of the latter give you very little to go on and there is an expectation that you'll just figure them out eventually. It has a robust party-based combat system, but it doesn't give you a full party for a good dozen hours of play time. It hides plenty of well-hidden secrets and satisfying side areas, but its main story is as linear as it gets.

A lot of these design choices are frustrating, but despite that nagging feeling that things could have been a bit more satisfying, I had a lot of fun playing the game, exploring its areas, and solving its puzzles and riddles. We're not exactly swimming in dungeon crawlers these days, so I'd certainly recommend it to anyone interested in this particular subgenre of RPG. But do yourself a favor and wait until it's all patched up and has a few more coats of polish.
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October 11th, 2018, 22:35
Another Pathfinder: Kingmaker Hot-fix Patch was released today.

Spoiler – Patch Notes

OwlCat is also doing another developer live-stream on the 12th.
The team at Owlcat Games will host a developer stream this Friday. The stream will take place this Friday 12midday-2pm PT/3pm-5pm EDT/9pm-11pm CET/10pm-12 Midnight Moscow between Owlcat's Arseny Deriglazov and as special guest video game legend Chris Avellone, who is part of the writers team for Pathfinder: Kingmaker.
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October 11th, 2018, 22:54
Kingdom Come: Deliverance – New DLC to release on October 16th.

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Warhorse Studios and Deep Silver have announced the release date of the upcoming DLC for Kingdom Come: Deliverance. Beside knights in shining armour the Middle Ages are known for minstrels and their songs, tales and stories about love. The developers at Warhorse invite all players to experience one of these stories first hand and follow the new quests coming to PlayStation 4, Xbox One and PC on October 16.
Bethesda Can't Get Away with Jank Anymore
Bethesda has always been at the forefront of open world game design. As far back as the early 1990s, they were pioneering fantasy worlds with unparalleled scope and size, which quickly became synonymous with their brand. The Elder Scrolls was distinguished by its uniqueness; no other developer was offering an immersive 3D open world that touted player freedom to the same extent. Essentially, they had a monopoly on a game design as a result of their impressive innovation.

But times have changed. Open world game design has since been iterated on, streamlined, and polished into a blueprint that’s been rehashed dozens of times over. The bar has been set and then redefined again and again to the point where player freedom and extreme scale are no longer exclusive by any means. In fact, we’re in desperate need of developers to push the genre forward in a meaningful way.
Why We Need to Give BioWare and Anthem the Benefit of Doubt
BioWare- one of the most successful studios in the video game industry with a track-record that speaks for itself. Almost 9 out of 10 games the Canadian studio developed were received well; these include the likes of the Mass Effect and Dragon Age trilogies, and from the previous generation, classics like Baldur’s Gate, Neverwinter Nights and Knights of the Old Republic.

And yet all it took was one game, i.e. Mass Effect Andromeda to unleash the fury of the fans and give BioWare a bad name. Lets dig deeper and try to figure out what exactly was the root cause of all this discontent among gamers.
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October 12th, 2018, 15:16
Conan Exiles - The Savage Frontier Pack and Update 34 Released

The Savage Frontier Pack is the newest DLC & the game also has a new free update that adds a brand new dungeon, pet taming system, religion, and more.

Spoiler – Videos About DLC & Free Update

Mount & Blade II: Bannerlord Development Update- Gauntlet
Game development can be a tricky business. Sometimes an existing technology or tool just doesn’t do quite what you want it to do or it isn’t as efficient as you would hope. This leaves you with a difficult choice to make: change your design or create your own bespoke solution.

This is something we came to realise while working on the User Interface (UI) for Bannerlord. Previously, we were using a combination of Flash and Scaleform to create our UI, which is actually a pretty common method in the game industry. We would start out by creating the UI in Flash, before using Scaleform to make the UI work in the game. Technically, both Scaleform and Flash functioned perfectly and provided us with the capability to implement the UI in the way that we liked. However, it wasn’t too long before we noticed some issues with the overall process of creating and implementing the UI that we thought needed addressing.
The Bard's Tale IV: Barrows Deep Patch 3 Released
Today, we are pleased to get you the latest patch for The Bard´s Tale IV: Barrows Deep.

Patch 3 introduces additional enhancements to graphic settings, character art, localization, as well as further addressing remaining issues like ability bugs, optimization of loading times, and stability across the game.

With Patch 3 done, please allow us a few personal words: Here at inXile, we are always committed to making quality RPGs, and we are totally devoted to what we are doing. The Bard’s Tale IV: Barrows Deep is a game that we poured our hearts into, and every single one of us is very sad that the release of the game we are so proud of was overshadowed by performance issues. Of course, we wish that we had caught these things at launch and have been working overtime to correct them as quickly as we can. For those of you affected, we are truly sorry for any bad experience that you might have had.
The pain of designing Path of Exile’s exquisite balance
Every three months, Grinding Gear Games adds a new league to its excellent action RPG, Path of Exile. Each league adds a new spin on its core monster-slaying action for a few weeks until the next is added, and the latest is Delve, which launched at the end of August.

Delve presents you with an infinite and pitch-dark mine to dig into, a sprint into the black of the unknown that’s almost a metaphor for its production as its makers raced to find an idea and make it fun in time for release. But as they found rather too late, the real challenge was preventing Delve’s players from avoiding the fun they were meant to be having.
Fallout 76 might not get mod support before November 2019
Bethesda have said all along that they plan to add mod support to Fallout 76 after launch, but it turns out the wait may be a lot longer than you’ve expected. Recent comments from Bethesda marketing man suggest it may be one whole year before they add support for mods to their survival sandbox, which is a fair while. The game will need to have private servers before it’ll support mods, see, and (as also stated before) those won’t be in at launch either.
The Joy Of karaoke in Yakuza 0
Within the first hour of Yakuza 0, Kazuma Kiryu has to re-evaluate most of what he’s come to believe in. The crime family he’s been loyal to actually has no problem with selling him out, and Kiryu has to somehow prove his innocence in a murder plot, as well as stop a large-scale turf war.

Over the course of many conversations, Kiryu is quickly established as a man you don’t want to cross – he’s principled, highly idealistic and built like a tree. Unlike his friend Nishikiyama, he didn’t join the yakuza for the money, he just does as he’s told in order to repay what he sees as a debt to the people who took him in and gave him a home. Kiryu could well have been the stoic, hyper-masculine protagonist of so many games, but then comes the moment that shatters it all.

Kiryu and Nishikiyama have just had a sombre conversation in a bar. Tones are hushed, and ice crinkles in glasses filled with expensive highball whisky. Then they decide to break out the karaoke set.
RPG Codex Review: The Bard's Tale IV
When it works, Bard's Tale IV is a satisfying glimpse of what a AAA dungeon-crawler can be. There were moments of pure joy, exploring beautiful vistas, solving interesting puzzles and finding an unique enemy behind a secret door. I'd say I had about 10 hours of good moments in total, mostly in the first half of the game, when the combat and itemization still make sense, and in a few well-made areas or puzzles later on.

But I spent almost 30 hours playing it, and the other 20 hours where extremely repetitive and dull. This is not a good ratio, and it is all due to pointless filler content, that exacerbates every single underlying flaw the game has. I had to force myself to finish it in order to write this review, because the final hours are nothing more then doing mechanical puzzles and fighting cultists over and over. The final puzzle is literally a set of four gear puzzles that must be solved to unlock a larger gear puzzle.

And that's a shame. Even if Bard's Tale IV has nothing to do with old-school dungeon crawlers, it could still be a fun new take on the genre, a kind of "Portal RPG". However, while it was certainly hurt by a rushed release and a terrible starting area, what really dooms it is this recurrent hubris some developers have of always making the longest RPG possible at the expense of anything else, of valuing marketing selling points more than the player's time. Portal 2 is the most famous and highest rated puzzle game of all time, lasting about 8 hours long. Its mechanics are undoubtedly fun, but I doubt many people would even finish the game if they added a tons of dull low-effort filler content to make it 30-40 hours long.

The Bard's Tale IV can't be saved by an enhanced edition or re-balancing patch, because the biggest problem isn't its systems. It needs an abridged version.
Star Wars: Kotor remake project blocked by LucasFilm
Star Wars: Knights of the Old Republic is one of the best projects that have a special place in the hearts of Star Wars fans. Star Wars fans, who have been waiting for a Remake project for a long time, realized that this project would not come and rolled up their sleeves and started the Aperion as a FAN made remake project. But today, we have very bad news, Star Wars: Kotor's Unreal Engine 4 project has been cancelled.
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October 13th, 2018, 13:18
SWTOR Patch 5.10 Developer Livestream Coverage

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Underworld Ascendant Backer Beta Released.
Welcome to the Underworld Ascendant Backer Beta build!

Please keep in mind that this is a Beta and the build is still undergoing optimization. Since June, we’ve been bug-fixing, tuning, polishing and getting all of the systems working well together.

We are looking forward to your feedback. It’s a lot easier for us to understand and parse well-thought out and articulated feedback through our official Backer Beta survey. In particular, constructive criticism and respectful argumentation are greatly appreciated. All feedback will be read thoroughly.
They also shared a development update.

Battle Brothers Developer Blog #108 -Consumables
As you’ve learned in our dev blog about crafting, you’ll soon be able to create potions. How do these fit into the game and the gameworld, and how do they work? And what about the ability to paint shields and helmets while we’re at it? All this and more in this week’s edition of our devblog for the upcoming ‘Beasts & Exploration’ DLC. Let’s go!
CSG update #31 - The Interface
We’re implementing the interface right now so let me show what we have and get some feedback. Let’s start with the standard features:
  • Two weapon slots showing equipped weapons and selected attack’s stats (damage, AP, ammo)
  • An optional textbox giving you detailed blow-by-blow info during combat
  • A combat queue we used in Dungeon Rats to show who gets to act when
  • 4 belt bags so you can throw grenades or use items in combat without moving them to the weapon slots
Kingdom Come: Deliverance brings comedy to Bavaria
Kingdom Come: Deliverance seems to have become one of my traditional stops whenever I’m in a trade show nowadays. I’ve seen it way before it was out at E3, a second time when it was just about ready to be released, and now, for a third, in my hometown of São Paulo during Brazil Game Show. PR manager for Warhorse Studios Tobias Stolz-Zwiling handled the demo for Kingdom Come’s first piece of paid DLC (out of three) that comes out in a few days, the ‘Amorous Adventures’ of young Sir Hans Capon, the lovable and somewhat dim-witted noble, one of my favorite characters from the game.
Pathfinder: Kingmaker Review - Gamers Heroes
The combat in Pathfinder: Kingmaker is a little weird. I really do think it would have been better if it was completely turn based, but it isn’t. You can pause the combat to select your spells and then resume which makes it better, but it isn’t perfect. When you have six characters, and three of them have spells, and everyone has to be positioned a certain way, it can get to be overwhelming quickly. Then, if you pause every few seconds, you might as well be turned based anyways. I did get used to it after around 10 hours – just be ready to be hitting the space bar a lot unless you are playing on easy.

I did run into quite a few bugs during my playthrough. Bugged quests and items were preventing me from completion. Weird bugged doors that would split my party making it so one or members couldn’t get through the doorway. Certain items and spells didn’t work correctly. The development team has been putting out a lot of patches since release though; they are working hard. Thankfully, there were no hard crashes.

Pathfinder: Kingmaker is a solid, but flawed, pen-and-paper RPG in video game form. If you are a fan of isometric RPGs or Pathfinder, you will find a lot to like here.
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October 14th, 2018, 14:14
Originally Posted by Couchpotato View Post
SWTOR Patch 5.10 Developer Livestream Coverage
Dulfy has that as well : http://dulfy.net/2018/10/11/swtor-pa…otes-coverage/
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October 14th, 2018, 20:28
Beamdog Oct 12th Livestream - Sarah returns! Voice sets and more!

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Today Beamdog Producer Luke Rideout and Community Manager Sarah Dawson shared the latest studio news and updates. They talked about Neverwinter Nights: Enhanced Edition finally coming to GOG, the latest development progress on NWN:EE for Android, and an upcoming voice pack.
Full recap on the Beamblog

Pantheon: Rise of the Fallen October 2018 Newsletter
The past month of September the team has continued work on Faerthale, class implementation up to level 40 and several development tools. Earlier this week we finished up another review of the Summoner and its connected pet system. We had identified a potential implementation challenge with the design and born from the search of a resolution was a new idea that is both relatively easy to implement and makes the Summoner’s relationship with their pets even cooler.
Pathfinder: Kingmaker GOG Q&A
The recent release of Pathfinder: Kingmaker saw the well-loved tabletop game makes its debut leap into the video game realm. Packed with player options, party building and dice rolls, Kingmaker is currently engrossing the masses. Developer Owl Cat Games were kind enough to take questions from GOG.COM users. From accessibility to cut content, there was certainly plenty to talk about!
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