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Opinion - 6 Worst Gaming Trends
October 18th, 2018, 18:49
The author forgot "Let's outsource quality testing to our customers!".
(They could have used this instead of physical copies. Really.)
(They could have used this instead of physical copies. Really.)
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October 18th, 2018, 21:19
I would like to add some points. 3.DLCs this really depends on what, if anything, the DLC adds to the game. For the POE2 example, its a good game and complete without the DLCs which add a couple of optional side quests. Its not like adding a new ending or new classes. 5. Physical copies are dated. I have a lot of old games and many of them simply can't run anymore on my computer. My copy of Neverwinter Nights won't run on a 64 bit system. My copies of Might and Magic 7 and Icewind Dale crash on the title screen. My digital version run just fine, as they've been updated for newer systems.
October 18th, 2018, 22:37
Originally Posted by duererThe point you are missing is that the *marginal cost* of the disc, a plastic holder, a nice printed cover art and even handy Spartan Mask are very little or zero to the publisher. So from their point of view there is no additional cost for the physical copy over the digital.
For the digital, you get the game, and there it is.
For the physical, I get the game, a disc, a plastic holder, a nice printed cover art, and even a handy Spartan Mask keychain!
So, my good Sir, you are badly ripped off with your fancy digital copy, because I get more value for the same amount of cash (and, no, it's not just the keychain).
As consumer I don't personal value disc, plastic holder or even cover art. They have zero value to me so I am not being ripped off here. Even if I value these things, I don't value them as much as the game itself which is the main product. So the point stands which is digital version of the game cost the same the physical version from the point of view of the publisher so they should cost the same.
October 18th, 2018, 23:26
October 19th, 2018, 01:03
What's to figure? That was just an enthusiastic irrationality. In 20 years some of us will be gone for good and those who remain will play games that don't exist yet, instead of old and exhausted mules that will be outdated in that future.
Instead of happily dancing on Nintendo Gameboy emulations announcements. Then again, maybe I'm underestimating humanity. Maybe Nintendo dies too.
Instead of happily dancing on Nintendo Gameboy emulations announcements. Then again, maybe I'm underestimating humanity. Maybe Nintendo dies too.
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Toka Koka
Toka Koka
SasqWatch
Original Sin Donor
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October 19th, 2018, 19:02
Originally Posted by BoboTheMightyBurritos yes Mountain Dew no cant stand that stuff.
7. Burritos+Mountain Dew combination
( though this mostly applies to 'Mericans)
Reminds me of this futurama episode.
loading…
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“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
October 19th, 2018, 19:22
One thing I'd add to the list as a broad category is the notion that too many games have design elements (or lack thereof) that do NOT respect their customers' time.
-A bevy of unskippable credit screens before you get to the start menu
-Thoughtless tacked on UIs that are cumbersome, disorganized, needlessly nested, and/or otherwise ill suited to efficiently manage in-game assets the player has control over (original Skyrim UI comes to mind, but Skyrim is far from being alone)
-Unskippable Cut-Scenes - this one in particular is really aggravating, especially when you're replaying a game
-Pointless filler content (which might take time before the user realizes just how pointless it is - AC games come to mind, again, they're not alone)
-Any design element that forces tedious repetitive actions that are not part of the core gameplay experience
-Any design element (or lack thereof) which requires a user to alt-tab out of a game to find information about the game on the internet (I'd be happy if game manuals made a comeback but since they've gone the way of the dinosaur, all information that a player needs to make informed choices should be available in game… of course this would take a lot more work and is therefore left to 3rd party websites to take care of it, much like how some devs leave lacking things about their games to modders).
-A bevy of unskippable credit screens before you get to the start menu
-Thoughtless tacked on UIs that are cumbersome, disorganized, needlessly nested, and/or otherwise ill suited to efficiently manage in-game assets the player has control over (original Skyrim UI comes to mind, but Skyrim is far from being alone)
-Unskippable Cut-Scenes - this one in particular is really aggravating, especially when you're replaying a game
-Pointless filler content (which might take time before the user realizes just how pointless it is - AC games come to mind, again, they're not alone)
-Any design element that forces tedious repetitive actions that are not part of the core gameplay experience
-Any design element (or lack thereof) which requires a user to alt-tab out of a game to find information about the game on the internet (I'd be happy if game manuals made a comeback but since they've gone the way of the dinosaur, all information that a player needs to make informed choices should be available in game… of course this would take a lot more work and is therefore left to 3rd party websites to take care of it, much like how some devs leave lacking things about their games to modders).
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If I'm right but there is no wife around to acknowledge it, am I still right?
If I'm right but there is no wife around to acknowledge it, am I still right?
October 19th, 2018, 20:05
Originally Posted by youNon-physical games will just vanish at one point. Physical games can be stored and re-stored. Just bits & ytes on the HD are prone to dissolve as soon as the magnetic layer of the HD dissovles.
and as joker said - it is bad for the ecology.
Just imagine HOW MUCH work, anergy and artistic power are put into making a game ! Should all that vanish because "it's bad for ecology" ?
How do you actually archive and emulate non-physical games 50 years later ? When all magnetic layers have dissolved into dust ?
Originally Posted by TheMadGamerLike in my philosophy which I had outlined years ago : A game isn't a game anymore if it is designed to be a tool for generating profits.
One thing I'd add to the list as a broad category is the notion that too many games have design elements (or lack thereof) that do NOT respect their customers' time.
And swe, the customers, are profit-generating tools as well, now.
This mind set - using humans as "human resources" can come only from psychopaths and narcists, and I bet that this is the very mindset at the top of giant companies.
Society gets transformed into giant richness generators.
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"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
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