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RPGWatch Forums » Comments » News Comments » For the King - Updates

Default For the King - Updates

October 29th, 2018, 10:10
The developers of For The King have been working on four new updates for the game and the ports to consoles. These updates are:

Update #1 - Hildebrant's Cellar

As most of you know, our first big update was Hildebrant's Cellar, an Endless Dungeon mode. This was released shortly after launch and was our first attempt at a non-standard adventure mode. It turned out really well and proved to be quite entertaining. We also developed some mechanics for this mode that made their way into other modes, not to mention several new items and enemies.

Update #2 - Gold Rush

You're hearing it here first! Gold Rush is our next update and will go live on October 26th! With the success of the Endless Dungeon Mode, we were keen to try another new mode, so we created what we refer to as an UN-Cooperative mode. In Gold Rush you compete against 2 others to be the first to collect and return 100 gold coins to Lucky's Vault. While you can't attack each other outright, you can and must do everything in your power to screw over your "friends". Fleeing and leaving your friends all alone in combat, hoarding all the loot, stealing Sanctums, or risking it all at a gambling den are among the many ways this new mode flips the traditional mechanics upside down. It's great fun and a refreshing new way to play.

This mode will feature a new realm and several unique Lore Store items are up for grabs, but only if you pull off a win, so get your daggers out and start stabbing some backs!

Update #3 - TBA New Adventure COMING VERY SOON!

This is the big one. It's what we've been spending most of our time on. A whole new adventure, featuring a new story, multiple new realms, tons of new items and enemies, new playable characters, and some really exciting new mechanics. We can't spoil it yet, but it should be arriving late November. Some features from this new adventure may have crept into our next Gold Rush update, so be on the lookout for those as they may be a clue to what's coming!

Update #4 - Steam Workshop Integration

This is another huge chunk of what we've been working on. Some of you may have noticed that a while back we introduced House Rules. The ability to mod game rules was a stepping stone for a much greater project we had planned. In fact, the last 2 adventures were created with a new tool we're calling FTK Maker. What's great about this tool is that it's designed to be a standalone, fully functional adventure creator with an improved user interface. That's right. Create and share your own adventures.

While we can't fully promise if or even when this tool will be ready to use, the plan is to make an app that will allow players to create, customize, share, and play other's creations. This includes writing your own story, dialogue, and quests, creating a map layout, and customizing most of the in game mechanics.

We're very excited about this feature and we'll let you know more about it as we make more progress on it. If everything goes according to plan it might see the light of day early 2019. But again, no promises, just want to share with you what we've been up to.
More information.
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October 29th, 2018, 10:10
Update #2 - Gold Rush
While you can't attack each other outright, you can and must do everything in your power to screw over your "friends". Fleeing and leaving your friends all alone in combat, hoarding all the loot, stealing Sanctums, or risking it all at a gambling den are among the many ways this new mode flips the traditional mechanics upside down.
Sounds like "Standard MMORPG Mode".
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October 29th, 2018, 20:24
Great little game I have played way to little when it came out. Will have to give it another whirl at some point…
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October 29th, 2018, 20:27
I quite enjoyed this game back when I played it, and I don't regret supporting them, but none of this new content is likely to lure me back for another play. Something to enjoy when I forget it somewhat and then find all new stuff that I never touched.
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October 29th, 2018, 20:32
It was fun but a bit hollow.
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