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Default Kingmaker - Patch 1.1 released

November 20th, 2018, 12:08
I decided to start second playthrough, while Im still in the middle of the first one. Really wanted to try some things differently and try some of the prestige classes. All the options, different outcomes of different choices, possible party setups … it all makes me want to play with the game, rather then play the game, if it makes any sense :-). Story and companions seems simple and straightforward at first, but its all fleshing out with the time. The game is huge and it takes its time to show the secrets. And I only saw like half of it yet :-)
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November 20th, 2018, 12:55
Also it is fun to notice after a while all the C&C the game has. Like sparing some people will let you recruit them as advisors and such. Or choices from one chapter of the game will show some results in next chapters.
Or new characters will comment on some decisions you made a fair bit earlier in the game.

It is all very delightful. It is a true (spiritual) successor to Bg2. Once they polish the kingdom management parts and improve loading times this game will easily become best cRPG since BG2.
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November 20th, 2018, 15:40
I agree, I believe that if they keep the patches coming, this will be an excellent game probably by next year. Too bad it wasn't released in this state, the wait would have been well worth it, in my opinion, but that's in the past now and all the developers can do now is aim for the future. I do really hope that this is just the first project in a series!!
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November 20th, 2018, 18:51
Just had the "boss" fight in his fort. While it is just the first chapter, I was utterly outnumbered and got my ass given back to me in a very efficient way on my first try.

Had to think about real tactics, divert, crowd control, buff, debuff with a careful party spreading to funnel the different kind of enemies and actually read the the spells and scroll descriptions to use them right.

I probably did something wrong somewhere or maybe did I go there without having the correct level, they were numerous and hit really hard.
It had been a long time since I had so much fun in a game.
And a long time since I really had to focus for a whole fight in a CRPG.
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November 20th, 2018, 19:29
Yuppers, that Fort battle had me rethinking a few things, and that was the first solid gut-check fight I had in the game. I'm not sure you can actually be overpowered for that fight, but you sure can be underpowered for it, in quite a few ways. Great battle, though!
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November 20th, 2018, 20:29
Just lure some enemies out of the group and kill them one by one. Gothic players should know this tactic.
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November 20th, 2018, 20:48
Originally Posted by ChatMiauleur View Post
Just had the "boss" fight in his fort. While it is just the first chapter, I was utterly outnumbered and got my ass given back to me in a very efficient way on my first try.

Had to think about real tactics, divert, crowd control, buff, debuff with a careful party spreading to funnel the different kind of enemies and actually read the the spells and scroll descriptions to use them right.

I probably did something wrong somewhere or maybe did I go there without having the correct level, they were numerous and hit really hard.
It had been a long time since I had so much fun in a game.
And a long time since I really had to focus for a whole fight in a CRPG.
Yeah it's great. I find myself having to use a lot of the stuff that would be otherwise "hoarded materials" in other RPGs. Potions, scrolls, spells - they all come in handy at one point or another. That battle was rough and Linzi saved the day with her Magic Device check and a successful Call Lightning scroll. Really memorable and challenging, and there's more where that came from!
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November 20th, 2018, 23:08
Originally Posted by ChatMiauleur View Post
Just had the "boss" fight in his fort. While it is just the first chapter, I was utterly outnumbered and got my ass given back to me in a very efficient way on my first try.

Had to think about real tactics, divert, crowd control, buff, debuff with a careful party spreading to funnel the different kind of enemies and actually read the the spells and scroll descriptions to use them right.

I probably did something wrong somewhere or maybe did I go there without having the correct level, they were numerous and hit really hard.
It had been a long time since I had so much fun in a game.
And a long time since I really had to focus for a whole fight in a CRPG.
Spoiler

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November 20th, 2018, 23:39
Btw, new DLC announced, will be released on 6 December!!

https://store.steampowered.com/app/9…The_Wildcards/

Tielfling Kineticist added as a companion - so a new playable race and class.

She is available in chapter 2, will be a new advisor and also potential romance option. No need to start a new game, as long as you haven't finished chap 5 yet.

I'm excited!!!

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November 20th, 2018, 23:51
Originally Posted by purpleblob View Post
Spoiler
Spoiler
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November 20th, 2018, 23:55
How can you do that to the poor Owlbear?????

Mine is all alive and free, until well….

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November 21st, 2018, 03:22
More information on upcoming DLCs:

https://steamcommunity.com/games/Pat…98957556853383

DLC #1 - “The Wildcards”
Ardent adventurers of The Stolen Lands will soon have the chance to play the first new DLC! Featuring a new playable race Tieflings, a new playable class Kineticists, and of course combining a race with a class, you get a character! Prepare to welcome your new companion, the Tiefling Kineticist who comes, just like every other companion, with her own rich and engaging storyline. Oleg Shpilchevsky, Head of Owlcat Games explains, “A new playable race. During the poll to decide which bonus race we were going to add to the game, one particular option was requested a lot (besides the winner - Aasimars): Tieflings, the people with a drop of demonic blood in their veins. They didn't make it into the base game but became the natural choice for the first piece of post-release content.”

The Season Pass and the first DLC “The Wildcards” is due to be released on December 6th, 2018 here on Steam.

DLC #2 - “Varnhold's Lot”
A new bonus campaign. While celebrating your victory at Jamandi Aldori's mansion, you've met another hero of the Stolen Lands: the mercenary captain Maegar Varn. While you're building your barony in the Shrike Hills and Narlmarshes, Varn and his people are establishing their own nation of Varnhold in the rocky foothills of Dunsward. What did they have to face? Play this new story and export the consequences of the choices you've made there into the main campaign! This exciting new side story is about the size of one chapter of our main campaign and will take 6-12 hours to complete, depending on your playstyle.

DLC #3 – “Beneath The Stolen Lands”
A new game mode. Sometimes you want to play a story with memorable characters, rich lore, and a complicated set of choices and consequences. But then there are days when you just want to grab a sword, cast some spells, and destroy a horde of monsters! This DLC will introduce a rogue-like randomly generated endless dungeon, complete with a new unique boss. You can explore it in a separate game, or as a part of your main campaign. How deep can you go?

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November 21st, 2018, 14:15
I like the sound of DLC #3. I know most here like a story with their game but I'm more like Gary Gygax, a war gamer and strategist.
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November 21st, 2018, 15:51
I like the sounds of a big, endless dungeon myself, but cringe when I think of all the rations I'd have to lug around. Maybe someone well-off could spring for a Kraft services franchise to follow me around through the depths?
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November 21st, 2018, 16:59
Originally Posted by Carnifex View Post
I like the sounds of a big, endless dungeon myself, but cringe when I think of all the rations I'd have to lug around. Maybe someone well-off could spring for a Kraft services franchise to follow me around through the depths?
I am pretty sure it is going to have shops where you can sell excess stuff and buy better magic items. And resting supplies
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