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Pathfinder: Kingmaker Question/Tips & Tricks Thread
December 12th, 2018, 11:33
Originally Posted by JDR13They're two handed weapons that basically count as 1h x 2 weapons. They were also in NWN1, but not in NWN2. Daelan, the companion, used one:
So double-edged weapons count as two attacks even when they're a one-handed weapon? Does that mean someone dual-wielding two double-edged weapons gets 4 attacks?
Were those ever in any edition of D&D?
*Edit* I see they do count as 2 attacks even when one-handed, but the character has to have the two-weapon feat or they suffer a very significant penalty. Obviously that's bugged now anyways.
http://www.gamebanshee.com/neverwint…anredtiger.php
Basically, a 1d8+5 double edged weapon will count as a 1d8+5 weapon in each hand, without usual penalties for medium sized weapons. All other dual wield feats, bonuses and what not apply.
They generally can't be used by dex-based dual wielders though, as Weapon Finesse does not apply, so you need some sort of weird, Strength based character to use them, such as Rangers that gets dual wield feats for free even if they don't meet the requirements.
SasqWatch
Original Sin Donor
December 12th, 2018, 12:42
Ah ok, I get it now. For some reason I thought you meant that you wanted your Ranger to use the sword and axe simultaneously.
Being larger weapons, I guess it makes sense that they wouldn't work well for dexterity-based characters.
Being larger weapons, I guess it makes sense that they wouldn't work well for dexterity-based characters.
December 12th, 2018, 17:28
Originally Posted by JDR13Yeah, I agree. Overall, I like how they work, and I've built quite a few interesting NWN characters that use them. It's just a shame they're currently useless in Kingmaker due to the bug.
Ah ok, I get it now. For some reason I thought you meant that you wanted your Ranger to use the sword and axe simultaneously.
Being larger weapons, I guess it makes sense that they wouldn't work well for dexterity-based characters.
SasqWatch
Original Sin Donor
December 14th, 2018, 18:14
Wildcards released! Woohoo!!! Back to Chapter 5 I go, hopefully meeting the new companion, too.
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December 14th, 2018, 19:01
Will the new companion just show up at the kingdom eventually? How long does it take for her to come?
December 14th, 2018, 23:21
Just finished downloading the DLC, haven't had chance to play it yet. Did anyone meet the new companion yet?
Guest
December 15th, 2018, 04:29
Well, Ms Tiefling visited my kingdom but I haven't acquired her service yet:
I had a quick peek at kineticist too, looks pretty complicated - don't think I will touch this until I get better understanding of it…
Spoiler
I had a quick peek at kineticist too, looks pretty complicated - don't think I will touch this until I get better understanding of it…
Last edited by purpleblob; December 15th, 2018 at 04:41.
Guest
December 15th, 2018, 09:36
Originally Posted by JDR13I need to finish her personal quest to gain her service, so I didn't get a chance to check her alignment.
What alignment is she?
BTW, they finally implemented Kingdom status feedback! HURRAY

https://www.reddit.com/r/Pathfinder_…_lost_kingdom/
EDIT: @JDR13 - she's neutral alignment.
Last edited by purpleblob; December 15th, 2018 at 13:56.
Guest
Lazy_dog
RPGWatch Donor
Original Sin 2 Donor
Original Sin 2 Donor
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December 15th, 2018, 21:11
I stopped playing in chapter two and have yet to return, and I can tell you that, even early in the game, alignments matter.
SasqWatch
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December 15th, 2018, 21:25
Originally Posted by youVery much so. You can shift your alignment based on your choices, and supposedly influence companions' alignments too. Also, your barony will reflect your alignment, so each one will be slightly (or majorly) different based on your alignment. You may get access to certain buildings other baronies wouldn't or restricted from certain buildings as well. Alignment is definitely an important part of the game.
I take it alignment is critical to this game ?
December 15th, 2018, 23:25
Just met the new companion.
She's awesome! Kineticist is very complicated so I have a lot to learn, but it will be a fun learning experience. I just hope being that I'm in Chapter 5 that there is enough time left to follow her story all the way through. It would be a shame to beat the game and then not be able to finish her questline and story.
She's awesome! Kineticist is very complicated so I have a lot to learn, but it will be a fun learning experience. I just hope being that I'm in Chapter 5 that there is enough time left to follow her story all the way through. It would be a shame to beat the game and then not be able to finish her questline and story.
December 16th, 2018, 00:34
Did anyone manage to finish some of these stuff when recruiting her:
Spoiler
Guest
December 16th, 2018, 03:37
What QoL changes were made? I believed that was mentioned in the comments on the front page article about this DLC.
December 16th, 2018, 04:56
I noticed one - skills that are being boosted or declined due to gear you're wearing or your character's status are green and red, respectively, on the skill section of the character sheet. Haven't played much yet to notice many more, except the excellent addition of the teleportation circle…
December 16th, 2018, 07:01
Originally Posted by OvenallMost notably, the kingdom system finally provides you info on what caused the unrest level to deteriorate.
What QoL changes were made? I believed that was mentioned in the comments on the front page article about this DLC.
Also, you can now cancel the kingdom project that are half-way into progression to free up the advisor, if you need to attend to more critical kingdom project.
Guest
December 16th, 2018, 12:53
This might be in the stupid question category but here goes:
What is the difference between Armour and Armour Class? Some objects say e.g. +3 to Armour where as others say +3 to Armour Class.
What is the difference between Armour and Armour Class? Some objects say e.g. +3 to Armour where as others say +3 to Armour Class.
December 16th, 2018, 13:03
Originally Posted by LemonheadNatural Armor is a separate stat. You can raise Natural Armor which also in turn raises your Armor Class. Armor itself and various buffs also raise Armor Class, obviously.
This might be in the stupid question category but here goes:
What is the difference between Armour and Armour Class? Some objects say e.g. +3 to Armour where as others say +3 to Armour Class.
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