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RPGWatch Forums » Comments » News Comments » Shieldwall Chronicles: Swords of the North - First Impressions

Default Shieldwall Chronicles: Swords of the North - First Impressions

December 18th, 2018, 20:52
Watcher Darkheart checked out the tactical RPG Shieldwall Chronicles: Swords of the North:

Shieldwall Chronicles: Swords of the North

I have been playing the game for 9 h now and it is similar to the Demon's Rise games but more polished. The story is conveyed via short story pieces before and after a fight. The game consists of different battlefields, so this is more a tactical combat game than a true RPG. Nonetheless it is great fun!

[…]

I recommend this game to everybody who likes tactical turn-based and at this pricepoint you cannot go wrong!
I would like to see a real RPG with this combat system one day, but can understand that that is a huge undertaking for a very small team. One can dream, though!
More information.
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December 18th, 2018, 22:13
Sounds like a decent amount of fun. I believe I'll pick this up during the winter sale.
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December 18th, 2018, 22:39
Its got a 30% release discount. I paid 8.74 euros, which seemed quite reasonable to me.
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December 19th, 2018, 00:18
Sounds like the Blackguard series then. Well that could be fun, depending on how they implement it.
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December 19th, 2018, 01:45
Sorry if the write-up is a bit sloppy. I was in a hurry and English is not my first language.

Thanks for making my first impressions a news post! I think this game is good fun for lovers of tactical turn-based and it deserves more attention.
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December 19th, 2018, 04:24
Thanks for the review, I'll grab this soon and put it on the must play list!
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December 19th, 2018, 08:06
I've only played the first couple of battles, but I agree with Darkheart's impression. It's a nice pickup at that price. It's not incredibly complex, but I was surprised by the level of polish for being a budget game.
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December 19th, 2018, 11:53
Well in the second fight i moved next to the skull and the game bugged out and I had to force quit. I still don't think (so far) it is that great but if i can get past the game killing bug i might do a couple of more fight (basically i moved my warrior next to the skull and the game got into a loop during the move and the move animation could never complete; which is really odd for a turn base game of this nature)
--
If it helps the bug is trivial to reproduce. Very annoying that you can't use cover in this game.
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December 19th, 2018, 12:35
I had no issues using cover.
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December 19th, 2018, 15:32
Originally Posted by JDR13 View Post
I had no issues using cover.
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Specific to that large skull go and replay mission two of the campaign and move to the skull in the middle of the field for cover.
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December 19th, 2018, 20:56
Thanks for this! Definitely looks like my bag.
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December 20th, 2018, 02:38
Originally Posted by you View Post
Well in the second fight i moved next to the skull and the game bugged out and I had to force quit. I still don't think (so far) it is that great but if i can get past the game killing bug i might do a couple of more fight (basically i moved my warrior next to the skull and the game got into a loop during the move and the move animation could never complete; which is really odd for a turn base game of this nature)
--
If it helps the bug is trivial to reproduce. Very annoying that you can't use cover in this game.
Hi, thanks for reporting. I checked out the issue and believe it's fixed now. It was just due to the odd shape of this particular skull statue, which is only used on this one level. The fix will be in the next patch, which will likely land tomorrow.
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December 20th, 2018, 17:02
1.2 patch should be up in about half an hour. Fixed the navigation bug with the statue and several others. Also some balance changes and added 3 new cinematic scenes with dialogue to make the story a bit more engrossing and interesting.
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