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Pathfinder: Kingmaker Question/Tips & Tricks Thread
December 20th, 2018, 12:12
Anyone know where I can get some better cold iron weapons? I'm trying to tackle the Crag Linnorm and I'm getting owned. I only have one cold iron weapon, a dagger +1. Other than that I'm buffing my party like crazy (protection from fire etc.) and trying to distract the Linnorm with summons. Got him(?) down to about half health but then he seems to kick into high gear.
Is there any way to reduce it's super high natural armour?
Is there any way to reduce it's super high natural armour?
December 20th, 2018, 12:16
Originally Posted by LemonheadWhat level is your party? I don't think you find cold iron weapon better than +1, just use best weapons you have, and when the linnorm is down to 0 health (down, but still alive), switch weapon to cold iron for one of your characters and finish it off.
Anyone know where I can get some better cold iron weapons? I'm trying to tackle the Crag Linnorm and I'm getting owned. I only have one cold iron weapon, a dagger +1. Other than that I'm buffing my party like crazy (protection from fire etc.) and trying to distract the Linnorm with summons. Got him(?) down to about half health but then he seems to kick into high gear.
Is there any way to reduce it's super high natural armour?
Guest
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December 20th, 2018, 19:54
You might have to come back later if you're not strong enough yet to deal with the Linnorm. Verdel at the capital sells some cold iron +1 stuff, but it's only necessary as purpleblob said, when the creature is down, you finish it off with the cold iron weapon.
I made quick work of it after I got Nok-Nok and used Inspire Ferocity with Amiri, which makes the whole party Rage. Believe it or not I killed the thing in about 3 seconds, lol. But I was higher level so you might want to come back a bit later. If you want to explore the cave maybe you can drink an Invisibility potion and avoid the Linnorm for now…
I made quick work of it after I got Nok-Nok and used Inspire Ferocity with Amiri, which makes the whole party Rage. Believe it or not I killed the thing in about 3 seconds, lol. But I was higher level so you might want to come back a bit later. If you want to explore the cave maybe you can drink an Invisibility potion and avoid the Linnorm for now…
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December 20th, 2018, 21:01
Originally Posted by purpleblobWe are at level 8 currently. Too low?
What level is your party? I don't think you find cold iron weapon better than +1, just use best weapons you have, and when the linnorm is down to 0 health (down, but still alive), switch weapon to cold iron for one of your characters and finish it off.
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December 20th, 2018, 23:19
Originally Posted by LemonheadI'd say so. I forgot what level the linnorm is but you should be able to find out by using inspect (eye icon in the bottom LHS) if you pass the relevant skill check - should be higher than level 10.
We are at level 8 currently. Too low?
Edit: I googled it, the linnorm is level 16.
Last edited by purpleblob; December 21st, 2018 at 01:59.
Guest
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December 21st, 2018, 09:23
Originally Posted by LemonheadDepends on your party composition. Jubilost can kill the crag by himself (since bombs hit touch ac), but you also need someone to take the attention of him, otherwise he can get one-hit killed. You could try with summon spam, that's what I did.
We are at level 8 currently. Too low?
The cold weapon you only need once it's down and regenerating, but some spells (vine trap, disintegrate) and stat drain with poison also work.
Watcher
December 22nd, 2018, 20:37
The game breaking bug I experienced was fixed, so I could complete the game a second time. Got the secret ending now, which was pretty cool. The end fight still has a few bugs in it, but at least it was doable now without lowering the difficulty.
I'm almost tempted to start a 3rd character, as I found the new class really cool, but the game is simply too big for that.
I'm almost tempted to start a 3rd character, as I found the new class really cool, but the game is simply too big for that.
SasqWatch
Original Sin Donor
December 22nd, 2018, 22:21
Originally Posted by MaylanderOoh, do tell what happened
The game breaking bug I experienced was fixed, so I could complete the game a second time. Got the secret ending now, which was pretty cool. The end fight still has a few bugs in it, but at least it was doable now without lowering the difficulty.
I'm almost tempted to start a 3rd character, as I found the new class really cool, but the game is simply too big for that.
in spoiler tag.I'm still trying to get my head around Kineticist. Any tip on how to build this class?
All I got was, every time they use special ability they get burn, so it's good to have decent amount of constitution (I think?)
@Lemonhead I managed to kill Crag Linnorm with my level 8 party but it took several tries. I think having Linzi (bard song buff) and Jubilost (those bombs!) really helps, as long as you can keep Valerie (tank) alive.
Guest
December 22nd, 2018, 23:11
Originally Posted by purpleblob
Ooh, do tell what happenedin spoiler tag.
Spoiler
Originally Posted by purpleblobDid you ever play Warlock in D&D 3.5? It's a bit similar in that it uses blasts and incantations instead of regular spells. The blasts never run out, and start out as basic blasts that do not cause any kind of burns. However, they can be upgraded via feats that can be toggled on and off, and cause X amount of burn depending on the power of the upgrade.
I'm still trying to get my head around Kineticist. Any tip on how to build this class?
However, you can also use something called "harness power" (gained a bit later on) in lesser, medium or greater form (if you are unarmed), which negates 1, 2 or 3 burns per cast, but it takes a while to charge blasts using it. However, it does mean that you can cast one blast per round that is empowered and uber charged for 0 burns, and it will deal 150-200 damage a pop.
They can also use blasts to create a weapon based on the blast. So a frost blast will create a frost weapon, which can use either strength or dexterity (with weapon finesse) as its hit chance.
All damage, including such weapons, is based on constitution, unless you're using an archtype that uses either intellect (dark elementalist) or wisdom (psycho-something).
Personally, I prefer a plain Kineticist or Kinetic Knight (tank), as they can both pump Dexterity and Constitution to incredible levels. Dexterity is used for the blasts (ranged touch attack) and weapons (weapon finesse) and the Constitution determines the damage. The combination of Dexterity and Constitution, in addition to certain unique defensive feats they get (based on elemental focus), makes them surprisingly tanky.
Their "spells", beyond the blasts, are gained from their elemental focus. Water, for example, gets a very strong heal. However, all such spells require at least 1 burn point, even with harness power enabled, so they can only be used a limited amount of times.
They have two major drawbacks:
- Their skill selection is somewhat lacking. Don't expect them to contribute much in that regard.
- They generally only get one attack off per round, which deals Finger of Death levels of damage, but if it misses or the enemy is immune, they do no damage at all.
SasqWatch
Original Sin Donor
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December 22nd, 2018, 23:31
@Maylander
That is so cool, damn, I will have to try to unlock the secret ending myself this time
I didn't play warlock much, I only did when Ammon Jerro joins the party in NWN2. Thanks for the explanation, maybe I will play around with my tiefling companion more now
That is so cool, damn, I will have to try to unlock the secret ending myself this time

Spoiler
I didn't play warlock much, I only did when Ammon Jerro joins the party in NWN2. Thanks for the explanation, maybe I will play around with my tiefling companion more now
Guest
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Guest
December 23rd, 2018, 14:19
Originally Posted by purpleblobYou can increase your chances
Yeah but
Spoiler
Spoiler
In retrospect, I think giving your designated "skill checkers" the corresponding skill focus feats pays off. I gave one of the persuasion feats to Linzi and the boost was really helpful, especially since you gain so much xp from passing checks.
Watcher
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December 24th, 2018, 16:10
It's actually pretty easy to find once you know where it is based in previous playthroughs. Just run around the "box" with high perception. I found it this time around without any hassle at all.
SasqWatch
Original Sin Donor
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December 27th, 2018, 10:32
Two new portraits released with the most recent hot fix - me no likey lol. I'm going to stick with custom portraits I found on other websites.
They also included extra hair style for most of classes - bit disappointed. Just one! I need more different hair style
Patch note here:
They also included extra hair style for most of classes - bit disappointed. Just one! I need more different hair style

Patch note here:
Spoiler
Guest
December 27th, 2018, 20:17
1.2 beta is live! Just check out Steam for the details. I installed because it's really no different than a really big hotfix rolling out. I suggest you guys check it out.
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Guest
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Guest
December 28th, 2018, 23:17
Originally Posted by purpleblobYeah, what's with the portraits? The official ones that come with the game are pretty decent, but there are so few of them. They only really fit a handful of very specific characters.
Two new portraits released with the most recent hot fix - me no likey lol. I'm going to stick with custom portraits I found on other websites.
SasqWatch
Original Sin Donor
December 29th, 2018, 05:05
Yeah, and also, why can't I change the portrait mid-game like in BG? lol
Guest
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