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RPGWatch Forums » Comments » News Comments » Pillars of Eternity II - The Accidental Turn Based Occurrence

Default Pillars of Eternity II - The Accidental Turn Based Occurrence

December 23rd, 2018, 23:00
I don't get some people's fascination with wanting everything to be turn-based.

Personally, I think we have enough quality TB games out there to not need to shoehorn it into more of them.
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December 23rd, 2018, 23:21
It's a leak that's all. Someone probably wanted to see player feedback. Now if this is added an optional combat pick when starting a new then fine, but I still prefer RTwP.
Originally Posted by JDR13 View Post
I don't get some people's fascination with wanting everything to be turn-based.
It's the first choice of many members on the RPGWatch and Codex. I remember posting a poll a few years back, turn-based won, and third place went to both RTwP & Turn-based.
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Last edited by Couchpotato; December 24th, 2018 at 00:42.
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December 23rd, 2018, 23:58
For the love of God no turn base in this one.How can i solo it then?

On a serious note maybe is a step tied with console release in mind?
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December 24th, 2018, 04:07
If they had turn-based combat in this game, I would have picked it up a long time ago. As it is, I probably won't get it…until I'm drunk during a Steam sale. …Though arguably, that could be any day now.
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December 24th, 2018, 05:53
Notify me when the Purposely Turn Based Occurrence happens.

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December 24th, 2018, 13:08
I like TB, but I think the game has to be designed that way from beginning. With PoE encounter design, cannot imagine myself playing it fully in TB. Perhaps would turn it on for particular battles, but thats it.
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December 24th, 2018, 19:12
The next step.

No audience for RTwP products, product should have been designed for UgoIgo players in the first place.

Result: this is not a decent RTwP game and UgoIgo players can not step up to grow the skillsets to play RTwP.
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December 24th, 2018, 20:38
Originally Posted by ChienAboyeur View Post
The next step.

No audience for RTwP products, product should have been designed for UgoIgo players in the first place.

Result: this is not a decent RTwP game and UgoIgo players can not step up to grow the skillsets to play RTwP.
Have you seen anyone that actually plays PoE2 without pausing more than just once in a while? Do you yourself play that way? I suppose it's doable since you can set up the AI reasonably well and pretty much get the game to play itself, but personally I can't help hitting the pause button frequently to make sure all the characters are doing what I want them to.

I won't go into the discussion about weither pausing frequently is the "wrong" way to play RTwP since we've had that one before and obviously disagree, I'm honestly just curious if there actually are people playing the game with few pauses even in tougher battles.
Last edited by TomRon; December 25th, 2018 at 06:14.
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December 26th, 2018, 14:52
Originally Posted by TomRon View Post
Have you seen anyone that actually plays PoE2 without pausing more than just once in a while? Do you yourself play that way?
No. It would mean having played PoE2. After a while, after seeing the direction taken from PoE1 and Tyranny (both played in RTwP), with all the efforts conceded by devs to try to please UgoIgo players at the expense of RTwP, it made no sense to play PoE2. To achieve what conclusion: that it could be played RTwP and it was a poor RTwP product.
I suppose it's doable since you can set up the AI reasonably well and pretty much get the game to play itself, but personally I can't help hitting the pause button frequently to make sure all the characters are doing what I want them to.
Actually, in Tyranny, on normal, with customized AI, no inputs are needed most of the times, this is down to where the product fell.
I won't go into the discussion about weither pausing frequently is the "wrong" way to play RTwP since we've had that one before and obviously disagree, I'm honestly just curious if there actually are people playing the game with few pauses even in tougher battles.
Depends on what a few pauses means. Very different from pausing every time to place every single input.

Watched a female streamer the other day playing Baldur Gate: she played RTwP and in a few battles, she did not pause once.

A number of streamers also play Rimworld real time no pause (their hook) even though in Rimworld, combat is not a primary feature so the UI if sufficient is not up to what is found in Tyranny for example.
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December 28th, 2018, 15:33
Unexpected --- if true it will put this game back on my radar.
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