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Default ATOM RPG - Review @ EKGaming

December 24th, 2018, 22:11
50 hours is a nice chunk of gaming for $15 especially when the devs are going to be adding more content.

Besides, I don't want every game to be 100+ hours.
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December 24th, 2018, 23:01
It's a good game. I've only played about 8 hours but I'm enjoying it. Not sure if I mentioned it but it's basically a Russian-based 1:1 clone of Fallout, the originals. It also has some Dead State vibes, too, as you meet survivors on the road and come across interesting situations with NPCs. Really good so far, competent and smooth as butter framerate and gameplay. Will be spending more time with it soon.
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December 24th, 2018, 23:14
Originally Posted by JDR13 View Post
Besides, I don't want every game to be 100+ hours.
Noone does.
We want them 200+.
--
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December 25th, 2018, 00:13
Garbage cans "respawn" .. almost like people keep throwing new stuff into them every day..
You can have endless random encounters on maps.. almost like devs played Fallout 1 and F2 and did it same like in those games..
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December 25th, 2018, 17:10
Fifty hours is plenty meaty enough for me, I do know this game will the one I go to when I next feel the urge to rampage through a fallout-type world. Unless I fire up one of the classics again first.
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December 29th, 2018, 10:16
I have 11 hours played in the game; it was a little difficult in the beginning until I figured out what was going on, now at level 6 (or 7?) I think I've picked up the "flow" of the game and how to avoid certain death for the most part. I'm having a lot of fun with it!

I haven't noticed really endless "spawns" of anything like in the style of JRPG games from old; it's more just like random encounters in the wasteland - like certain critters - will naturally repeat themselves. It feels natural, though, and not repetitive at least to me. I think for 11 hours of fun, even if I stopped playing now, I've gotten my $15 worth.

Cool little game, check it out. Reminds me very much of Fallout 2 in style.
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December 29th, 2018, 11:21
How is it in terms of distinct content?

One of the things I tend to find in these indie games is a lot of compromise when it comes to asset creation and recycled elements. For good reason, naturally.

I know it's a lot to ask of such a small team, but I just can't stay interested if I see identical buildings and levels over and over.

So, how is it - in that way?

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