|
Your donations keep RPGWatch running!
Pathfinder: Kingmaker Question/Tips & Tricks Thread
January 2nd, 2019, 17:37
Come argue more when you have finished a play, it's a very long game, I never finished a RPG as long. But I have doubts that its replay value is very good. And it's unfortunate that the last two chapters are so weird.
SasqWatch
| +1: |
January 2nd, 2019, 18:58
Originally Posted by DasaleOh not arguing. How can one argue that they should love someone? That is like arguing I should like the color blue or eating shellfish. I don't need to finish the game to know I won't fall in love with her
Come argue more when you have finished a play, it's a very long game, I never finished a RPG as long. But I have doubts that its replay value is very good. And it's unfortunate that the last two chapters are so weird.
The only female love interests I would have would be Octavia or Valerie and for males Reg and Kesten (who isn't romancable anyhow).Trying to tell me who I should fall in love with in a game … is just … well unreasonable considering how subjective it is.
Now saying you should pick X as your love interest because doing so, meta-game wise, will give you the best of XYZ in all things - sure that is open to debate and more objective.
But I don't play games that way. I have already done a few things that were detrimental to my meta-gaming because it didn't fit me or my character.
--
Character is centrality, the impossibility of being displaced or overset. - Ralph Waldo Emerson
Character is centrality, the impossibility of being displaced or overset. - Ralph Waldo Emerson
January 2nd, 2019, 20:57
Originally Posted by DasaleI think BG2 was just as long as Kingmaker. And I found Kingmaker more enjoyable the second time around, so yes, it does have replay value
Come argue more when you have finished a play, it's a very long game, I never finished a RPG as long. But I have doubts that its replay value is very good. And it's unfortunate that the last two chapters are so weird.

In saying that though, I really hope Owlcats will fix the last two chapters sometime.
Guest
January 2nd, 2019, 22:58
Originally Posted by CharnaIn all honesty, I think chapter 7 is almost unnecessary and found the ending in chapter 6 a lot more satisfying unless you manage to unlock the secret ending. It really depends on how you feel about:
Oh, I agree with that.
Spoiler
Spoiler
BTW @wolfgrimdark curse 5 =/= chapter 5.
Spoiler
Guest
January 3rd, 2019, 00:58
Originally Posted by wolfgrimdarkCommon it's a game. It could be arguing without any argument, but you did argue about never do any romance with her, despite you don't know the full story. When you'll knew it, I wonder, that was the point of my post.
Oh not arguing. How can one argue that they should love someone? That is like arguing I should like the color blue or eating shellfish. I don't need to finish the game to know I won't fall in love with herThe only female love interests I would have would be Octavia or Valerie and for males Reg and Kesten (who isn't romancable anyhow).
Trying to tell me who I should fall in love with in a game … is just … well unreasonable considering how subjective it is.
Now saying you should pick X as your love interest because doing so, meta-game wise, will give you the best of XYZ in all things - sure that is open to debate and more objective.
But I don't play games that way. I have already done a few things that were detrimental to my meta-gaming because it didn't fit me or my character.
SasqWatch
January 3rd, 2019, 00:59
@purpleblob: Ah thanks. I had read the various curse stages related to chapters. Then I am done with chapter 4 but so far have not had anything start chapter 5 yet based on the thing you wrote in the spoiler tag (although my quest log says I am on the next curse). Maybe it starts after this thing ends in 90 days.
Spoiler
--
Character is centrality, the impossibility of being displaced or overset. - Ralph Waldo Emerson
Character is centrality, the impossibility of being displaced or overset. - Ralph Waldo Emerson
Guest
January 3rd, 2019, 01:05
Originally Posted by purpleblobDo you quoted that the game has chapters and anybody can count them? Continue use the books count is bizarre. I don't understand why players do that, I felt it very confusing.
In all honesty, I think chapter 7 is…
Now I suppose it's not changing much and I don't care searching help, but clearly the game has a prologue and 8 chapters, not just 7.
SasqWatch
January 3rd, 2019, 01:36
Originally Posted by purpleblobI don't remind that BG2 was that long.
I think BG2 was just as long as Kingmaker. And I found Kingmaker more enjoyable the second time around, so yes, it does have replay value
In saying that though, I really hope Owlcats will fix the last two chapters sometime.
Ok for the replay value that you feel or experienced. But where is it in a concrete way?
For me some reasons why it is low, those not requiring a spoiler tag:
- There's clearly good/evil branches at many points but play evil is special, I won't bother with that.
- The game push use all along all companions so there's no point to play with a set and replay with another set.
- I don't think there's any alternate areas.
- For all variations coming from skills checks rolls, a replay could as well repeat many results, and scamload around that will just be tedious.
- There's certainly a few stuff I haven't done but it's really few or it was hidden quests, but replay with a guide is a low value.
- Combats are good mainly though the meta not their play, but it means builds will not change much the combats and then lost part of their replay value.
- This let party building, that's short, particularly with the lack of companions variations, and the lower effects on combats variations.
You can answer with spoil to justify the replay value, it's fine for me. Now I admit that a very good reason of the low replay value are also,
Spoiler
SasqWatch
January 3rd, 2019, 01:41
@Dasale you and I have different play style - for me, it has plenty of replayability.
-trying out different class and party composition
-trying to explore the game more (I always seem to miss out on some secrets and other contents in 1st playthrough)
-trying out new challenge e.g. higher difficulty, reach rank 10 in all kingdom stats, not getting anyone killed etc.
-trying out different alignments
-I care for different endings
So much possibilities
-trying out different class and party composition
-trying to explore the game more (I always seem to miss out on some secrets and other contents in 1st playthrough)
-trying out new challenge e.g. higher difficulty, reach rank 10 in all kingdom stats, not getting anyone killed etc.
-trying out different alignments
-I care for different endings
So much possibilities
Guest
January 3rd, 2019, 01:45
Originally Posted by purpleblobOk if it's just that, then I confirm that for me the replay value is rather low because play evil is a no go. Let say it's all subjective then.
@Dasale you and I have different play style - for me, it has plenty of replayability.
-trying out different class and party composition
-trying to explore the game more (I always seem to miss out on some secrets and other contents in 1st playthrough)
-trying out new challenge e.g. higher difficulty, reach rank 10 in all kingdom stats, not getting anyone killed etc.
-trying out different alignments
-I care for different endings
So much possibilities![]()
EDIT: But the design could have work a bit more on that.
- Particularly for companions, thankfully I got spoiled by the necessity to make their quests and to level them up to not lost them, no spoiler tag by choice. But it removes good replay value to change a play with different companions.
- Still for companions there's no real relationships variation but succeed/fail. Replay for a fail alternate path makes no sense.
- Most work on variations is around good/evil, I'm quite sure it's quite a problem for many players to play evil.
- The kingdom management is too fake to justify fairly any replay value. If they have done a real little strategy game that would have been different, as it is it's just achievements hunts.
For combats more managed at a meta level and then lowering the replay value, I think it's a huge problem to target them and make them more tactical because of the RTwP.
There's also not much to do to target variations coming from random rolls and making replay value from changes quite random
Last edited by Dasale; January 3rd, 2019 at 02:01.
SasqWatch
January 3rd, 2019, 02:02
While I agree Kingmaker has some design issues (like all games) I think you are overly focusing on negatives only. Your choice though. And I can't think on many games that handled companions better than Kingmaker. Again though, happy to disagree. I can't type effectively on the phone either so going to leave this discussion here.
Guest
January 3rd, 2019, 04:04
I found the Codex egg:
Spoiler
--
Character is centrality, the impossibility of being displaced or overset. - Ralph Waldo Emerson
Character is centrality, the impossibility of being displaced or overset. - Ralph Waldo Emerson
| +1: |
Guest
| +1: |
| +1: |
Guest
| +1: |
January 3rd, 2019, 13:35
I'm not sure if any mods have been recommended yet. Here's the ones I'm using so far:
Anything else?
I use Unity Mod Manager to install the mods (simply start up, point it to the kingmaker directory, then drag&drop the mod zip files to install them. Use Ctrl-F10 in-game to access the mod settings.
There's also Kingmaker Mod Loader, which might be better though I haven't tried it.
- Respecialization: Build your NPCs like you want, fix wrong choices. IMHO every party based RPG with recruitable NPCs should have BG-like "Level 1 NPCs" built in.
- Exit to Map: lets you go directly to the world map from any area. You just need to make sure to at least sometimes got the long way from the throne room to the city exit since there can be scripted scenes tied into some quests.
- Cleaner: helps keep savegames a bit smaller
- Bag of Tricks: cheat tool I'm using for minor conveniences (I overlooked an artifact piece on some map and instead of traveling to three different branching maps looking in every corner again I just gave it to me).
- Vendor Progression: makes vendors get better stuff based on your kingdom stats, which in turn makes kingdom management more rewarding and should fix some class builds. I'm playing a wizard who has very limited access to spells otherwise, defeating the purpose of the class.
- Scale XP. Supposedly lets your 6-man party finish the game with level 20 as opposed to the usual ~17. Set to exponential with factor 1.4. Early level progression stays more or less the same, which is just fine since they seem to be properly balanced.
- Faster Menu Book Zoom Speeds up the fade in and zoom on the book containing the main menu when the game first starts up.
Anything else?
I use Unity Mod Manager to install the mods (simply start up, point it to the kingmaker directory, then drag&drop the mod zip files to install them. Use Ctrl-F10 in-game to access the mod settings.
There's also Kingmaker Mod Loader, which might be better though I haven't tried it.
--
"Mystery is important. To know everything, to know the whole truth, is dull. There is no magic in that. Magic is not knowing, magic is wondering about what and how and where." ~ Cortez, from The Longest Journey
"Mystery is important. To know everything, to know the whole truth, is dull. There is no magic in that. Magic is not knowing, magic is wondering about what and how and where." ~ Cortez, from The Longest Journey
Last edited by Arhu; January 4th, 2019 at 09:54.
|
|
All times are GMT +2. The time now is 04:48.

