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Hero-U: Rogue to Redemption
January 14th, 2019, 10:16
Originally Posted by Alrik FassbauerFor most people, it comes down to a business decision: If I make a translation, do I expect sales in that market to make my translation profitable? For small games with a lot of text, a translation is a major decision.
I'd really like to buy it, but I'm too tired at this moment for English-only games.
I'll never understand why companies don't want to earn money from other countries, so to say.
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