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General News - Soulsbourne is a Subgenre
January 23rd, 2019, 22:30
OnlySP writes about Soulsbourne, which was a buzzword, and now is becoming a Subgenre.
More information.
For Soulsborne to be classified as a subgenre, it must maintain specific qualities that are found within its shared titles. While many characteristics can be used to describe a Soulsborne game, three stand out as primary factors: higher than average difficulty, severe death penalties, and, most importantly, stamina-based combat.Thanks Farflame!
Stamina-based combat remains an important aspect of a Soulsborne title because, without it, the game loses its soul. In the absence of stamina-based combat, boss fights become less frightening at first glance, and enemy encounters lose all of the tension that is built up from the outnumbering of the player. A Soulsborne game should strive for greatness within this factor, as it is the defining feature that sets it apart from other genres.
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More information.
January 23rd, 2019, 22:38
Barf I'm going to need a bucket as I hate Dark Soul clones.
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“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
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January 24th, 2019, 01:13
Hmm….stamina based combat and higher than normal difficulty I can see as being traits of a "soulsbourne" game (I prefer soulslike myself). But I disagree about high death penalty. When you die in souls you just respawn at your last checkpoint, keeping every item you've picked up. The only thing you lose are the unspent souls you've accumulated, but even those you can pick back up when you get back to your death spot. Honestly I'd say the penalty for death is lower than traditional RPGs where when you die your dead and have to reload, losing all progress since your last save.
SasqWatch
January 24th, 2019, 18:58
Originally Posted by fadedcI guess it depends how long ago you last saved.
Hmm….stamina based combat and higher than normal difficulty I can see as being traits of a "soulsbourne" game (I prefer soulslike myself). But I disagree about high death penalty. When you die in souls you just respawn at your last checkpoint, keeping every item you've picked up. The only thing you lose are the unspent souls you've accumulated, but even those you can pick back up when you get back to your death spot. Honestly I'd say the penalty for death is lower than traditional RPGs where when you die your dead and have to reload, losing all progress since your last save.

I was playing that Daughters of Ash mod recently and one of the first new rings you find gives you 50% more souls but if you die your souls pile will be empty. That coupled with the bonfires being moved and reduced in number actually does make it pretty difficult.
I stopped playing it because he kept bringing out patches every day so I thought I'd wait for them to settle down. It was extremely hard, though!
January 24th, 2019, 20:12
Originally Posted by RahdulanNot all of it is bloodrelated.
I cannot believe Soulsborne caught on instead of Dark Demon Blood.
Anyway, just like I could put "roguelike" on Steam not to show me ever a product that has such tag, generally accepting "soulslike" or whatever else would be much appreciated so I can add it to my Steam ignorelist.
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Toka Koka
Toka Koka
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January 24th, 2019, 21:19
It is a subgenre of Brainsdead?
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c-computer, r-role, p-playing, g-game, nut-extreme fan
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c-computer, r-role, p-playing, g-game, nut-extreme fan
=crpgnut or just
'nut @crpgnut
aka survivalnut
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