Metro Exodus - Being Removed from Steam - Page 3 - RPGWatch Forums
|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Metro Exodus - Being Removed from Steam

Default Metro Exodus - Being Removed from Steam

January 29th, 2019, 01:57
Originally Posted by sakichop View Post
True, but I'll be interested to see if that percentage doesn't creep up if they gain popularity and spend money on R&D to improve their client which currently runs far behind steams.
That does tend to happen when market dominance has been achieved in other sectors. Steam has actually dropped the revenue share for big sellers through which suggests that they don't have market dominance, in terms of big players at least. I think the same will also be true for Epic if it achieves the same market position as Steam has now.

On a side note: I always shudder to think what would of happened if EA had come out with Steam first.
Silver is offline

Silver

Silver's Avatar
Spaceman
RPGWatch Team

#41

Join Date: Feb 2014
Location: New Zealand
Posts: 9,050
Mentioned: 80 Post(s)

Default 

January 29th, 2019, 02:05
Originally Posted by sakichop View Post
Except its not like that either. We aren't talking about a store to buy the game from. We are talking about being tied to a client that you run the game from.
Eh, not really. Don't know about you but I don't "run my game from clients". I use the store client to install it and create a desktop shortcut to run it in the future, that's about it. If you choose to use the store for more than that, that's on you I think.
Stingray is offline

Stingray

SasqWatch
Original Sin 1 & 2 Donor

#42

Join Date: Sep 2007
Posts: 2,410
Mentioned: 14 Post(s)

Default 

January 29th, 2019, 02:15
Originally Posted by Ripper View Post
I think it very likely would. But I'd take a fiercely competitive duopoly over a virtual monopoly any day.
I understand what you're saying, but there's only competition if the games are release on all clients.

If I have to use Bethesda's launcher for their games, origins for an EA game, Ubi's launcher for their game, Galaxy for CDPR games and so on and so forth then there's no competition.

There's just inconvenience for the consumer.

sakichop

Guest

#43

Posts: n/a
Mentioned: Post(s)

Default 

January 29th, 2019, 02:21
Originally Posted by Stingray View Post
Eh, not really. Don't know about you but I don't "run my game from clients". I use the store client to install it and create a desktop shortcut to run it in the future, that's about it. If you choose to use the store for more than that, that's on you I think.
I do that for single player games, yes, but I like to use some of the features offered by the clients. (chat, cloud saves, groups etc)

I'm weird that way though, I also like my windows in my car to work even though that doesn't affect it from taking me from A to B.

sakichop

Guest

#44

Posts: n/a
Mentioned: Post(s)

Default 

January 29th, 2019, 02:29
Originally Posted by sakichop View Post
I understand what you're saying, but there's only competition if the games are release on all clients.

If I have to use Bethesda's launcher for their games, origins for an EA game, Ubi's launcher for their game, Galaxy for CDPR games and so on and so forth then there's no competition.

There's just inconvenience for the consumer.
No, I'd disagree with that. You might not have direct price competition on each individual game, but you would still have different stores trying to compete on offering better quality products, at better prices. I think that's a much healthier state of affairs, in any market.

With regard to the need for multiple clients, that's really because each one is currently its own DRM agent. There are all sorts of possible technical solutions to that problem, if we moved to a market with far more distribution platforms. Licensing and DRM could be done in a standardized and interoperable way. So, the competing distributors could compete on the quality of their clients, of which you would select your favourite (as we do with web browsers), and on what they offer in their stores.
--
"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
Ripper is offline

Ripper

Ripper's Avatar
Бажаю успіху

#45

Join Date: Nov 2014
Posts: 11,256
Mentioned: 120 Post(s)

Default 

January 29th, 2019, 02:36
Say what you want but I for one don't want a client for every major publisher. It'll be interesting to read the sale numbers in a few months to see if this was a good decision.
--
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
Jaded Old-Timer

#46

Join Date: Oct 2010
Location: Spudlandia
Posts: 28,555
Mentioned: 161 Post(s)

Default 

January 29th, 2019, 03:26
The stores are competing already and Steam is the dominant player still because the other players are just too greedy and self interested to effectively compete with Steam. I believe that they are really hamstrung by being listed on the stockmarket and being beholden to quarterly earnings reports and the like. Valve can make long term plans whereas the competition is stuck thinking about short term gains. This means that anything they come up with is hastily implemented and poorly thought through. Will Epic be any different?

Valve even spent some diversionary time on VR and Steam controller and ignored the storefront for 5 or more years. During that time EA and Ubisoft certainly improved their profitability but did they make any headway in terms of reputation and buy-in towards their storefronts? Hard to say but I think the gains would be minimal. To compete effectively with Steam these publishers need a different philosophy and not just a different software.
Silver is offline

Silver

Silver's Avatar
Spaceman
RPGWatch Team

#47

Join Date: Feb 2014
Location: New Zealand
Posts: 9,050
Mentioned: 80 Post(s)

Default 

January 29th, 2019, 03:33
Nope, I won't capitulate to these kinds of exclusiveness. If it's just too good a game to not be on great old games or steam, I'll take a pass on it with a smile on my face. Two platforms is more than enough for me already, at least Epic has shown us all what they are all about at their inception, so no need to wonder anymore.
Carnifex is offline

Carnifex

SasqWatch

#48

Join Date: Oct 2011
Location: Holly Hill, FL.
Posts: 15,222
Mentioned: 66 Post(s)

Default 

January 29th, 2019, 03:47
Yea, scratch one game off for now, called "Metro Exodus" because of this greedy publisher decision. Leaves a very bad taste in the mouth, for this gamer, at any rate.

I was very interested in this game, having both of the previous ones in my steam library, but will not buy it unless and until it is available at steam again. The other thing that was making this game not as appealing was the absurdly high system requirements, those are beyond my computer, and so I was worried about having a smooth playing experience.

Maybe I will pick it up in a couple years on a steam sale, but this game officially goes off my radar once it leaves steam and goes to Epic games….I won't have anything to do with Epic games. As shown, they offer nothing to the consumer in terms of their client. No forums? Nor player reviews? Hmmm…I wonder why. If you really think about it, you can understand why they and publishers would prefer this arrangement.

Hell, maybe Epic games will deign to have reviews eventually, but only the hand picked ones, that the publisher chooses…every game will be called "fantastic!" and "GOTY material". Perhaps then they will be even sneakier and decide to publish player reviews, but only the same process…the player reviews deemed too negative will be called "abusive" and not allowed on the client, while the player reviews gushing about the games will be prominently featured, as just another sales gimmick.

Screw that. Not interested.
--
"Peace is the virtue of civilization. War is its crime.”
-Victor Hugo
To check out my games library, and see what recent games I'm playing, visit my steam profile! -- http://steamcommunity.com/profiles/76561197982351404
Arkadia7 is offline

Arkadia7

Arkadia7's Avatar
SasqWatch
Original Sin 2 Donor

#49

Join Date: Oct 2009
Location: Pacific NorthWest, USA!
Posts: 1,978
Mentioned: 22 Post(s)

Default 

January 29th, 2019, 04:14
I don't mind competition but the exclusiveness i don't like. Anyway i'm not going ot install epic client so I guess this is another game I won't play.
you is offline

you

Lazy_dog
RPGWatch Donor
Original Sin 2 Donor

#50

Join Date: Oct 2006
Location: usa - no longer boston
Posts: 7,758
Mentioned: 63 Post(s)
+1:

Default 

January 29th, 2019, 04:26
Originally Posted by Ripper View Post
No, I'd disagree with that. You might not have direct price competition on each individual game, but you would still have different stores trying to compete on offering better quality products, at better prices. I think that's a much healthier state of affairs, in any market.

With regard to the need for multiple clients, that's really because each one is currently its own DRM agent. There are all sorts of possible technical solutions to that problem, if we moved to a market with far more distribution platforms. Licensing and DRM could be done in a standardized and interoperable way. So, the competing distributors could compete on the quality of their clients, of which you would select your favourite (as we do with web browsers), and on what they offer in their stores.
Yeah, agree to disagree i guess.

The number of clients or having exclusivity wont affect quality of games at all.

As for price competitiveness we already have that. The clients aren’t the only one selling games and most often the best deals are at online stores that just sell the keys for the clients. Such as gamersgate, green man gaming, humble bundle, etc.

There’s no shortage of deals for games so to me it comes down to client features. Taking away my choice as to which client i can use depending on the availability of games is not a positive imo.

sakichop

Guest

#51

Posts: n/a
Mentioned: Post(s)

Default 

January 29th, 2019, 05:06
A lot of teeth gnashing and "I'll show them!" talk in here. Anyone who was truly interested in the game could have preordered it. Not to mention we were warned in advance before it was taken off Steam.

I don't like exclusive deals like this, but I'm not going to deny myself what looks like a really good game because of it.
JDR13 is offline

JDR13

JDR13's Avatar
SasqWatch
Original Sin Donor

#52

Join Date: Oct 2006
Location: Florida, US
Posts: 32,638
Mentioned: 135 Post(s)

Default 

January 29th, 2019, 05:59
Originally Posted by sakichop View Post
Yeah, agree to disagree i guess.

The number of clients or having exclusivity wont affect quality of games at all.

As for price competitiveness we already have that. The clients aren’t the only one selling games and most often the best deals are at online stores that just sell the keys for the clients. Such as gamersgate, green man gaming, humble bundle, etc.

There’s no shortage of deals for games so to me it comes down to client features. Taking away my choice as to which client i can use depending on the availability of games is not a positive imo.
To be clear, I'm not suggesting that exclusivity automatically increases the quality of games, or that it's desirable in itself. I'm saying that by having more stores competing (in any context), you will generally see positive effects for the consumer - and the reverse where you have monopolies or cartels. If, as in your previous example, you have several stores selling the same products, you will create an obvious downward pressure on prices. And, even if you don't have them selling the exact same products, but competing ones, there is still a pressure to make a better offer to the consumer, one way or another. It could be lower prices, better quality, better terms, etc. To me, that seems like a core principle of free market economics.

Regarding your points on price competitiveness and resellers - it's a peculiar type of price competition we have here. In some cases, it's the sale of grey market keys, and various other shenanigans that shadier resellers have come up with. Where Steam keys are being resold at lower prices legitimately, those keys would need to have have been bought from Steam by the publishers, taking a hit on discounting them to resellers as part of their sales strategy. Valve's terms require that anything they distribute not be sold independently on other platforms at a lower price, shutting off genuine competition. So, true competition in the market would mean the publisher has more leverage to share the cost of discounting with the distributor, and both would have an incentive for more competitive pricing.
--
"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
Last edited by Ripper; January 29th, 2019 at 12:53.
Ripper is offline

Ripper

Ripper's Avatar
Бажаю успіху

#53

Join Date: Nov 2014
Posts: 11,256
Mentioned: 120 Post(s)
+1:

Default 

January 29th, 2019, 06:31
Having the 88% split is no guarantee for maximum revenue over time. Sheer volume sales on Steam could lead to more profit despite the lower 70% split.
jpnole is offline

jpnole

Watchdog

#54

Join Date: Jun 2013
Posts: 166
Mentioned: 0 Post(s)

Default 

January 29th, 2019, 07:45
I don't really care about monopolies as far as game distribution goes. Near-sighted of me? Yeah, probably. Mostly, I just want a centralized game library to scroll through and pick from. I have no interest in having to remember where I have a particular game for the sake of [re]downloading.

Hell, I barely scroll through my GoG library! And at least that has some older titles unavailable elsewhere.
Drithius is offline

Drithius

Drithius's Avatar
Laughing Gnome

#55

Join Date: Nov 2008
Location: Florida, USA
Posts: 5,370
Mentioned: 24 Post(s)

Default 

January 29th, 2019, 07:54
All the game clients I have to use so far.

Forgot to add GOG Galaxy but it's optional not forced on you.

PC Platforms.jpg

Lately I've been interested in a free source program called playnite.

Link - https://playnite.link/

loading…
--
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
Jaded Old-Timer

#56

Join Date: Oct 2010
Location: Spudlandia
Posts: 28,555
Mentioned: 161 Post(s)

Default 

January 29th, 2019, 09:00
Originally Posted by Couchpotato View Post
All the game clients I have to use so far.

Forgot to add GOG Galaxy but it's optional not forced on you.

Attachment 3344

Lately I've been interested in a free source program called playnite.

Link - https://playnite.link/

loading…
Thanks for linking that playnite software. I'll have a look at it and see if it is worth installing and using.
SveNitoR is offline

SveNitoR

SveNitoR's Avatar
Keeper of the Watch

#57

Join Date: Feb 2009
Location: Sweden
Posts: 1,223
Mentioned: 3 Post(s)

Default 

January 29th, 2019, 10:22
Originally Posted by Stingray View Post
Eh, not really. Don't know about you but I don't "run my game from clients". I use the store client to install it and create a desktop shortcut to run it in the future, that's about it. If you choose to use the store for more than that, that's on you I think.
Doesnt running the game from shrtcut also start the client in behind? I think at least some of the clients work like that, no?
Andrew23 is offline

Andrew23

Andrew23's Avatar
Keeper of the Watch

#58

Join Date: Oct 2018
Posts: 929
Mentioned: 13 Post(s)

Default 

January 29th, 2019, 13:46
Originally Posted by Drithius View Post
I don't really care about monopolies as far as game distribution goes. Near-sighted of me? Yeah, probably. Mostly, I just want a centralized game library to scroll through and pick from. I have no interest in having to remember where I have a particular game for the sake of [re]downloading.
I think that's a perfectly reasonable position - more clients are a damn nuisance, and you don't really care about video game monopolies. Can't argue with that, and i think it's better just to be blunt that it's simply a matter of one's own convenience.
--
"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
Ripper is offline

Ripper

Ripper's Avatar
Бажаю успіху

#59

Join Date: Nov 2014
Posts: 11,256
Mentioned: 120 Post(s)

Default 

January 29th, 2019, 13:46
A shitty move. They chose epic launcher whatever, i choose daemon tools.

--
Steam
Favorite game Witcher 3/Gothic 2
Lolozaur is offline

Lolozaur

Lolozaur's Avatar
S.T.A.L.K.E.R.

#60

Join Date: Nov 2010
Posts: 2,395
Mentioned: 25 Post(s)
RPGWatch Forums » Comments » News Comments » Metro Exodus - Being Removed from Steam

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 02:15.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
Copyright by RPGWatch