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Pathfinder: Kingmaker Question/Tips & Tricks Thread
January 31st, 2019, 14:50
Originally Posted by CorwinIssues rarely want only one advisor, this just means you didn't have other advisors that issue can use unlocked.
Yes, but what do you do when several issues ALL want the ONE same advisor. I gather they are often random (I've had the same one several times) so there can be a definite imbalance where I have nothing for some advisors, and three or more all wanting the same person!!
Game does a poor job of explaining how kingdom management works. I had to learn most of the stuff from forums and other people instead of playing the game.
YOu get new advisor positions by having 60 points in kingdom stats connected to positions you already have advisors. Like when Military stat reaches 60 you will get stability advisor, 60 divine gives you arcane advisor and 60 relations gives you espionage advisor.
SasqWatch
January 31st, 2019, 15:24
Originally Posted by ArchangelThanks this is new to me.
YOu get new advisor positions by having 60 points in kingdom stats connected to positions you already have advisors. Like when Military stat reaches 60 you will get stability advisor, 60 divine gives you arcane advisor and 60 relations gives you espionage advisor.
Had no idea how that worked.
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January 31st, 2019, 16:48
Originally Posted by LemonheadIt is terribly explained. By ingame explanation you think you need to raise the stat of the advisor you want to unlock. So in my first campaign I spent a lot of BP to build arcane buildings in my villages to get Arcane to 20 so I can unlock Arcane advisor rank 1. And then nothing happened. Only then I googled it and found about how it actually works.
Thanks this is new to me.Had no idea how that worked.
Also, there are two situations in game that give or take away unrest. Both times it is better to go for reducing unrest because unrest affects all checks that advisors do to solve problems/opportunities. On Serene you even get a bonus to all checks.
There are so many trap economy projects that are completely useless. They will all give you more BP in endgame except you don't need more BP in endgame.
What is worse they will cost a lot of BP in early game where you need to spent it on region unlocking, buying buildings that will let you level up your advisors and similar stuff.
The biggest trap are those projects that give you 10 to 15% off cost of some special buildings. Most of those are only worth it if you make a bunch of those buildings but you don't need to. You can get to rank X in all advisors easily without that.
SasqWatch
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February 1st, 2019, 04:24
Originally Posted by Archangel@Corwin @Lemonhead
Issues rarely want only one advisor, this just means you didn't have other advisors that issue can use unlocked.
Game does a poor job of explaining how kingdom management works. I had to learn most of the stuff from forums and other people instead of playing the game.
YOu get new advisor positions by having 60 points in kingdom stats connected to positions you already have advisors. Like when Military stat reaches 60 you will get stability advisor, 60 divine gives you arcane advisor and 60 relations gives you espionage advisor.
I don't think it's simply 60 points - rather 60 or more points + rank 3. I had 60 points in divine but my High Priest didn't advise me to get Magister until I reached rank 3.
I sort of mentioned it in the review but I didn't want to give away too much information so it doesn't end up a lengthy guide rather than a review:
Initially, only 5 advisor slots are available to your kingdom, the rest of the positions will open up naturally as you increase your kingdom stats and expand the borders. For example, once the military stat reaches the appropriate rank, your General will advise you to hire a Warden.Regent --> Grand Diplomat --> Minister
Councilor --> Curator
General --> Warden
High Priest --> Magister
Treasurer --> None
Guest
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February 1st, 2019, 10:28
An update for Kingmaker was just queued and download in my steam client. I hope it fixes all my corrupted save games
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February 1st, 2019, 11:57
Originally Posted by purpleblobYeah I think it's just OSX, they posted a message to Steam yesterday that they were working on a fix. Gonna try it when I get home from work.
Good luck, I hope your saves will be all ok.
EDIT: Hmm.. no update on Steam for me… maybe its just for OSX?
Edit: Saves work again. Yay
Last edited by Lemonhead; February 3rd, 2019 at 10:20.
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Guest
February 4th, 2019, 11:45
It's making me cry >.> I might lower the difficulty again after all… sigh
Guest
February 4th, 2019, 12:10
Do you have a spell called "Legendary Proportions"? It's a level 7 spells that'll turn your fighters into mean machines.
Also, make sure the transition between the phases is smooth by fully healing everyone before triggering the next stage.
Also, make sure the transition between the phases is smooth by fully healing everyone before triggering the next stage.
SasqWatch
Original Sin Donor
February 4th, 2019, 13:41
I love that spell (Legendary Propotions). I always cast it on my wolf companion to make him into a giant Fenrir like Wolf.
I summon help (spells and some items I have) for distractions, try to keep the party spread out and ranged at long range. Rebuff my tanks after dispells.
Still a hard fight. First time I was barely level 16 and had not removed all the curse and only had access to level 5 or 6 spells. Second time I was level 20 and had fully removed all curse parts. That was much easier. I also took full advantage of the Storytellers "instant" rests so that when I went in for the final battle I was fully rested. I tried to be careful with my buffs so they would last.
Everyone who could cast them had mass heal spells and a variety of scrolls, potions, and items that could help with healing and buffs and removing bad effects.
I summon help (spells and some items I have) for distractions, try to keep the party spread out and ranged at long range. Rebuff my tanks after dispells.
Still a hard fight. First time I was barely level 16 and had not removed all the curse and only had access to level 5 or 6 spells. Second time I was level 20 and had fully removed all curse parts. That was much easier. I also took full advantage of the Storytellers "instant" rests so that when I went in for the final battle I was fully rested. I tried to be careful with my buffs so they would last.
Everyone who could cast them had mass heal spells and a variety of scrolls, potions, and items that could help with healing and buffs and removing bad effects.
--
Character is centrality, the impossibility of being displaced or overset. - Ralph Waldo Emerson
Character is centrality, the impossibility of being displaced or overset. - Ralph Waldo Emerson
February 4th, 2019, 14:39
I didn't buy any mass healing scrolls before I took the portal to capital… Is there any merchant who sells it before LK? I might have to re-do half of chapter 7 just to purchase those scrolls… Argh.
Guest
February 4th, 2019, 23:08
YES!!!!!! Finished
I didn't even had to re-do the chapter 7. I just loaded Tristian with mass heals (not scrolls, just spell memorisation), and swapped a couple of mage/sorcerer spells around.
Final thoughts:
Most of encounters are well balanced now (providing you are using right spells) with the patch 1.2 but mini bosses and final boss encounters in chapter 6 is too easy now - notified Owlcats, hopefully they will balance that bit out.
Yay, what good fun. By the way, anyone finished the game with The Wild Cards companion?
I didn't even had to re-do the chapter 7. I just loaded Tristian with mass heals (not scrolls, just spell memorisation), and swapped a couple of mage/sorcerer spells around.
Spoiler
Final thoughts:
Most of encounters are well balanced now (providing you are using right spells) with the patch 1.2 but mini bosses and final boss encounters in chapter 6 is too easy now - notified Owlcats, hopefully they will balance that bit out.
Yay, what good fun. By the way, anyone finished the game with The Wild Cards companion?
Spoiler
Guest
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SasqWatch
Original Sin Donor
February 5th, 2019, 10:36
I've read a spoiler somewhere that for the new companions you need to
But as I'm currently busy with Geneforge (absolutely love the setting! should've tried this series earlier) I haven't had the time to play Pathfinder.
Spoiler
But as I'm currently busy with Geneforge (absolutely love the setting! should've tried this series earlier) I haven't had the time to play Pathfinder.
Watcher
March 4th, 2019, 18:22
@purpleblob, how are you enjoying Varnhold's Lot so far blobby? I will probably return when the 3rd DLC drops. Is VL pretty good so far for ya?
March 4th, 2019, 23:16
Originally Posted by TheRealFluentYeah, I'm enjoying it quite a lot
@purpleblob, how are you enjoying Varnhold's Lot so far blobby? I will probably return when the 3rd DLC drops. Is VL pretty good so far for ya?
I'm about to finish my second playthrough of the "new game" portion of the DLC - I will import this save to my main game.I was a little disappointed with the DLC in my first run, mainly because it didn't really match some of my expectations.
First of all, I expected Maegar to be some sort of warrior type class - instead he was a rogue! His voice also don't really match what I'd imaged. Maegar and his advisor Cephal are default companions and you get a choice of traveling with 3 pre-made mercenaries or rolling your own characters. 3 pre-made merc were a mix of classes that I wasn't used to (Scaled Fist (Monk archetype), Herald Caller (Priest archetype), Freebooter (Ranger archetype)), so I had tough time throughout with the combat. They also didn't have any dialogues although I really did enjoy Maegar and Cephal's banter. I also was hoping the DLC shows what exactly happened when Maegar and his subjects after they were abducted by V but that wasn't the case.
So for the second playthrough, I rolled my own mercs and it was heaps more fun. Make sure at least one of your characters has high perception - the final dungeon has lots of fun secrets which I missed out on in my first run because I failed the check. Make sure you experiment with spells a lot too in the final dungeon (hint: use dimension door or teleport spells), you never know what surprise you will get
Most of the encounters are set piece, so minimal trash mobs. Very fun dungeon crawling experience.
Guest
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March 5th, 2019, 01:59
Thanks for the rundown miss blobby! Appreciate it.
So when you go to import the DLC results when you've completed it, it doesn't matter where in the story you are, they get imported, right? For example I'm near the end of Chapter 5 in
and I'd like to do the Varnhold's Lot stuff and import it into my game. That's possible like you mentioned in the other thread, right?
Also, how many hours of content is in the Varnhold's Lot DLC? I might delve back into this sooner than later, but I was going to wait for the 3rd DLC to come out in April.
And I heard there's mechanics additions, too, like new Feats and stuff? Can you talk a little about that?
So when you go to import the DLC results when you've completed it, it doesn't matter where in the story you are, they get imported, right? For example I'm near the end of Chapter 5 in
Spoiler
Also, how many hours of content is in the Varnhold's Lot DLC? I might delve back into this sooner than later, but I was going to wait for the 3rd DLC to come out in April.
And I heard there's mechanics additions, too, like new Feats and stuff? Can you talk a little about that?
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Not sure how to make both happy! In fact, the ending I got by finishing the game in chap 6 was much happier than one in chap 7 with their personal quests completed.