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March 7th, 2019, 12:47
Warhammer: Chaosbane - Beta Launch Trailer

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Warhammer: Chaosbane beta is live from 7 - 13th of March. Warhammer: Chaosbane is coming to Xbox One, PS4 and PC on June 4th, 2019.
Warhammer: Chaosbane - Developer AMA

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In preparation for the launch of the 1st beta phase of Warhammer: Chaosbane, EKO Software gathered a number of community “Ask Me Anything” questions and answered them via video.
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March 9th, 2019, 01:59
EA is Skipping Press Conference for E3 2019

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BioWare DEFENDS Anthem Downgrade & Missing Features

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Mount & Blade II: Bannerlord - Developer Blog Q&A
In the past, we have talked several times with 3D artists, and you are already familiar with the kind of work they do in the development of a video game. However, it is not uncommon for an artist in any games development studio, especially in one comparatively small like TaleWorlds, to roll up their sleeves and tackle some other tasks. In this week’s Q&A we talk with Gökhan Şahin, one of our 3D artists, who is currently designing a certain scene – but better he explains it himself!
Darkest Dungeon II Interview - Indie Game Website
Ruin has come to our family… again. Red Hook announced recently that Darkest Dungeon, the Lovecraft-inspired Gothic RPG with a deadly reputation, is getting a sequel.

The uncompromisingly addictive game first hit the scene back in 2014, when Red Hook launched its wildly successful Kickstarter campaign. Legions of sadistic gamers out there were ready to test their mettle against a punishing series of insanity-inducing adventures; adventures in which one wrong step could result in your best fighter’s permanent death. After years in development, and making its way through Kickstarter to Early Access, Darkest Dungeon released on PC in 2016 as a huge success for a studio that started as just two friends with a dream in a bar.

And that was the end of the story, until two weeks ago when Red Hook rolled out a cryptic trailer heralding the coming of the franchise’s next instalment. We reached out to Red Hook’s Co-Founder and Art Director, Chris Bourassa, to walk us through the studio’s development and retrace the path that set them in front of the towering mountain that is Darkest Dungeon 2.
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March 9th, 2019, 02:11
So… the Bannerlord won't be released until they go through Q&A of every employee of the company… any idea how many people work there?

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March 9th, 2019, 11:20
Well they could do it in parallel - all employee play this monday


Originally Posted by purpleblob View Post
So… the Bannerlord won't be released until they go through Q&A of every employee of the company… any idea how many people work there?
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March 9th, 2019, 13:40
Originally Posted by purpleblob View Post
So… the Bannerlord won't be released until they go through Q&A of every employee of the company… any idea how many people work there?
I have the sudden suspicion that all the faces in Bannerlord are based on employee likenesses. Probably a small army. Thats got to make playtesting fun ;->
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March 9th, 2019, 17:14
Oooo… track down the bandits, chase their leader into a cave underneath an evil looking tree, kill him, and… OH NO! That's MY face!!
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March 10th, 2019, 09:10
Originally Posted by Alrik Fassbauer View Post
Garden Paws: A New Multiplayer RPG Now on Kickstarter

Garden Paws is a multiplayer RPG stimulation game that has the player building up a farm that they have inherited from their grandparents. In addition to a farm, the player is also in charge of managing a shop, which they require the help of a local construction shop to get up and running. The game allows the player to build up their very own town with the assistance of Mayor Wilson, and it does this through a whole slew of activities. The main point of the activities is to collect coins in order to build up the town and ensure that it prospers.
Sounds very much to me like a description of Stardew Valley.
Yeah I've wishlisted it. Anyone played this yet?

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March 10th, 2019, 16:57
I believe you'll have more luck asking that in MMO section.

Me? Not only I didn't play… Neverheard about it.
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March 11th, 2019, 06:43
Warhammer: Chaosbane Previews Roundup

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The start of Warhammer: Chaosbane is currently available to play for those who pre-order. Until March 13, early birds will be able to try the game's first act for themselves as part of the closed beta. Then it'll be a case of waiting for the full thing to land on PC, PS4, and Xbox One in early June (or late, late May if you order the Magnus Edition). After having played this first chapter we're certainly more enthused about the idea of an action-RPG set in the Warhammer universe and our early game impressions are generally positive, but we're going to wait until we've played through the entire thing before saying anything further. Consider us intrigued, though.
MMORPG.com
Chaosbane is not just another hack and slash RPG. It is a robust story set in the Old World which will enchant long-time tabletop players. The game has with it the main feature which makes Warhammer so appealing to so many, it takes a dark, horrific world of demons and blood and makes it absolutely fun. We cannot wait to play and especially try the Dwarf Slayer next time we demo the game.
PC Invasion
For now, though, it seems Warhammer: Chaosbane keeps things simple enough. The beta only gave a glimpse into the first act, culminating in a boss fight with a Great Unclean One. As a Warhammer Fantasy Battles fan, that was an absolute treat! As someone who’s played a number of ARPGs in the past, however, I’m worried that Warhammer: Chaosbane might be playing it too safe. Then again, it’s fairly early in the game, and there could be more in store. I’m certainly looking forward to everything that Eko Software could bring to the table.
Hey Poor Player
Though I admittedly have only had a few hours to spend with Warhammer: Chaosbane so far, (another curse of having a demanding real-world job) I was thoroughly intrigued by what I played. I’m always down for a dungeon crawler, and this game did a great job making sure to not overdo its usage of other of familiar dungeon crawler conventions. The game was fun and played smoothly, save for a (potential?) minor bug when trying to use a keyboard and mouse setup where I couldn’t seem to find a way to display a pointer, making it hard to see where I was directing my character. I switched to using my Xbox One controller and the transition was seamless and the game controlled perfectly. If you want to have some friends join in the game will support both 4 player online and offline drop-in co-op, so if you’re looking to share in some demon slaying fun with some fancy twists this is one you will definitely want to keep an eye out for. Pre-orders for the game are active, and doing so enrolls you in more upcoming beta sessions (the current beta is live through March 13th with more scheduled for later). Pre-orders also include the bonuses outlined in the infographic pictured above. Warhammer: Chaosbane is currently scheduled for a June 4th release date for PC, PS4, and Xbox One.
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March 11th, 2019, 06:47
Ash of Gods: Redemption Update #32 - Console Release and Mobile Prequel

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Disco Elysium - Meet Joyce L. Messier
Joyce L. Messier, Senior Labour Negotiator for the Wild Pines Group, has a very big problem: no one wants to negotiate with her. She came to Martinaise hoping to work out a compromise with the Dockworkers’ Union and end to the strike that has been going on for months, resulting in major losses for the Wild Pines. But Evrart Claire, foreman of the Dockworkers’ Union, has been unwilling to make any concessions, and, having kicked out the previous negotiator, isn’t even letting Joyce into the harbour. Worse yet, the Union stopped all communication with her following the murder you’re investigating. And so you find Joyce docked by the pier in her sloop, sipping tea, exasperated by the entire situation.
Battle Brothers Developer Blog #117 - Named Equipment
Chasing after named items can be fun and a driving motivator in the later parts of a campaign. At the same time, things can always be improved, and so we’re doing some tweaks on both how named items are placed, and what stats they can and can not have. And while we’re at it, we’re adding more named variants of existing equipment and filling in some blank spots. Let’s take a look!
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March 12th, 2019, 17:22
With Master Couchpotato's permission, I'm posting the news (not RPG-related) below:

Valve lays off 13 employees, reportedly slashing VR hardware division
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March 13th, 2019, 00:25
But this is ancient news; posted in a thread of its own somewhere (probably off topic) eons and eons in the past.

Originally Posted by henriquejr View Post
With Master Couchpotato's permission, I'm posting the news (not RPG-related) below:

Valve lays off 13 employees, reportedly slashing VR hardware division
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March 14th, 2019, 08:56
Turn-based RPG Mistover coming to Switch and PC this Summer

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MISTOVER: Explore the Mist to decide the fate of Mankind ''MIST-ical' RPG with expeditions for finding the key to survival. Choose your next step wisely and keep in mind that your every move will change the future.
DISSIDIA FINAL FANTASY NT Free Edition Available Now on PS4 and PC

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Combining seamless gameplay, FINAL FANTASY characters & breathtaking worlds from the past 30 years of the franchise, DISSIDIA® FINAL FANTASY® NT welcomes all gamers to the online battle arena.
Wyrmbyte Unveils Open World Shooter RPG Ashes of Oahu

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Our first video showing of the new name and changes to Ashes of Oahu.
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March 14th, 2019, 09:00
Anthem Reveals the Problems of Games as a Service - DualShockers
Since that time at E3 last year, I’ve played a fair share of Anthem post-launch now and the concerns I had at that event came true. Anthem’s gameplay is second-to-none; it is the best-playing BioWare game that they have released yet, particularly the flying. However, it is the story and some questionable design decisions that leaves much to be desired with the final product. Despite its intrusive flaws, I’m still having a pretty good time.

However, looking at several comments and talking with others who have played Anthem, it seems that the majority of players are not having a good time with it, and rightfully so. There are some major problems with BioWare’s latest which covers the majority of this mess of a game, but there is also a misunderstanding that “games as a service” like Anthem or Destiny are plagued by.

This got me thinking: are loot shooters doomed going forward? Games like The Division, Destiny, and Anthem have all had rocky starts. However, the first two have found ways to appease their audiences and garner a crowd that plays in its respective worlds for hours on end. On the other hand, they’ve also never performed well critically and many, like our own Max Roberts, have fallen off because of the monotony.
20 Best RPGs To Lose Yourself In - CulturedVultures
If you are like me and want a good story to be told in the games that you play, odds are that you are drawn to role playing games. Since they tend to feature hours of dialogue, lots of choices and branching stories which take 50-100 hours to clear, the RPG you choose might as well be a good one. Hell, why not one of the best RPG games there is?

Maybe you are here because you are RPG curious, maybe a friend talked you into trying it out just this once, or maybe you became lured by all the RPG hooks that permeate so many other genres in this industry. Whatever your reason, we are here to help you select the best RPG around.

Our list of the best RPGs, which is in no particular order and limited to one game per franchise, is a smattering of games across platforms and eras, but all of them will give you a great experience with hours of fun gameplay.
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March 15th, 2019, 05:49
Fallout 76 - Wild Appalachia Update Available

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A mythical beast, a lost generation of scouts, and the strongest brew this side of the wasteland. Welcome to Wild Appalachia – a series of free and all-new quests, features, events, crafting systems and more starting today in Fallout 76.
The Waylanders Post-Funding Update #22
We have great news. We are proud to announce that The Waylanders will be one of the featured projects in the Kickstarter booth at PAX East! We are very grateful for their confidence in our Project.

So, we'll be at Boston from March 28th to 31st, 4-6pm in the Kickstarter booth. If you are at PAX East, we invite you to try our playable pre-alpha demo! Don't miss this oportunity to be one of the first people who plays The Waylanders!
Colony Ship Update #35: Combat Demo & More New Screenshots
We made good progress with things that matter (but hard to show) like programming, balance, and scripting but poor progress with relatively minor but highly visible things like armor models and portraits. As (probably) mentioned previously, the demo is fully playable and has 14 fights, 2 of them optional. We're still playing it on a daily basis, ironman-style as there's no save/load system yet, so the demo has already received 2 balance updates as a result. The engine is great and very stable. I didn't have a single crash yet (despite daily updates); there were some occasional freezes earlier (for example, if one enemy knocks you out and his helpful buddy shoots in the face, scoring a knockdown) but I didn't have any in my last 2-hour long play session.

The feats are now working and two gadgets out of three are done (the energy shield and the distortion field). All gadget parts (each gadget consists of 3 upgradeable parts that increase its properties such as shield's regen rate or damage resistance) are nicely modeled and textured. The main new addition is the targeting info (see the screens below). It gives you a full THC breakdown, which will help the player to understand how it's calculated and helps us make sure that bonuses and penalties are implemented properly. RNG is working great, so far the balance between hits and misses is perfect.

So far the armor thing (the delay) is our biggest problem, which is a good indicator as I can think of worse things to screw up. It's slowly moving forward, so I hope that we'll have it done in 3 weeks. Similar to the weapons, the armor is split into 2 main categories: common Ship-made ballistic armor and rare Earth-made combat and anti-riot armor. You can expect 10 unique models for each category: helmet, body armor, jacket/coat, boots, goggles, mask/respirator. Right now we have about a third (talking about the models).
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March 15th, 2019, 14:32
Path of Exile - ExileCon Officially Announced
Grinding Gear Games announced today the first convention dedicated to their award-winning RPG, Path of Exile. ExileCon will be a two-day (November 16-17, 2019) celebration of all things Path of Exile, including multiple earth-shaking announcements and previews, competitions, talks given by Grinding Gear Games developers and hands on demos of unreleased new content. The event culminates with the spectacular closing ExileCon Party.

ExileCon will take place over two full days at the beautiful Aotea Centre in Auckland. Regular, VIP and "Ultra VIP" Tickets (featuring a homecooked BBQ dinner with Grinding Gear founders Chris Wilson, Jonathan Rodgers and Erik Olofsson) are available now alongside full details at www.pathofexile.com/exilecon.

Path of Exile continues to be one of the largest online Action RPGs with continual, massive audience growth. Launches on the Xbox One (and soon, PlayStation 4) as well as in China have more than doubled the Path of Exile player community since August 2017, with over 3.5 million players having played the game's 2017 expansion, Path of Exile: The Fall of Oriath. In 2018, Path of Exile saw an increase in total play-hours of over 26% and the Betrayal expansion set a new record of 188,970 players online simultaneously.
Mount & Blade II: Bannerlord Developer Blog - Reins
As you know, riding and mounted combat is one of the focal points of our games and we strive to make that aspect as fun and visually appealing as possible. With Bannerlord we have added the ability for players to equip their beloved horses with different kinds of saddles and equine armour. However there was a key piece of equipment that didn’t look as well as it could: reins were left to hang over the horse’s neck in a static, lifeless manner, instead of being held in your character’s calloused hands as they should. This, of course, would not do. We had to take the development process by the reins and fix this glaring inaccuracy! (Excuse the terrible pun.)
EverQuest 20th Anniversary Interview - PC Gamer
EverQuest, the pioneering fantasy MMO, turns 20 years old on March 16. But while most massively multiplayer games have a shelf life, and rarely make it through a decade, EverQuest has endured. The game is still in active development at developer Daybreak's San Diego headquarters, and more expansions are planned. I visited the studio and asked executive producer Holly Longdale about why she thinks the game has managed to stay afloat.
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March 15th, 2019, 19:44
Originally Posted by Couchpotato View Post
EverQuest 20th Anniversary Interview - PC Gamer
EverQuest, the pioneering fantasy MMO, turns 20 years old on March 16. But while most massively multiplayer games have a shelf life, and rarely make it through a decade, EverQuest has endured. The game is still in active development at developer Daybreak's San Diego headquarters, and more expansions are planned. I visited the studio and asked executive producer Holly Longdale about why she thinks the game has managed to stay afloat.
Daybreak ? as far as I remember, they are the same who maintain LOTRO and DDO …
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March 16th, 2019, 12:00
A bunch of folks I played diku-muds with migrated over the everquest when it first came out and loved it - but by then I had grown out of this sort of game and the only online games I played were shootes (wolfenstien enemy territory was a good one). Mostly because i could play for an hour or two and then move on to other stuff.
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March 16th, 2019, 14:02
Originally Posted by Alrik Fassbauer View Post
Daybreak ? as far as I remember, they are the same who maintain LOTRO and DDO …
They aren't maintaining it. LOTRO and DDO are maintained by Standing Stones Games made of the devs that were working on those games at Turbine.

Daybreaks are apparently the "publisher" for the games, but they aren't mentioned on the official websites of LOTRO/DDO nor do they do any marketing for the games.

The relationship between the two companies is very unclear, but if Daybreaks owned SSG or if they were owned by the same entity there would be public trace of it but they aren't any.
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March 16th, 2019, 14:04
Twenty years of Everquest, well, more like twenty-one for me since I was one of the many testers back in the day. I've not played in over three years now, but those were the best of gaming times for me. I still remember what a challenge it was to simply stay online the very first day.
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