Why Roguelikes? - Page 2 - RPGWatch Forums
|
Your donations keep RPGWatch running!
RPGWatch Forums » Games » General RPG » Why Roguelikes?

Default Why Roguelikes?

February 15th, 2019, 16:38
Originally Posted by arthureloi View Post
I simply cannot understand ChienAboyeur's posts. They never make any sense, and are mostly useless.

I wonder why anyone would take time to write such gibberish. I would guess this user is in an ocean of boredom.
So many have said so and yet here Chien still is

I think he's amusing - and you can sort of detect a point now and again.

Of particular amusement value is when Chien and joxer go in circles, trying to promote their incredibly rigid agendas, like utterly oblivious parrots.

You have to look at the bright side of things!

Darth Tagnan

Guest

#21

Posts: n/a
Mentioned: Post(s)

Default 

February 15th, 2019, 16:40
As I said above, his posts look to me like replies posted into the wrong window.
--
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
Alrik Fassbauer is offline

Alrik Fassbauer

Alrik Fassbauer's Avatar
TL;DR
Original Sin 1 & 2 Donor

#22

Join Date: Nov 2006
Location: Old Europe
Posts: 20,703
Mentioned: 41 Post(s)

Default 

February 15th, 2019, 19:24
I agree with you guys. It does seem he's responding to an entirely different conversation. But even so, the ideas are not congruent or cohesive, it almost feels like talking to an A.I.

I have failed to detect a point, though. The only point I detect is the insistent twitch or streaming hogwash, which makes no sense either.

I tried to reason it with the fact (judging by the user's nickname) that he/she might have French as his/her primary language.. But then again I speak French too and know for a fact that their reasoning and conversation processes don't work like this, so I constantly find myself at a loss.
arthureloi is offline

arthureloi

arthureloi's Avatar
Visionary Vampire

#23

Join Date: Apr 2012
Location: Nosgoth
Posts: 414
Mentioned: 3 Post(s)

Default 

February 15th, 2019, 19:56
Chien says it's the player at fault and not the game, in this case.
SirJames is offline

SirJames

SirJames's Avatar
SasqWatch

#24

Join Date: Jul 2007
Location: Australia
Posts: 2,664
Mentioned: 47 Post(s)

Default 

February 16th, 2019, 03:39
I think the dude is a bot to be honest. I think mentioning him draws its attention for random posting!
--
"For Innos!"
ToddMcF2002 is offline

ToddMcF2002

ToddMcF2002's Avatar
SasqWatch

#25

Join Date: Oct 2006
Location: Boston MA
Posts: 3,592
Mentioned: 7 Post(s)

Default 

March 16th, 2019, 19:26
Originally Posted by ToddMcF2002 View Post
Why are these perma-death games popular?
Thread title and your OP cover totally different topics.

Permadeath is one thing, Roguelike not Roguelite something totally different.

Why so many RogueLITE released is a matter of game budget versus game duration. There's been so many because it allows increase duration for a lower budget, it became a good game budget plan for indie dev.

Why so many RogueLITE get fairly successful is like why many players enjoy MMO despite ton of repetitive aspect. A large part of the gameplay fun is transfered from the fun to play, to the fun to achieve.

It's not working well for all players but it did for enough players to generate so many indie RogueLITE.

The wave seems decreasing in my opinion.

True Roguelike are another topic but I doubt it was the topic you aimed. And no, true Roguelike aren't really popular. They require too much effort on design, amount of variations, tuning, procedural management, which let not much money for an AAA polishing level as have all most successful indie games since at least one decade.

EDIT: Combats in RPG are plagued by a similar problem, plenty players don't care that they are tedious, the fun is the achievement to beat the combat thanks to a "perfect" build.
Dasale is offline

Dasale

SasqWatch

#26

Join Date: Oct 2007
Posts: 3,033
Mentioned: 11 Post(s)

Default 

March 18th, 2019, 12:47
I love roguelikes! Well, some of them, at least. The fact that you have to start all over again after dying is always putting you on the edge of the seat. If you make a dumb mistake and die, you get punished for it.

I can understand it's not somebody's cup of tea, that's completely fine. Not every genre should be for everyone.
StealthArcher is offline

StealthArcher

Watcher

#27

Join Date: Mar 2019
Posts: 38
Mentioned: 0 Post(s)
RPGWatch Forums » Games » General RPG » Why Roguelikes?
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 03:45.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
Copyright by RPGWatch