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Ashen - Getting Bigger, Better
March 25th, 2019, 20:41
OnlySP talk to the developers of Ashen about the games reception and future.
More information.
Three months after release, A44 is "deep in postmortem for the project," but how does one measure success of a project more hyped than the sum of its parts? OnlySP sat down with creative director Derek Bradley to discuss all things Ashen and how the months post-release have been treating the New Zealand-based team.Thanks Farflame!
"It has been surreal seeing how well received Ashen has been from a critical and consumer point of view," Bradley begins. "Watching streams, reading reviews and player's stories all over the internet, it has been something we could have only hoped for." The game, which sits at a very respectable 82/100 on Metacritic, did manage to meet the expectations of most of its players. Ashen is very much an indie success story, which is reflected by the team's unwavering passion post-release:
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More information.
March 25th, 2019, 21:11
Totally forgot about this game. It moving to Epic Games Store basically killed all my interest in it.
Watcher
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March 25th, 2019, 22:12
I bought and played it maybe 5 hours. I wanted to like it but it just didn't grab me.
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If I'm right but there is no wife around to acknowledge it, am I still right?
If I'm right but there is no wife around to acknowledge it, am I still right?
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March 26th, 2019, 02:32
Personally don't like the graphic style & despise Dark Soul clones.
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“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
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