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Phoenix Point - Backer Build 4
March 28th, 2019, 21:02
Backer Build Four for Phoenix Point introduces the Phoenix Point soldiers, new enemies, destruction physics and more.
Backer Build FourMore information.
We have some exciting new content included with Backer Build Four. Here, we're going to give you the rundown on some of the main new features and additions in the latest build.
Phoenix Project soldiers
Since our first Backer Build in early 2018, players have taken control of the New Jericho forces. This was mainly because the New Jericho models were the first we started working on.
Finally, in Backer Build Four, Phoenix Point soldiers are now yours to control.
Phoenix Project Vehicle - The "Scarab"
Alongside the New Jericho soldiers of previous builds, players were able to gain and control the Armadillo, the NJ armoured vehicle.
In Backer Build Four you will be able to find and utilize the Scarab - the Phoenix Project vehicle, complete with rocket launcher.
New Weapons
To accompany the Phoenix Project soldiers, BB4 sees a variety of new weapons. These are the Phoenix Project equivalent sniper and assault rifles, along with the Heavy Cannon.
There are also New Jericho flamethrower and incendiary grenades.
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March 28th, 2019, 21:53
For this surprisingly enjoyable game I'll need my own backer build, in form of an entirely new PC hardware.
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March 29th, 2019, 01:37
Still not playing backer-builds so as not to spoil the game when released. …but I'm excited!
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March 29th, 2019, 09:09
huh, epic game store only?
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Everyone thinks i am crazy, but i am just adjusting to my environment.
Everyone thinks i am crazy, but i am just adjusting to my environment.
Lazy_dog
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Original Sin 2 Donor
Original Sin 2 Donor
March 29th, 2019, 16:58
Is it just me or does the textures look pretty muddy?
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If you don't stand behind your troops, feel free to stand in front.
If you don't stand behind your troops, feel free to stand in front.
SasqWatch
Original Sin 2 Donor
March 29th, 2019, 17:39
Originally Posted by rune_74Yeah, they do. I think it might be to do with the fact that most of the game is in top down mode - they might have to keep the texture size down so big scenes don't become too heavy. I've noticed the effect in a number of topdown games that zoom in to closer perspectives at times.
Is it just me or does the textures look pretty muddy?
--
"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
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