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Pathway - Launch Trailer
April 7th, 2019, 02:44
The launch trailer for Pathway which releases on Steam April 11th.
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Pathway is a strategy adventure game from Germany-based developers Robotality, featuring turn-based combat and unique story encounters. Explore temples, tombs and the desert wilderness in a grand pulp adventure! Coming to Windows, Mac & Linux on April 11th!
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April 7th, 2019, 12:48
Gave me an Indiana Jones kinda vibe, which isn't a bad thing. Gonna keep my eye on this one.
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April 7th, 2019, 16:21
It gave me a kinda Jagged Alliance vibe, but I (we???) should refrain from saying so because every time we label a game as "new JA" or "JA spiritual sucessor"… welll, we know what happens.
So let's act as if I hadn't said that
So let's act as if I hadn't said that
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Sou tricolor de coração!
Sie sind das Essen und Wir sind die Jäger!
Sou tricolor de coração!
Sie sind das Essen und Wir sind die Jäger!
April 7th, 2019, 20:16
The turn-based combat system and unique encounters both sound intriguing to me, but the procedural is a slight turn-off. I'll keep an eye on this just to see what others think when it's available.
SasqWatch
SasqWatch
Sentinel
April 7th, 2019, 22:36
If it has a bit more depth than Halfway I will get it. Waiting for some early impressions, though.
April 8th, 2019, 14:51
Looks much deeper than Halfway, and is unquestionably inspired by Indiana Jones, to the point of copyright infringement it seems. At least one way it's improved on Halfway is that companions can be killed without ending the game.
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--| sometimes game writer |--
April 8th, 2019, 15:17
I keep hearing excellent reviews on Halfway, that's a game I must pick up at some point.
SasqWatch
April 8th, 2019, 20:44
Originally Posted by screegWell, Halfway is a game which only works with the story.
Looks much deeper than Halfway, and is unquestionably inspired by Indiana Jones, to the point of copyright infringement it seems. At least one way it's improved on Halfway is that companions can be killed without ending the game.
Pathway however seems to be more of a Jagged Alliance meets FTL, so it makes much more sense in this context.
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Doing Let's Plays Reviews in English now. Latest Video: Encased
Mostly playing Indie titles, including Strategy, Tactics and Roleplaying-Games.
And here is a list of all games I ever played.
Doing Let's Plays Reviews in English now. Latest Video: Encased
Mostly playing Indie titles, including Strategy, Tactics and Roleplaying-Games.
And here is a list of all games I ever played.
April 9th, 2019, 20:14
Not really seeing the Jagged Alliance connection. JA had tons of different weapons with mods, and different armor and equipment types, including things like mustard gas. Wounded units would take days or weeks to heal, your people could be trainers or doctors. Stealth. You also trained up locals to defend cities and settlements as you captured them. So what's similar to Jagged Alliance, a (much much smaller) variety of mercs?
And combat is turn-based, not FTL style.
And combat is turn-based, not FTL style.
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--| sometimes game writer |--
--| sometimes game writer |--
April 9th, 2019, 21:12
Exemplary UI!! Can't wait for a strong line of patches then its PlayTime™!
April 9th, 2019, 21:32
Originally Posted by screegWell, you are not supposed to take the parts of both games which are not similar to the game.
Not really seeing the Jagged Alliance connection. JA had tons of different weapons with mods, and different armor and equipment types, including things like mustard gas. Wounded units would take days or weeks to heal, your people could be trainers or doctors. Stealth. You also trained up locals to defend cities and settlements as you captured them. So what's similar to Jagged Alliance, a (much much smaller) variety of mercs?
And combat is turn-based, not FTL style.

It takes the part of Jagged Alliance with the Mercs and that they are disposable, albeit they have a bigger profile than XCom mercs which are just random characters with names. In Pathway you can recruit out of a pool of 16 Characters.
And from FTL it doesn't take the combat systems or spaceship of course.

The similarity with FTL is the procedurally generated world, the pool of 400 random events with decisions to make, and the perma-death aspect, which let's you start with some advantages or additional options.
Ofc I could have named The curious expedition as a better comparison. But FTL if just more well known.
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Doing Let's Plays Reviews in English now. Latest Video: Encased
Mostly playing Indie titles, including Strategy, Tactics and Roleplaying-Games.
And here is a list of all games I ever played.
Doing Let's Plays Reviews in English now. Latest Video: Encased
Mostly playing Indie titles, including Strategy, Tactics and Roleplaying-Games.
And here is a list of all games I ever played.
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