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Divinity: Fallen Heroes - Preview
April 8th, 2019, 08:14
Fansided has previewed Divinity: Fallen Heroes.
More information.
The game is certainly challenging, and if past experiences are anything to go on, Divinity: Fallen Heroes will likely include a number of different difficulty options. There is definite potential for replayability as well. I was told the final version of the game would include over 60 missions. Considering I couldn't complete one mission in half an hour, Fallen Heroes is shaping up to still be quite a time sink. Not to mention the added optional objectives and challenges that will be included in the final version of the game.Thanks Farflame!
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April 8th, 2019, 19:03
From what I read in that preview, this isn’t a game that I would enjoy really. The things I like about DOS2, don’t include the combat. A game centering around that combat, even if it includes guns, isn’t likely to work for me.
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In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. Douglas Adams
There are no facts, only interpretations. Nietzsche
Some cause happiness wherever they go; others whenever they go. Oscar Wilde
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. Douglas Adams
There are no facts, only interpretations. Nietzsche
Some cause happiness wherever they go; others whenever they go. Oscar Wilde
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April 8th, 2019, 20:09
Same, though I might be giving it a go, simply because Larian has yet to disappoint me. Then again, this isn't really being developed by them.. ?
SasqWatch
Original Sin Donor
April 9th, 2019, 02:38
Opposite here as I love X-com and similar games.
--
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
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April 9th, 2019, 05:29
Originally Posted by MyrthosNot sure if this is the angle you're going for, but I'd say D:OS1 had awesome combat and, to a great extent, they ruined it in D:OS2. Problems included the new armor system, insane scaling of gear, ridiculous Source skills, and out-of-control elemental stuff on the ground everywhere.
The things I like about DOS2, don’t include the combat.
So yeah, if this game literally had D:OS2 combat, that might not be so great, but my assumption was that in a game solely focused on combat, the combat would be much improved from D:OS2…
SasqWatch
Original Sin 1 & 2 Donor
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April 9th, 2019, 12:00
My major issue with combat is the elemental stuff. In Fallen Heroes they even added an extra element and from what I got up to know, it just reads as more of the same. In my view the combat feels degraded and is only about being able to use a bunch of combos with elements. You can already see in advance there is combat to be had somewhere, because there are puddles of water, blood and several barrels with whatever in them. In my opinion the combat would be a lot better if they toned that down and did not make it into the only way you can win in a fight.
Maybe the combat works for others, but not for me. I find it boring and started a play though at a lower level, just to get over with the fighting as quickly as possible.
Maybe the combat works for others, but not for me. I find it boring and started a play though at a lower level, just to get over with the fighting as quickly as possible.
--
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. Douglas Adams
There are no facts, only interpretations. Nietzsche
Some cause happiness wherever they go; others whenever they go. Oscar Wilde
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. Douglas Adams
There are no facts, only interpretations. Nietzsche
Some cause happiness wherever they go; others whenever they go. Oscar Wilde
April 9th, 2019, 12:42
I'm afraid I'm not one of the biggest Larian enthusiasts. To me it always seems like "Close, but no cigar."
--
"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
April 9th, 2019, 13:15
… and I can't stop wishing they'd do something like Ego Draconis again.
April 9th, 2019, 17:01
Originally Posted by MaylanderIt's being made by the studio who made the Expeditions game: Logic Artists.
Same, though I might be giving it a go, simply because Larian has yet to disappoint me. Then again, this isn't really being developed by them.. ?
--
It's developer is owned by Sony which means it'll remain a hostage of inferior hardware. ~ joxer
It's developer is owned by Sony which means it'll remain a hostage of inferior hardware. ~ joxer
SasqWatch
Original Sin Donor
April 10th, 2019, 18:31
"Evil is the new good". Looks like glorifying gangstas to me. Rap has hit game development via "evil is the new good" meme.
--
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
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