|
Your donations keep RPGWatch running!
Dark Souls 2 AutoHotKey Setup
April 11th, 2019, 13:57
This might help a fellow mouse and keyboarder someday. AutoHotKey script for Dark Souls 2. As you can see in the script when the game is active the utility sends key commands to the game based on AutoHotKey intercepting all input from mouse and keyboard. It works perfectly in terms of feel. So you use this as a template for your own play style. AutoHotKey is a free download of course.
changes from default mappings in game I made:
The smiley face below are ':' and 'S' together being misinterpreted.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
#SingleInstance, force
#NoEnv
#IfWinActive, DARK SOULS II
;;;;;; normal attack right hand weapon
~LButton::H
;;;;;; heavy attack right hand weapon
~RButton:
end {G down} {G up}
;;;;;; blocking mapped to mouse thumb button
XButton2::u
;;;;;; two handed weapon toggle
tab::N
;;;;;; target lock cycling up and down
~WheelUp::
{
Send {J down}
Sleep 20
Send {J up}
return
}
~WheelDown::
{
Send {L down}
Sleep 20
Send {L up}
return
}
;;;;;; sprinting
SHIFT:
PACE
;;;;;; auto walk toggle
c::Z
return
;;;;;; block break (similar to kick in DS2) mapped to q
q::
send {w up}{a up}{s up}{d up}{sleep 10}
Send {W down}
Sleep 10
Send {H down}
Sleep 10
Send {W up}
Send {H up}
return
;;;;;; Jump attack mapped to x
x::
send {w up}{a up}{s up}{d up}{sleep 10}
Send {W down}
Sleep 10
Send {G down}
Sleep 10
Send {W up}
Send {G up}
return
changes from default mappings in game I made:
- clear all mouse mapping except target lock
- map "confirm" to 'e' along with interact. This is necessary because if you don't use a key to confirm pop up windows your character will take a swing after the you click 'ok' so be careful!
- map item use to 'r'
- map quick slot toggles to 1, 2, 3, 4 like the first game
- map any key conflicts you create to something you'll never use like numbers 7-0 etc
The smiley face below are ':' and 'S' together being misinterpreted.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
#SingleInstance, force
#NoEnv
#IfWinActive, DARK SOULS II
;;;;;; normal attack right hand weapon
~LButton::H
;;;;;; heavy attack right hand weapon
~RButton:
end {G down} {G up};;;;;; blocking mapped to mouse thumb button
XButton2::u
;;;;;; two handed weapon toggle
tab::N
;;;;;; target lock cycling up and down
~WheelUp::
{
Send {J down}
Sleep 20
Send {J up}
return
}
~WheelDown::
{
Send {L down}
Sleep 20
Send {L up}
return
}
;;;;;; sprinting
SHIFT:
PACE;;;;;; auto walk toggle
c::Z
return
;;;;;; block break (similar to kick in DS2) mapped to q
q::
send {w up}{a up}{s up}{d up}{sleep 10}
Send {W down}
Sleep 10
Send {H down}
Sleep 10
Send {W up}
Send {H up}
return
;;;;;; Jump attack mapped to x
x::
send {w up}{a up}{s up}{d up}{sleep 10}
Send {W down}
Sleep 10
Send {G down}
Sleep 10
Send {W up}
Send {G up}
return
--
"For Innos!"
"For Innos!"
| Thread Tools | Search this Thread |
|
|
All times are GMT +2. The time now is 03:44.

