|
Your donations keep RPGWatch running!
Baldur's Gate III
June 8th, 2019, 23:51
I agree, the elemental thing was indeed very overused. I quit regularly felt that it was the only thing that mattered in combat. At a certain point, I just switched to story mode to be no longer bothered by it. It was still there, but at least it was quickly done.
I really hope they don’t think of new combos to do. It would be better to have interactive environments in the sense that you could burn a scaffold and have it collapse on top of whoever is beneath it. Or have a wall tumble down because you hit it hard. That if you decide to create a cursed fire in a forest, the trees actually start to catch fire, which causes the forest to burn, which pisses of a lot of people and you are no longer welcome in the town anymore, because you burned their forest and now they have no trees to chop and wood to make anymore, resulting in poverty. And that is all your doing….
I really hope they don’t think of new combos to do. It would be better to have interactive environments in the sense that you could burn a scaffold and have it collapse on top of whoever is beneath it. Or have a wall tumble down because you hit it hard. That if you decide to create a cursed fire in a forest, the trees actually start to catch fire, which causes the forest to burn, which pisses of a lot of people and you are no longer welcome in the town anymore, because you burned their forest and now they have no trees to chop and wood to make anymore, resulting in poverty. And that is all your doing….
--
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. Douglas Adams
There are no facts, only interpretations. Nietzsche
Some cause happiness wherever they go; others whenever they go. Oscar Wilde
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. Douglas Adams
There are no facts, only interpretations. Nietzsche
Some cause happiness wherever they go; others whenever they go. Oscar Wilde
June 9th, 2019, 00:22
Originally Posted by MyrthosAgreed. I would like to be able to break prison bars by applying a frost spell followed by a flame spell to make them brittle. That sort of thing.
I agree, the elemental thing was indeed very overused. I quit regularly felt that it was the only thing that mattered in combat. At a certain point, I just switched to story mode to be no longer bothered by it. It was still there, but at least it was quickly done.
I really hope they don’t think of new combos to do. It would be better to have interactive environments in the sense that you could burn a scaffold and have it collapse on top of whoever is beneath it. Or have a wall tumble down because you hit it hard. That if you decide to create a cursed fire in a forest, the trees actually start to catch fire, which causes the forest to burn, which pisses of a lot of people and you are no longer welcome in the town anymore, because you burned their forest and now they have no trees to chop and wood to make anymore, resulting in poverty. And that is all your doing….
June 9th, 2019, 00:27
The trouble is, to implement that sort of thing beyond a few carefully scripted encounters, it can be surprising how quickly it gives rise to overwhelming complexity in the game design.
--
"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
June 9th, 2019, 00:34
Originally Posted by RipperYou just have to protect your critical encounters/story paths. For example: this door is magically locked and requires a particular key. I can see how it would get out of hand pretty quickly through if not careful.
The trouble is, to implement that sort of thing beyond a few carefully scripted encounters, it can be surprising how quickly it gives rise to overwhelming complexity in the game design.
June 9th, 2019, 00:38
Or just use it sparingly. Make environmental interaction during combat an occasional thing rather than the norm.
| +1: |
June 9th, 2019, 00:39
Originally Posted by SilverI do think, though, that once you get into the idea of every fire source having to take regard of the environment, which might involve significant C&C, and the permutations of that and all the other powers and situations, you'd get into trouble quite quickly.
You just have to protect your critical encounters/story paths. For example: this door is magically locked and requires a particular key. I can see how it would get out of hand pretty quickly through if not careful.
--
"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
June 9th, 2019, 10:40
Originally Posted by RipperI would of said the same for Origin stories yet Larian managed to pull it off. With enough time and craziness perhaps its possible.
I do think, though, that once you get into the idea of every fire source having to take regard of the environment, which might involve significant C&C, and the permutations of that and all the other powers and situations, you'd get into trouble quite quickly.
June 11th, 2019, 18:49
So decent in to avernus, the PNP module is supposed to be the prequel to BG3.
It (decent to avernus) takes place in hell, explore lawful evil and chaotic evil characters and take characters to level 13.
Really hope BG3 doesn’t have any of that and isn’t a high level adventure. I enjoy the low level struggle. Don’t like playing game in alternate planes and don’t like playing evil characters.
So needless to say this would be disappointing.
Hopefully BG3 just happens in the material plane after these events.
It (decent to avernus) takes place in hell, explore lawful evil and chaotic evil characters and take characters to level 13.
Really hope BG3 doesn’t have any of that and isn’t a high level adventure. I enjoy the low level struggle. Don’t like playing game in alternate planes and don’t like playing evil characters.
So needless to say this would be disappointing.
Hopefully BG3 just happens in the material plane after these events.
Guest
| +1: |
June 12th, 2019, 09:20
Certain parts of the game will most certainly take place in Baldur's Gate. That much has already been confirmed.
As for it being low level: Not likely. It will likely start at low levels, but Illithids appear to play a central role, and they're typically high level enemies. A low level party wouldn't stand a chance.
Edit: It can still end at medium-to-high levels though (15-20, like NWN2 for example). It doesn't have to be MotB/HotU levels just because Illithids are there.
As for it being low level: Not likely. It will likely start at low levels, but Illithids appear to play a central role, and they're typically high level enemies. A low level party wouldn't stand a chance.
Edit: It can still end at medium-to-high levels though (15-20, like NWN2 for example). It doesn't have to be MotB/HotU levels just because Illithids are there.
SasqWatch
Original Sin Donor
June 12th, 2019, 10:30
Well, it could be that you won't fight Illithids directly until endgame. It would be quite fitting if you mainly fight their minions instead. So I think and hope we'll play a good part of the game in low and medium level.
And my preference too would be to play on the primal plane for the most part.
And my preference too would be to play on the primal plane for the most part.
--
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
| Thread Tools | Search this Thread |
|
|
All times are GMT +2. The time now is 04:12.

