|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Baldur's Gate 3 - Community Update #1

Default Baldur's Gate 3 - Community Update #1

June 10th, 2019, 02:29
Originally Posted by Carnifex View Post
The gold box games did have stories, I guess it would be subjective as to how deep they actually were, but they had them. I found most of them quite compelling back when I first played each game.
Yeah I didn't mean to imply they didn't have stories, just that they were so simplistic that they wouldn't even come remotely close to being acceptable for a modern RPG. Pretty much all you have in those games is the barebones skeleton with which to craft a modern RPG's story.
Stingray is offline

Stingray

SasqWatch
Original Sin 1 & 2 Donor

#101

Join Date: Sep 2007
Posts: 2,412
Mentioned: 14 Post(s)

Default 

June 10th, 2019, 06:45
Arguably most players go to the Goldbox games for the combat rather than the story. That said, the novelty in providing stories, clues, maps and narrative points via journal entries as something you read outside of the game I think is still useful and effective. Wasteland also used a similar idea. Players perhaps wouldn't be as receptive today (it might be immersion breaking for some) but I certainly enjoyed the anticipation of ticking off each entry at the time.

The Goldbox games also feature some of the greatest and most memorable combat encounters to grace AD&D games. Not too many games post NWN come close for me. For example, the Beholder Corps fight in Curse of the Azure Bonds, the Black Dragons in Hap, the orcs in Sokol Keep at low level is another memorable one from Pool of Radiance. There are plenty such fights in these games which recreated in a modern ToEE like engine could be experienced by newer players.

Baldur's Gate continued this tradition of having memorable combat design and I'd argue that it is integral to the core D&D experience that this continues. I'm not liking what I've read from Swen so far regarding dice rolls and missing as being "not fun" - this was also part of the experience of playing Goldbox games and to a lesser extent, the Baldur's Gate series. Precisely how they work around that facet of combat is going to be interesting.

Admittedly I have zero experience with 5E thus can't fully judge the degree to which the ruleset will be implemented and adjusted in the name of "fun", but reading about these updates and the justifications for them is going to be fascinating and no doubt controversial given the passion that these games inspire in some players.
--
Diddledy high,
Diddledy low,
Come brave blood sheep,
You've a goodly way to go.
- Brilhasti Ap Tarj
Pessimeister is offline

Pessimeister

Pessimeister's Avatar
Living Backwards
Original Sin 2 Donor

#102

Join Date: Jul 2009
Location: Australia
Posts: 1,959
Mentioned: 4 Post(s)

Default 

June 10th, 2019, 07:13
Originally Posted by Pessimeister View Post

Baldur's Gate continued this tradition of having memorable combat design and I'd argue that it is integral to the core D&D experience that this continues. I'm not liking what I've read from Swen so far regarding dice rolls and missing as being "not fun" …
If you want a game with no dice then play chess.

RPGs need the excitement of saving throws and other random dice elements.
HiddenX is offline

HiddenX

HiddenX's Avatar
The Elder Spy
RPGWatch Team
Original Sin 1 & 2 Donor

#103

Join Date: Oct 2006
Location: NRW/Germany
Posts: 15,155
Mentioned: 124 Post(s)

Default 

June 10th, 2019, 08:15
Originally Posted by HiddenX View Post
If you want a game with no dice then play chess.



RPGs need the excitement of saving throws and other random dice elements.
I think you misunderstood. Swen was hinting that they streamlined combat and left out (or decreased?) unsuccessful attacks (misses) resulting from dice roles.
And @Pessimeister does not like that. So I think you both have the same thoughts about it.
--
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw


Currently playing: Black Geyser
Morrandir is offline

Morrandir

Morrandir's Avatar
SasqWatch
RPGWatch Donor
Original Sin 2 Donor

#104

Join Date: May 2013
Location: Germany
Posts: 4,368
Mentioned: 40 Post(s)

Default 

June 10th, 2019, 08:25
My statement was against Swen - I agree fully with Pessimeister

("you" habe ich im Sinne von "man" gebraucht, nicht "du")
HiddenX is offline

HiddenX

HiddenX's Avatar
The Elder Spy
RPGWatch Team
Original Sin 1 & 2 Donor

#105

Join Date: Oct 2006
Location: NRW/Germany
Posts: 15,155
Mentioned: 124 Post(s)
+1:

Default 

June 10th, 2019, 10:16
I think that is a pretty key design element that we need to find out more on before we condemn them. If it is a glancing blow system (where some misses get converted to grazing damage) then it is probably fine. Glancing Blows are often used in homebrew D&D sessions i.e. if you miss the roll by 1-2 points then you can do one weapon dice of damage. 5E has the Glancing Blow feat which is somewhat similar.
--
Favourite RPGs of all time: Wizardry 6, Ultima 7/7.2, Fallout2, Planescape Torment, Baldurs Gate 2+TOB, Jagged Alliance 2, Ravenloft: The stone prophet, Gothic 2, Realms of Arkania:Blade of destiny (not the HD version!!) and Secret of the Silver Blades.
bjon045 is offline

bjon045

bjon045's Avatar
SasqWatch

#106

Join Date: Oct 2006
Location: Sigil
Posts: 1,955
Mentioned: 16 Post(s)
+1:

Default 

June 10th, 2019, 23:38
Baldur's Gate 3 Full Stage Presentation - E3 2019

loading…
--
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
Jaded Old-Timer

#107

Join Date: Oct 2010
Location: Spudlandia
Posts: 28,564
Mentioned: 162 Post(s)

Default 

June 11th, 2019, 03:00
It felt like the "presentation" ended just as I say down to start watching it.
--
_______________
Love old text based RPGs? MUDs? Try Shadows of Kalendale:
https://www.rpgwatch.com/forums/showthread.php?t=14727
Caddy is offline

Caddy

Caddy's Avatar
Broken Screwdriver
Original Sin Donor

#108

Join Date: Feb 2009
Location: Calgary, Alberta
Posts: 2,243
Mentioned: 21 Post(s)

Default 

June 11th, 2019, 03:17
Probably did since every video link is down on this site.
--
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
Jaded Old-Timer

#109

Join Date: Oct 2010
Location: Spudlandia
Posts: 28,564
Mentioned: 162 Post(s)
RPGWatch Forums » Comments » News Comments » Baldur's Gate 3 - Community Update #1

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 05:09.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
Copyright by RPGWatch