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Cyberpunk 2077 - Unkillable Children, Story NPCs
July 18th, 2019, 23:35
I just wondered how many games actually do show kids running around, killable or not. Not many. Guess that's the easy way to avoid issues, and also reduces the cost for development of the required animations for children.
And actually… the Witcher 3 had quests that involved the death of children as a potential consequence of the players actions. That's not the same thing, I'm sure. Then again, they never advertised CP2077 as a sandbox/simulation game either, so I'm at a loss why there'd ever be such expectations.
And actually… the Witcher 3 had quests that involved the death of children as a potential consequence of the players actions. That's not the same thing, I'm sure. Then again, they never advertised CP2077 as a sandbox/simulation game either, so I'm at a loss why there'd ever be such expectations.
July 20th, 2019, 14:31
Originally Posted by sakichopIsn't that how forums work?
All this complaining about people complaining about not existing killable children in a game kills immersion is so ridiculous that I wonder if you do not have anything else to do, or if maybe you should face some hardships in life to make you stop complaining about stupid crap.![]()
I mean this is certainly OT but whats the point of a forum if all people do is "like" or thumbs up? If everyone just agrees or, if in disagreement, keeps it to themselves, wouldn't this place be like … really dead and boring?
While the discussion got more heated than it should have (and really … that seems to be the way online) it was still interesting with a lot of view points expressed that do show how people view different things.
I found it all pretty interesting myself and in the end even changed my mind to some degree on the issue, seeing more of the pros/cons of such a setting and why some folks do like it. I may not agree on how important it is (clearly it isn't an issue to me if you can or can't) but I better understand why some might like it.
So seems to me the topic and folks commenting served the purpose of the forum - to discuss something of interest and get people involved in posting. I only posted as often as I did as it was a chance to get involved with a discussion and make some actual posts instead of just being a lurker that takes without giving.
Of course you can have threads where people discuss strategy, tactics, best builds, stories, etc. and I enjoy that as well. But sometimes a good, even if somewhat heated, discussion can be good and enlightening.
--
Character is centrality, the impossibility of being displaced or overset. - Ralph Waldo Emerson
Character is centrality, the impossibility of being displaced or overset. - Ralph Waldo Emerson
July 20th, 2019, 18:39
I agree with what you wrote @wolfgrimdark , but I'm confused why you quoted Sakichop instead of Ruysan, Sakichop's post was just a sarcastic mockery of Ruysan's post & it was Ruysan who was projecting anti-conversation in this instance.
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July 20th, 2019, 18:59
Originally Posted by wolfgrimdarkAgree 100%, but I think you misinterpreted my post.
Isn't that how forums work?
I mean this is certainly OT but whats the point of a forum if all people do is "like" or thumbs up? If everyone just agrees or, if in disagreement, keeps it to themselves, wouldn't this place be like … really dead and boring?
While the discussion got more heated than it should have (and really … that seems to be the way online) it was still interesting with a lot of view points expressed that do show how people view different things.
I found it all pretty interesting myself and in the end even changed my mind to some degree on the issue, seeing more of the pros/cons of such a setting and why some folks do like it. I may not agree on how important it is (clearly it isn't an issue to me if you can or can't) but I better understand why some might like it.
So seems to me the topic and folks commenting served the purpose of the forum - to discuss something of interest and get people involved in posting. I only posted as often as I did as it was a chance to get involved with a discussion and make some actual posts instead of just being a lurker that takes without giving.
Of course you can have threads where people discuss strategy, tactics, best builds, stories, etc. and I enjoy that as well. But sometimes a good, even if somewhat heated, discussion can be good and enlightening.
See lackbloggers post above.
Guest
July 20th, 2019, 20:00
Ah apologies if I misinterpreted. It was more a general observation that was in my mind and triggered by the last comment. I would have been better off just posting without a quote but the sentiment I made still stands
--
Character is centrality, the impossibility of being displaced or overset. - Ralph Waldo Emerson
Character is centrality, the impossibility of being displaced or overset. - Ralph Waldo Emerson
July 20th, 2019, 21:33
I saw a kid in some rpg i played not too long ago - he was running around town - but for the life of me which rpg was it - poe? d
s? some game - i don't know if he was killable or not because i didn't try but he ran up and had a message. A very important message. I'm not sure which game it was - maybe d
s-2 ?
s? some game - i don't know if he was killable or not because i didn't try but he ran up and had a message. A very important message. I'm not sure which game it was - maybe d
s-2 ?Originally Posted by Cacheperl
I just wondered how many games actually do show kids running around, killable or not. Not many. Guess that's the easy way to avoid issues, and also reduces the cost for development of the required animations for children.
And actually… the Witcher 3 had quests that involved the death of children as a potential consequence of the players actions. That's not the same thing, I'm sure. Then again, they never advertised CP2077 as a sandbox/simulation game either, so I'm at a loss why there'd ever be such expectations.
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