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Dustwind - Single Player Campaign Coming Soon
July 25th, 2019, 08:56
OnlySP reports that Dustwind will soon have a single player campaign.
More information.
The multiplayer real-time tactical RPG Dustwind will receive a single-player campaign soon.Thanks Farflame!
In the latest press release, Dustwind Studios and Z-Software GmbH announced that they will launch the single player campaign for Dustwind on July 25. Additionally, the single-player update will include 16 story missions and an updated map editor so that players can create their own stories and campaigns. The game was released back in August 2018 on Steam and Z-Software has been listening to fan feedback, according to CEO Andreas Heldt:
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July 25th, 2019, 09:27
Interested, Ill wait a bit to see how well they incorporate the single player.
July 25th, 2019, 11:20
Very nice. I really liked the gameplay mechanics of this, but since it's only multiplayer I've had to refund it. But will definately be purchasing it again for the campaign. The mechanics are a very good recreation of the original fallout mechanics, but even better.
July 25th, 2019, 15:17
I was never interested in this before due to the multiplayer aspect, but I'll see what people have to say about the single player version when it's released. Who knows, if enough folks enjoy it, I might give it a shot.
SasqWatch
July 25th, 2019, 15:26
Originally Posted by danutz_plusplusUnless the singleplayer is standalone product, I'm not gonna touch it.
I really liked the gameplay mechanics of this, but since it's only multiplayer I've had to refund it. But will definately be purchasing it again for the campaign.
Sorry, but I refuse to support failed mmos with my $ just because wow there is some campaign inside while one is still forced to pay for mmo.
I mean, would be ridiculous I do it differently after I refused to care about WL3 mmo.
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Toka Koka
Toka Koka
July 25th, 2019, 16:04
Originally Posted by joxerIt's primarily a MP game but it's not an MMO by any reasonable definition of the term.
Unless the singleplayer is standalone product, I'm not gonna touch it.
Sorry, but I refuse to support failed mmos with my $ just because wow there is some campaign inside while one is still forced to pay for mmo.
I mean, would be ridiculous I do it differently after I refused to care about WL3 mmo.
Watchdog
July 25th, 2019, 16:52
Originally Posted by joxerDoes co-op gameplay make Wasteland 3 a MMO? How many players do you think means MMO?
I refuse to support failed mmos with my $ just because wow there is some campaign inside while one is still forced to pay for mmo.
I mean, would be ridiculous I do it differently after I refused to care about WL3 mmo.

I wonder if "two people" means a crowd or overpopulation for you?
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July 25th, 2019, 20:33
Not really, no.
There are games planned to be mmo that fail in being mmo but it doesn't make them less mmo. Noone or just one person playing those, it's still mmo.
A mmo does not need 56329892356356784 people to be mmo, it's the core design that makes it mmo, not the number of sold copies.
On another side there are games that add multiplayer posibility just as a gimmick, for example Saints Row 4. Did you ever see me calling Saints Row 4 mmo? Of course you didn't.
There are games planned to be mmo that fail in being mmo but it doesn't make them less mmo. Noone or just one person playing those, it's still mmo.
A mmo does not need 56329892356356784 people to be mmo, it's the core design that makes it mmo, not the number of sold copies.
On another side there are games that add multiplayer posibility just as a gimmick, for example Saints Row 4. Did you ever see me calling Saints Row 4 mmo? Of course you didn't.
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Toka Koka
Toka Koka
Keeper of the Watch
Original Sin 2 Donor
July 25th, 2019, 20:38
GTA Online, the name suggests it, is mmo.
https://www.rockstargames.com/GTAOnline/
https://www.rockstargames.com/GTAOnline/
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Toka Koka
Toka Koka
July 26th, 2019, 00:09
Originally Posted by joxerSo that makes DA Inquisition MMO, right? It was designed as that.
There are games planned to be mmo that fail in being mmo but it doesn't make them less mmo. A mmo does not need 56329892356356784 people to be mmo, it's the core design that makes it mmo, not the number of sold copies.
Also does that make Divinity Original Sin 2 MMO?
On the other hand WL3 is designed as co-op and SP and not MMO, right?
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