|
Your donations keep RPGWatch running!
Solasta: Crown of the Magister - Let there be Light
August 15th, 2019, 00:15
I have one more question after watching the trailer again (unless this is covered in dev diary and I missed it).
With the game's importance with the verticality/3D space, is there a chance your companion may block your line of sight or even make you take a shot with a risk to injure the party member instead?
With the game's importance with the verticality/3D space, is there a chance your companion may block your line of sight or even make you take a shot with a risk to injure the party member instead?
Guest
August 15th, 2019, 15:23
@Myzzrym,
Regarding races/classes/archetypes, will you implement only those found in D&D 5th Edition's PHB or will you also include them from other sourcebooks? Will you implement new races/classes/archetypes of your own (meaning, not found in any D&D sourcebooks)?
Thanks in advance!
Regarding races/classes/archetypes, will you implement only those found in D&D 5th Edition's PHB or will you also include them from other sourcebooks? Will you implement new races/classes/archetypes of your own (meaning, not found in any D&D sourcebooks)?
Thanks in advance!
--
Sou tricolor de coração!
Sie sind das Essen und Wir sind die Jäger!
Sou tricolor de coração!
Sie sind das Essen und Wir sind die Jäger!
August 15th, 2019, 15:31
Count me in as a fan, and it's great to see someone giving feedback on this product!
SasqWatch
August 16th, 2019, 13:06
Originally Posted by henriquejrWhile I cannot guarantee this situation will happen in-game (although nothing prevents it), unless something changes later down the line this is a possibility indeed. You could have multiple characters flying around trying to bash each other. And yes falling damage is a thing of course, so fly responsibly
Since the game isn't 2D-limited, that means our party's mage can cast Fly spell over our fighter in order to make her reach that enemy who's flying over our heads, right? So can we have a battle involving two flying warriors (ours and enemy's)? And when/if the spell is dispelled will the flying warrior take the corresponding falling damage?

Originally Posted by henriquejrCan't say anything about that.
Also: will the game implement some form of fight/encounters in the Ethereal Plane (e.g. by means of Etherealness spell)?
Originally Posted by henriquejrWoohoo!
I'm playing tabletop D&D 5th edition with friends here, and I must say I pretty much like what I've seen from your game. It is tailored for me![]()

Originally Posted by purpleblobSince we're going according to the ruleset and there isn't friendly fire on ranged attacks (at least, not that I can remember), there shouldn't be a risk to injure an ally with an arrow (now don't let that be an excuse to start indiscriminately throwing fireballs, it doesn't work quite the same). I do believe however that there is something about half cover if your ally stands in the way, but I can't remember exactly so don't quote me on that.
With the game's importance with the verticality/3D space, is there a chance your companion may block your line of sight or even make you take a shot with a risk to injure the party member instead?
Originally Posted by henriquejrAlright so keep in mind we're a small team and this is our first project, so we need to start small if we want to release an proper, polished and complete game. Second thing is, we're not licensed by WotC - meaning that we need to be careful about what we implement.
Regarding races/classes/archetypes, will you implement only those found in D&D 5th Edition's PHB or will you also include them from other sourcebooks? Will you implement new races/classes/archetypes of your own (meaning, not found in any D&D sourcebooks)?
In the long run, Solasta being a completely separate setting there is no telling what will appear there. That being said, in the immediate future we're still talking about a High Fantasy world, with the good ol' regulars (Human, Elves, Dwarves, Halflings…). Archetypes are trademarked so we'll be making our own.
| +1: |
August 16th, 2019, 14:31
Yeah, do be super careful if you're independent from WotC - from what I've read, they'll be on you like a shot if you touch anything from their IP. As I understand it, you can copy the rules pretty much wholesale, but all the details of the world, monsters, spells, etc, have to be different.
--
"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
August 17th, 2019, 01:20
Interview on Solasta:
https://www.enworld.org/threads/a-ch…lopers.666696/
@Silver @HiddenX @Myrthos - should this be posted as a new thread?
https://www.enworld.org/threads/a-ch…lopers.666696/
@Silver @HiddenX @Myrthos - should this be posted as a new thread?
Guest
| +1: |
|
|
All times are GMT +2. The time now is 07:07.
