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Wheel of Fate - New "AI" RPG
September 5th, 2019, 14:19
Twinfinite reports on Wheel of Fate which is described as being an "AI" RPG capable of thousands of story possibilities.
More information.
Developer UDX Interactive has today announced a new project called Wheel of Fate. The game's genre is described as an artificial intelligence RPG, in which player decisions shape the world around them using unique technology.Thanks Farflame!
"With Wheel of Fate, we took a massive leap that RPG's never do and that's to incorporate machine learning to continuously explore thousands of possibilities and create new story arcs," says former Mass Effect 2 developer and Wheels of Fate designer Miles Holmes.
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SasqWatch
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September 5th, 2019, 19:11
Edit: FFS, this is annoying. Does the forum have some sort of de-capitalising filter if you use all caps?
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"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
September 5th, 2019, 23:53
This genre is the future. In fact our own world could be one AI RPG.
September 6th, 2019, 02:22
Right off the bat it doesn't seem like a game I'd be keen on, so I'll be watching to see what people think of it after the release.
SasqWatch
September 6th, 2019, 10:58
Originally Posted by youLOL. Yes, that seems to work. But I wasn't yelling - I was just doing a silly gag by using nothing but acronyms, which looked weird when converted to lowercase. Nothing to worry about - I was just curious if there was some feature designed to defeat caplockers.
a NEARLY ALL CAP POST FOR @Ripper. DID I YELL ENOUGH FOR YOU ?
--
"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
September 6th, 2019, 15:19
I'm interested in the Kickstarter as I want to know how they actually use machine learning to improve their game.
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We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
September 6th, 2019, 15:29
Originally Posted by MorrandirI'll be pleasantly surprised if that's what they're actually doing. I suspect it's just marketing waffle.
I'm interested in the Kickstarter as I want to know how they actually use machine learning to improve their game.
--
"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
September 6th, 2019, 16:05
Machine learning has definitely been around long enough for SOMEONE to do it in an RPG, and when it does happen I very much doubt it will be Bethesda or Obsidian making that leap.
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--| sometimes game writer |--
--| sometimes game writer |--
September 6th, 2019, 17:20
Yeah, they already use machine learning in limited ways in some games, to respond to battle tactics and so on. I'll be surprised if this amounts to much more than dynamically tweaking some basic procedurally generated content. But you never know.
--
"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
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