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Code Vein - Interview @GameSpew
September 9th, 2019, 13:26
Gamespew interviewed the developers of Code Vein about how they are furthering the Dark Souls experience.
More information.
While a lot of people are making Dark Souls comparisons, there's also a distinct anime style and post-apocalyptic setting. Did that come from the influence of the God Eater series?Thanks Farflame!
Iizuka: Yes, that is definitely correct. Actually the team from God Eater 1 and 2 is the team developing Code Vein. Therefore we tried to use the strength of the team that was already there, which is definitely a post-apocalyptic world, and very detailed character-building.
Above that, the team wants to take a new challenge and to go into a different area, which is this time an action RPG, and to use the strengths of the team that were already there, and then to put it into developing a game, which provides an exploration experience in action. That is definitely Code Vein.
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September 9th, 2019, 15:06
I tried the demo. After making a character (the visual options are extraordinarily large) and a very lengthy (yet still befuddling) tutorial, I played about a half hour of the actual game. Very slow "atmospheric" cut scenes with a bunch of closeups of giant anime-style eyes (and boobs). And finally…
It plays like Dark Souls. But much floatier, and not as difficult. Overall, it seems OK, but they need to tighten up the controls a lot. Dark Souls isn't good because it's hard. It's good because the controls are very, very tight.
It plays like Dark Souls. But much floatier, and not as difficult. Overall, it seems OK, but they need to tighten up the controls a lot. Dark Souls isn't good because it's hard. It's good because the controls are very, very tight.
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