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Age of Decadence
October 5th, 2019, 12:55
I just tried out the demo and enjoyed it quite a bit but still want to learn a bit more about the game before making a purchase.
Did anyone play the full game? What's your impression on it?
Did anyone play the full game? What's your impression on it?
Guest
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October 5th, 2019, 14:41
Originally Posted by purpleblobIt's a game where your first playthrough you should treat like a tutorial to yourself. I personally loved the game and played through it with different backgrounds over and over again as the entire game changes completely depending on your choices.
I just tried out the demo and enjoyed it quite a bit but still want to learn a bit more about the game before making a purchase.
Did anyone play the full game? What's your impression on it?
It is very star dependent so playing a hybrid character is not recommended for first few playthroughs.
I would say to focus on role-playing as a talker or fighter and stick to it. Don't try and do everything in one game as that isn't possible nor the point of the game.
If you liked the demo then you're likely to enjoy the rest of the game as it plays similarly. The only changes really are that it opens up quite a lot.
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October 5th, 2019, 15:49
I played as persuasive character in demo and worked out ok.
Just realised it is developed by Codexers (Vault Dweller etc). No wonder it was ranked so high in Codex top 101 games lol.
I think I will pick it up when it goes on sale but I still want to hear more impressions.
Just realised it is developed by Codexers (Vault Dweller etc). No wonder it was ranked so high in Codex top 101 games lol.
I think I will pick it up when it goes on sale but I still want to hear more impressions.
Guest
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October 5th, 2019, 16:33
It is an excellent game, be prepared to invest quite some time into it to learn exactly what works and what does not. I would completely agree with Pladio, that if you enjoyed the demo, you'll likely be thrilled with the full game. What you've learned by playing the demo will serve you well!!
SasqWatch
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October 6th, 2019, 15:06
The design is very very special.
Character creation is defining a role and its main strength, then the game is a challenge to match well the role. One aspect of this approach that I disliked a lot, is many stuff you could try do won't work because it's not fitting the role you created.
The diversity in one play is weak, and becomes quite good only through metaplay from replaying the game multiple time with very different roles at creation.
It's a very bizarre experience, in my opinion quite overrated for its real gameplay value too railroaded for one role, and very weird because of the amount of possibilities you see but closed to a specific character.
But I don't know anything else similar, thankfully, so this makes it worth a play or even better some plays. Myself, for now, I gave up finish one of the multiple plays started. :-)
Character creation is defining a role and its main strength, then the game is a challenge to match well the role. One aspect of this approach that I disliked a lot, is many stuff you could try do won't work because it's not fitting the role you created.
The diversity in one play is weak, and becomes quite good only through metaplay from replaying the game multiple time with very different roles at creation.
It's a very bizarre experience, in my opinion quite overrated for its real gameplay value too railroaded for one role, and very weird because of the amount of possibilities you see but closed to a specific character.
But I don't know anything else similar, thankfully, so this makes it worth a play or even better some plays. Myself, for now, I gave up finish one of the multiple plays started. :-)
SasqWatch
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October 9th, 2019, 15:06
I really enjoyed it too, though I wouldn't recommend it for everyone.
I'd say the setting and lore of the world (post-apoc Roman civilization), the combat (turn-based goodness) and the excellent quest design are the highlights. It is also very replayable, as each background basically has their own specific storyline.
It's rather linear though and does not have much in terms of exploration. And as Pladio mentioned, it is indeed very stat heavy, and I usually found myself always keeping some skill points in reserve in case I needed them to pass a check.
I went with an Assassin with high dodge and dagger and had a blast.
I am still planning on running through it as a Lorekeeper to (hopefully) get more of the lore.
EDIT: Here's the old impression thread in case you're interested. Lots of spoilers in there though.
I'd say the setting and lore of the world (post-apoc Roman civilization), the combat (turn-based goodness) and the excellent quest design are the highlights. It is also very replayable, as each background basically has their own specific storyline.
It's rather linear though and does not have much in terms of exploration. And as Pladio mentioned, it is indeed very stat heavy, and I usually found myself always keeping some skill points in reserve in case I needed them to pass a check.
I went with an Assassin with high dodge and dagger and had a blast.
I am still planning on running through it as a Lorekeeper to (hopefully) get more of the lore.EDIT: Here's the old impression thread in case you're interested. Lots of spoilers in there though.
--
Exitus acta probat.
Exitus acta probat.
Last edited by wiretripped; October 9th, 2019 at 15:22.
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October 9th, 2019, 16:37
Oh. I forgot to mention one thing that I think this game truly excels at.
The feeling of progression and getting stronger with a combat oriented character is immense. Every but of armour matters. Every skill point matters. A weapon upgrade makes a huge difference.
Im thinking of starting a new game now as an assassin maybe…
Sent from my SM-G975F using Tapatalk
The feeling of progression and getting stronger with a combat oriented character is immense. Every but of armour matters. Every skill point matters. A weapon upgrade makes a huge difference.
Im thinking of starting a new game now as an assassin maybe…
Sent from my SM-G975F using Tapatalk
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October 12th, 2019, 02:02
Yeah, if you liked the demo, I'm sure you'd enjoy the game. Pladio's advice is very important.
Where ppl go wrong with AOD is thinking you can succeed at everything (in one playthrough). If you try to spread out your skill points making a jack of all trades character you won't be good at anything and probably die a lot. Just think what type of character you want to play and stick to it. And use common sense. If you choose to play a thief, specialize in some skills you'd expect thieves to use.
Common criticism of AOD is that it "encourages save scumming" because you can just reload and spend points when you fail a skill check. While that criticism has some truth to it, it's possible to resist save scumming if you just accept that your character will not be able to do everything…. just play it the first time with the goal of trying to survive until the end.
There's some secrets / endings that are a bit tricky to uncover and may require consulting a walkthrough but save those for later playthroughs.
One tip about building characters that I don't think counts as a spoiler but I'll put in tags anyway:
Where ppl go wrong with AOD is thinking you can succeed at everything (in one playthrough). If you try to spread out your skill points making a jack of all trades character you won't be good at anything and probably die a lot. Just think what type of character you want to play and stick to it. And use common sense. If you choose to play a thief, specialize in some skills you'd expect thieves to use.
Common criticism of AOD is that it "encourages save scumming" because you can just reload and spend points when you fail a skill check. While that criticism has some truth to it, it's possible to resist save scumming if you just accept that your character will not be able to do everything…. just play it the first time with the goal of trying to survive until the end.
There's some secrets / endings that are a bit tricky to uncover and may require consulting a walkthrough but save those for later playthroughs.
One tip about building characters that I don't think counts as a spoiler but I'll put in tags anyway:
Spoiler – useless skill
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October 12th, 2019, 02:55
Originally Posted by daveydRegarding your spoiler.
Yeah, if you liked the demo, I'm sure you'd enjoy the game. Pladio's advice is very important.
Where ppl go wrong with AOD is thinking you can succeed at everything (in one playthrough). If you try to spread out your skill points making a jack of all trades character you won't be good at anything and probably die a lot. Just think what type of character you want to play and stick to it. And use common sense. If you choose to play a thief, specialize in some skills you'd expect thieves to use.
Common criticism of AOD is that it "encourages save scumming" because you can just reload and spend points when you fail a skill check. While that criticism has some truth to it, it's possible to resist save scumming if you just accept that your character will not be able to do everything…. just play it the first time with the goal of trying to survive until the end.
There's some secrets / endings that are a bit tricky to uncover and may require consulting a walkthrough but save those for later playthroughs.
One tip about building characters that I don't think counts as a spoiler but I'll put in tags anyway:
Spoiler – useless skill
Spoiler – ThisSkill
October 12th, 2019, 11:21
Originally Posted by daveydIf keep in reserve level up resources (skills, attributes, more) is a classic way to compensate lack of ability to predict future in RpG and no respec, use those resources for one skill check is also a classic way to screw up a build.
Common criticism of AOD is that it "encourages save scumming" because you can just reload and spend points when you fail a skill check.
SasqWatch
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