If so, I've been "lucky" literally hundreds of times.
There's no question that I'm less aggravated by bugs than some. I've experienced that repeatedly. There are also people who call things "bugs" that are not bugs. Sometimes they are intentional design choices that person doesn't agree with. Sometimes they are glitches (like clipping). Sometimes they are a result of the player expecting something to happen (because they read a walkthrough, are impatient, etc) and simply haven't done the necessary things in the game to trigger the event they expect.
So no, it's not luck. It's me not sweating the small stuff.
I just had an experience tonight that might help you understand the quirkiness of bugs and 'bugged' games:
So I was playing
Darkness Over Daggerford tonight, a Neverwinter Nights premium module that is currently available to buy after you've purchased the
NWN Enhanced Edition.
This has been a buggy game. Most notably are the two sins of:
Regular crashes to desktop, usually occurring during transition between areas. This occurs randomly and reloading the game results in you being able to transition to the next area with no problem. The effect of this bug is that I am now forced to save the game every single time I'm about to transition between areas, which, in this game, happens about every 5 or 10 minutes.
Pathfinding generally is appalling. Characters regularly get stuck on scenery. Clicking on a place on the map will regularly have no effect and your character will not move. Companions will crowd your character in enclosed spaces rendering you unable to move without flaying about with the camera and clicking every point on the screen until something budges. It's headache inducing, like watching a television programme that keeps cutting out every other word with stuttering breaks in sound.
However, none of this is gamebreaking as of yet. You might call it sweating the small stuff whereas someone else might be driven insane by these two types of bug.
However…
These aren't even the bug I'm going to tell you about.
The bug that explains the conversation you're having with JDR was:
I'm quite near the end of the game. Another bug the game has persistently had has been to not 'drop' items upon first look. For example, earlier in the game I defeated a character, looted the body and got on with the quest. Upon completing the quest the quest giver did not recognise that I had completed the quest. I looked all over the dungeon but I had missed nothing. I left it for a few days. I later went back and found the quest completion 'note' on the dead body of that body I had already looted.
And this kind of thing had been happening randomly throughout the game.
So here I am, near the end of the game at the end of a very long dungeon & I have a locked door to get through. But it's one of those doors you can't pick or bash, it has to have a key. But there is no key anywhere.
I search the entire dungeon again, and don't forget, every step of the way is with the appalling pathfinding. My headache is turning into a migraine by this point. Eventually I have to go on-line to get a walkthrough. But my search terms don't bring any results. It seems no-one else has had this bug. I go to youtube and have to spend half an hour finding the right place in someone's let's play to find out what they did.
It turns out my problem was:
I rested outside the door to the penultimate room in the dungeon. I was awoken while I rested by "your rest has been disturbed by enemies" trash mobs. During this fight the door was opened, I have no idea how. I killed the harassing mobs and rested again. I then went into the penultimate room via the freshly opened door and nothing seemed to be working, neither the door nor some sparkling shrine in the room. The game was literally un-proceedable.
By watching the let's play I was able to discover that a cut-scene was supposed to happen when you open the door, but because the door was opened during a disturbed rest I didn't get the cut-scene and so the end-boss didn't spawn in the room.
I simply went back to the door and prayed that if I close it and re-open it I would get the cut-scene and be able to progress. Luckily, this worked.
Now…
Pre-internet days, this could well have been end-of-game here.
Because it is not an 'everybody' bug, in fact it's so obscure a bug that I could well be the only person to have ever encountered it, even with the internet there was no solutions to it anywhere. This could have been end-of-game for someone pre-youtube.
Even with youtube I still had to have the ingenuity to even think that opening and closing the door again might have some baring on the problem. For people of less-bug-experienced knowledge this could have been end-of-game even with youtube.
This bug is most definitely not sweating the small stuff, but it's also not a bug that will be common to everyone, and it's most certainly another bug in a game with lots of variable standards of bugs but that, for some people, could well play "ok enough to not notice the bugs too much depending on how lucky they are".