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Kingmaker - Owlcat goes Indie
October 18th, 2019, 00:21
Owlcat is an independent studio now:
More information.
Big news for the Owlcat Games studioThanks purpleblob:
Dear Pathfinders!
The recent anniversary of Pathfinder: Kingmaker made us think more about the future of Owlcat Games as well. Together with our parent company, we decided to change the format of cooperation with MY.GAMES and go for an independent studio. Both parties have agreed to this mutually beneficial step, which will allow continuing to explore new business opportunities while maintaining focus on core competencies. The parent company remains our strategic partner and investor. We want to thank our colleagues at MY.GAMES for all these years we have spent on the path together.
As a newly independent studio, we have already moved to the new headquarters, where we are actively making ourselves a new home right now. The move was not easy for us -- we needed to carefully pack and transfer the countless boxes with small assets, shaman tambourines, all the dialogues, the bestiary and all the miniatures from the personal desks. Amiri's sword alone required an individual van!
But we made it! Here is a small photo report, so you can see the process with your own eyes.
More information.
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October 18th, 2019, 00:30
"Focus on core competencies". They don't talk like an Indie studios. How about just say "focus on what we do best" instead of using business-speak?
SasqWatch
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October 18th, 2019, 01:20
In other news: Owlcat was not indie until recently!
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The very powerful and the very stupid have one thing in common: instead of altering their views to fit the facts, they alter the facts to fit their views….-- Doctor Who in "Face of Evil"
October 18th, 2019, 02:34
Best of luck to Owlcats and I'm dying to hear the announcement for Pathfinder 2
Guest
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October 18th, 2019, 03:28
Originally Posted by JFarrell71They did it to annoy you, just enough to make a post.
"Focus on core competencies". They don't talk like an Indie studios. How about just say "focus on what we do best" instead of using business-speak?
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_______________
Love old text based RPGs? MUDs? Try Shadows of Kalendale:
https://www.rpgwatch.com/forums/showthread.php?t=14727
_______________
Love old text based RPGs? MUDs? Try Shadows of Kalendale:
https://www.rpgwatch.com/forums/showthread.php?t=14727
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October 18th, 2019, 09:55
Owlcat delivered big time, as far as Im concerned. In their case I would make exception to my personal policy of not paying before release. Looking forward to their next project very much.
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October 18th, 2019, 10:32
Owlcat delivered. The vanilla.
Then they made a few low quality DLC because of course they did. Instead of concentrating on a sequel or TW3like expansion. An utter disappointment on my side.
Is their future spamming the market with DLC:The Game products and be remembered as one hit wonder remains to be seen. Going independant won't change whichever operating model they've already decided to pursue.
Then they made a few low quality DLC because of course they did. Instead of concentrating on a sequel or TW3like expansion. An utter disappointment on my side.
Is their future spamming the market with DLC:The Game products and be remembered as one hit wonder remains to be seen. Going independant won't change whichever operating model they've already decided to pursue.
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Toka Koka
Toka Koka
October 18th, 2019, 10:38
I liked their first DLC and bought it. The second one was also of decent quality but not part of the main campaign so I skipped it. I can kind of agree about third DLC that seems like it was left unfinished and unbalanced from the comments around the internet.
The game didn't really need big expansions like TW3 because it was already huge. But they could have added more DLCs like the first one.
The game didn't really need big expansions like TW3 because it was already huge. But they could have added more DLCs like the first one.
SasqWatch
October 18th, 2019, 10:48
Its just plain speculation, but i assume it required tremendous workload to patch and get game into the shape after release. So not much time was left to work on DLCs, not to mention real expansion.
I hope they learned their lesson and that future projects have smoother release then Kingmaker. In my eyes this developer has highest potential to deliver next cRPG which I will like. Or not … wouldnt be first, neither last time of wasted potential, but thats life, right?
I hope they learned their lesson and that future projects have smoother release then Kingmaker. In my eyes this developer has highest potential to deliver next cRPG which I will like. Or not … wouldnt be first, neither last time of wasted potential, but thats life, right?
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October 18th, 2019, 11:41
Is that one dude at the table holding a Switch? Console release confirmed?
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Exitus acta probat.
Exitus acta probat.
October 18th, 2019, 16:15
It's way too early to know if this will actually work out for them, but I wish them the best of luck and hope to see more games from their studio in the future.
SasqWatch
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October 18th, 2019, 18:18
Well good luck with that. Independence is nice, but risky too. At least now they'll have name recognition and some street cred.
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October 19th, 2019, 05:10
Best of luck to the makers of the best spiritual successor to Baldur's's Gate yet.
Sentinel
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October 19th, 2019, 14:01
Kingmaker needed about 6 months of patches to be really great. Pity I finished way before that. They are still patching and the DLCs seem nice, so overall it was a positive albeit frustrating experience.
KM2 will not need such work since the bases are ironed out and could be playable from day one.
KM2 will not need such work since the bases are ironed out and could be playable from day one.
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