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Opinion - The Outer Worlds is RPG's Past, Disco Elysium is Its Future
Opinion - The Outer Worlds is RPG's Past, Disco Elysium is Its Future
November 11th, 2019, 10:15
Apples and oranges..
SasqWatch
Original Sin Donor
| +1: |
November 11th, 2019, 10:43
While the article is a shameless advertisement of Disco Elysium, I think the title - which is obviously a clickbait - refers to The Outer Worlds being the same old sh*t and DE trying to be a little bolder than the average.
Watchdog
| +1: |
November 11th, 2019, 21:37
I'm wondering how much development time DE required. It might not be cost-effective to use that seemingly intensive style for AAA titles.
November 12th, 2019, 02:16
Originally Posted by CouchpotatoI agree with your first statement
These articles fail to realize there are no perfect RPGs. Also cant compare a game like Disco Elysium to The Outer Worlds. Completely different and targeting different audiences.
It's like putting a classical music fan into a live metal concert.![]()
But metal and classical have way more in common than you might think. Both usually require high dexterity i.e. chops to play notes rapidly in time, both are very straight; no swing, both can be symphonic.
Maybe your analogy would be more apt with classical vs punk music.
Additionally this:
Originally Posted by BriefDArtI way prefer The Outer Worlds. To each their own.
I certainly don't hope Disco Elysium represents the future of CRPGs.
That would kill my interest in the genre.
Also, I'm pretty sure it doesn't.
Beyond that, Disco is - if anything - a throwback to an even more distant past, including Torment and choose your own adventure book-style games.
It seems to be a game that's unaware of what computers can actually do, meaning it feels like something that belongs in the 80s or 90s.
November 12th, 2019, 04:11
Seems pointless to compare the two games. I haven't played DE yet. But I just can't get immersed much in TOW. It's dull.
It's not boring. It's well made. But it's dull. Nothing feels urgent. Nothing feels fresh about it. It's very "by the numbers" which is OK. Not necessarily bad. It's just dull.
It's not boring. It's well made. But it's dull. Nothing feels urgent. Nothing feels fresh about it. It's very "by the numbers" which is OK. Not necessarily bad. It's just dull.
Watchdog
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November 12th, 2019, 04:15
Originally Posted by FizzyShellfishI can't remember the last time I played an RPG that actually felt urgent. It's almost like developers are afraid to make those anymore.
It's not boring. It's well made. But it's dull. Nothing feels urgent. Nothing feels fresh about it. It's very "by the numbers" which is OK. Not necessarily bad. It's just dull.
I disagree about nothing feeling fresh though. I think the setting at the very least is fresh. How many other games can you name that are similar in tone and style?
November 12th, 2019, 10:52
I agree, it feels a little dull in the middle part of the game, once the excitement of a new and fresh open world CRPG wears off, and warts reveal themselves.
I mean, for games similar in tone and style - you don't have to look beyond Fallout 3 and 4. They both have similar takes on humor and exaggerated corporate greed.
Fallout 4 is quite colorful overall, and while the visual style in TOW is different - it's in the same ballpark, as far as I'm concerned.
Where TOW stands out, I feel, is the NPC interactions - with the varied ways you can handle quests and dialogue options.
That's about it, really.
The rest is pretty much a watered down and - surprisingly - more streamlined Fallout 3/4/76. I would never expect an Obsidian game to feel more mainstream than a Bethsoft game, but there it is.
But it isn't bad at all to resemble those games - as I love them.
I mean, for games similar in tone and style - you don't have to look beyond Fallout 3 and 4. They both have similar takes on humor and exaggerated corporate greed.
Fallout 4 is quite colorful overall, and while the visual style in TOW is different - it's in the same ballpark, as far as I'm concerned.
Where TOW stands out, I feel, is the NPC interactions - with the varied ways you can handle quests and dialogue options.
That's about it, really.
The rest is pretty much a watered down and - surprisingly - more streamlined Fallout 3/4/76. I would never expect an Obsidian game to feel more mainstream than a Bethsoft game, but there it is.
But it isn't bad at all to resemble those games - as I love them.
Guest
November 12th, 2019, 11:32
I am sure that Obsidian have professional and competent writers, but I guess the push from higher up is towards appeal to a wider audience (i.e. CoD audiance). It seems that they have done a very good job and pleased both old and new audiences.
DE being an indie is designed and targeted for a particular audience, and appears that they have been successful as well.
DE being an indie is designed and targeted for a particular audience, and appears that they have been successful as well.
November 12th, 2019, 11:34
I love how every time a developer smells money and wants to expand their audience, it's automatically the publishers to blame
Guest
November 12th, 2019, 11:51
Indeed, the good ol' Blame Game, one of the oldest games known to man, a never ending pass-the-buck of lies, misunderstandings, confusion, conspiracy and hypocrisy [to name but a few]. I guess the publishers get the most attention because they are the ones with the final say on what gets released to the public, the highest power if you will, a bit like blaming the politician when some drug addled loon murders someone for five bucks. Buck's gotta stop somewhere…
November 12th, 2019, 12:37
Originally Posted by JDR13Pathfinder: Kingmaker made me feel that things were urgent.
I can't remember the last time I played an RPG that actually felt urgent. It's almost like developers are afraid to make those anymore.
Apart from that I indeed can't remember another game right now.
--
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
November 12th, 2019, 12:40
+1
The modder who made no timers mod for Kingmaker deserves to be praised for life!
The modder who made no timers mod for Kingmaker deserves to be praised for life!
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Toka Koka
Toka Koka
Guest
| +1: |
November 12th, 2019, 13:35
I probably should have clarified that I meant Obsidian CEO - no worries.
| +1: |
November 12th, 2019, 13:36
Well, I shouldn't have assumed you meant something that you didn't specifically state 
But, yeah, I do get the feeling that the Obsidian CEOs are more about the business than the art these days.

But, yeah, I do get the feeling that the Obsidian CEOs are more about the business than the art these days.
Guest
November 12th, 2019, 23:12
There is also this comparison and Bethesda wont be happy.
Outer Worlds vs Fallout 76
http://www.noobfeed.com/features/139…-did-it-better
Outer Worlds vs Fallout 76

http://www.noobfeed.com/features/139…-did-it-better
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November 13th, 2019, 01:25
One thing I really like about Outer Worlds is that I'm not punished; at least most of the time, for being an explorer. If I find quest items way before I receive the quests, I can normally just take the item early without having to backtrack at a later point to pick it up. It doesn't always work like this, but it does frequently. Thank you, Obsidian!
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c-computer, r-role, p-playing, g-game, nut-extreme fan
=crpgnut or just
'nut @crpgnut
aka survivalnut
c-computer, r-role, p-playing, g-game, nut-extreme fan
=crpgnut or just
'nut @crpgnut
aka survivalnut
November 13th, 2019, 01:54
Originally Posted by crpgnutIndeed. That was a big issue I had with Greedfall. There was little point in exploring in that game because nothing of significance appeared until the associated quest had been activated.
One thing I really like about Outer Worlds is that I'm not punished; at least most of the time, for being an explorer. If I find quest items way before I receive the quests, I can normally just take the item early without having to backtrack at a later point to pick it up. It doesn't always work like this, but it does frequently. Thank you, Obsidian!
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Opinion - The Outer Worlds is RPG's Past, Disco Elysium is Its Future
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