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CDR Projekt alludes to monetization
November 26th, 2019, 15:31
Yeah, yeah. Let's see.
Your post with close-to-zero content: Yesterday
Clickbait articles about microtransactions pop up everywhere: last few days
Announcement of multiplayer by CD Projekt RED (not CDR Projekt): Several months ago.
Curious!
If there really is any "jumping to conclusions", blame it on your lazy original post.
Your post with close-to-zero content: Yesterday
Clickbait articles about microtransactions pop up everywhere: last few days
Announcement of multiplayer by CD Projekt RED (not CDR Projekt): Several months ago.
Curious!
If there really is any "jumping to conclusions", blame it on your lazy original post.
Last edited by Cacheperl; November 26th, 2019 at 15:59.
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November 26th, 2019, 22:37
--
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
Last edited by Morrandir; November 27th, 2019 at 09:47.
November 26th, 2019, 23:05
Just offer a subscription model. Everyone gets everything in multiplayer. It's better than piece-mealing content for sure.
November 27th, 2019, 01:22
It looks like it turned out to be a bogus rumor, but even if it wasn't, does anyone really care if they have optional transactions in the multiplayer mode?
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November 27th, 2019, 04:44
Originally Posted by JDR13I don't. Then again, I don't care about a multiplayer mode.
It looks like it turned out to be a bogus rumor, but even if it wasn't, does anyone really care if they have optional transactions in the multiplayer mode?
The thing I would not be happy about is turning it into a "game as service" in any way, because that would channel resources away from future projects I would be infinitely more interested in.
SasqWatch
November 28th, 2019, 13:56
Originally Posted by CacheperlIndeed. Once again, people are responsible for their opinion. People who choose to interpret monetization as meaning exclusively micro transactions are responsible for it.
Yeah, yeah. Let's see.
Your post with close-to-zero content: Yesterday
Clickbait articles about microtransactions pop up everywhere: last few days
Just like people chosing to interpret monetization as monetization are responsible for it.
Interpretating it as meaning micro transactions is part of the scheme: it will allow to deny monetization happens when it happens.
There cant be monetization if that is not micro transactions etc
It is no longer 1776.
Announcement of multiplayer by CD Projekt RED (not CDR Projekt): Several months ago.Nothing curious.
Curious!
CDR Projekt works the same: they release a rumour, let their army of stalwarts build a wall of denial then release the confirmation.
MU thing started as a rumour, it allowed the enlightened to paint it in a relative light. It is all relative after all.
If there really is any "jumping to conclusions", blame it on your lazy original post.Weird stuff. It is quite unlikely that this thread has influenced anyone who wrote or spoke about microtransactions as the exclusive form of monetization.![]()
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SasqWatch
November 28th, 2019, 13:58
Originally Posted by IvanwahPointless question. It is a made for streamer product. Not only it will be streamed, but CDR Projekt will organize it so that it is a huge streaming event.
But will it be streamed?
They might even provides early keys to streamers.
Not only it will be streamed, but it is going to be watched being streamed.
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SasqWatch
November 28th, 2019, 15:34
Originally Posted by ChienAboyeurWell, our communication is, as usual, non-functional.
Weird stuff. It is quite unlikely that this thread has influenced anyone who wrote or spoke about microtransactions as the exclusive form of monetization.

Anyways, I referred to the conclusions in posts from this very thread.
November 29th, 2019, 14:29
This must be given to CDR Projekt: after testing the waters about monetization, they are now coming with official statements about sex scenes.
They know how to deal with their customers. They are going to show people how things are done properly.
Following previous posts, it appears that posts were perceived as written in english.
Which blew up the mandatory exit door. After two hundreds years plus of institutionalized double standards, people must be provided with exit doors.
As a result, the failure of interpretating monetization as monetization was attributed to lazy communication. It could not be the failure of people interpretating monetization as micro transactions only.
It is mandatory to provide people with exit doors. When not, they beg for it.
They know how to deal with their customers. They are going to show people how things are done properly.
Originally Posted by CacheperlAs it must be.
Well, our communication is, as usual, non-functional.
Following previous posts, it appears that posts were perceived as written in english.
Which blew up the mandatory exit door. After two hundreds years plus of institutionalized double standards, people must be provided with exit doors.
As a result, the failure of interpretating monetization as monetization was attributed to lazy communication. It could not be the failure of people interpretating monetization as micro transactions only.
It is mandatory to provide people with exit doors. When not, they beg for it.
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SasqWatch
December 4th, 2019, 16:45
I'm replaying W3. What a great, ambitious game. I was in a "bad place" mentally when I first played, and I'm enjoying it more this time around. It really is a "stop and smell the flowers" kind of game. The combat though… ugh. It's just OK. And I would like more exploration versus chasing question marks. But it really feels well crafted, jank and all. And yes, there's plenty of jank.
Watchdog
December 5th, 2019, 10:49
Oh you lucky guy. I recommend both expansions as well.
--
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
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December 5th, 2019, 14:59
And I recommend concentrating only on what makes you happy.
If coming from mmos go for mundane sea question marks, if you hate grinding feel free to skip all of them as they don't bring anything of significance. For example.
The beauty of TW3 is that you don't have to waste time on filler yet it's there to provide grind opportunities to everyone who can't live without it.
If coming from mmos go for mundane sea question marks, if you hate grinding feel free to skip all of them as they don't bring anything of significance. For example.
The beauty of TW3 is that you don't have to waste time on filler yet it's there to provide grind opportunities to everyone who can't live without it.
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Toka Koka
Toka Koka
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December 5th, 2019, 17:45
Originally Posted by FizzyShellfishI found that chasing question marks was making the game feel more disappointing since they're mostly bandit camps, monster nests, that sort of thing. Very little of interest. But I also found that the real exploration is in seeking out the buildings on the map. There are many of them that are never signposted, and actually have worthwhile things in them to discover. I'd recommend that route. Though when and if you get to Blood and Wine (and you should), chasing those ? sites tends to be more rewarding.
I'm replaying W3. What a great, ambitious game. I was in a "bad place" mentally when I first played, and I'm enjoying it more this time around. It really is a "stop and smell the flowers" kind of game. The combat though… ugh. It's just OK. And I would like more exploration versus chasing question marks. But it really feels well crafted, jank and all. And yes, there's plenty of jank.
And yeah, I love W3, but the gameplay in general is average at best, imo. A big reason why I'm all the way on board for the first person approach in Cyberpunk 2077. I think the act of playing itself (separate from story, etc) will be a good deal more fun in Cyberpunk.
SasqWatch
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