|
Your donations keep RPGWatch running!
Pathfinder: Wrath of the Righteous - Stretch Goals
February 9th, 2020, 03:04
I thought @purpleblob would beat me … but next stretch goals are out:
https://www.kickstarter.com/projects…/posts/2750250
Do you sometimes look at the choice of races in fantasy games and think: “That’s not enough”? Do you yearn for more? For something less conventional? You’re in luck, for reaching this stretch goal will allow us to implement a whole new race that differs dramatically from the ordinary humans and their ilk. Which race will it be? Well, this time the choice will be yours — after the Kickstarter campaign ends, every backer will be able to vote on which of the three races you want us to add to the game. Choose wisely, as only one of the following races will make the cut.
https://www.kickstarter.com/projects…/posts/2750250
Do you sometimes look at the choice of races in fantasy games and think: “That’s not enough”? Do you yearn for more? For something less conventional? You’re in luck, for reaching this stretch goal will allow us to implement a whole new race that differs dramatically from the ordinary humans and their ilk. Which race will it be? Well, this time the choice will be yours — after the Kickstarter campaign ends, every backer will be able to vote on which of the three races you want us to add to the game. Choose wisely, as only one of the following races will make the cut.
--
Character is centrality, the impossibility of being displaced or overset. - Ralph Waldo Emerson
Character is centrality, the impossibility of being displaced or overset. - Ralph Waldo Emerson
| +1: |
February 9th, 2020, 03:11
Originally Posted by wolfgrimdarkI'm unwell today and bedridden….
I thought @purpleblob would beat me … but next stretch goals are out:
https://www.kickstarter.com/projects…/posts/2750250
Do you sometimes look at the choice of races in fantasy games and think: “That’s not enough”? Do you yearn for more? For something less conventional? You’re in luck, for reaching this stretch goal will allow us to implement a whole new race that differs dramatically from the ordinary humans and their ilk. Which race will it be? Well, this time the choice will be yours — after the Kickstarter campaign ends, every backer will be able to vote on which of the three races you want us to add to the game. Choose wisely, as only one of the following races will make the cut.
I'm rather uninterested in these new races but that's because all my fav races are already in WotR.
Guest
February 9th, 2020, 04:11
Originally Posted by purpleblobLikewise. So far the only stretch goal that really attracted me was the new companion. But something for everyone though. I am sure some will enjoy it.
I'm unwell today and bedridden….
I'm rather uninterested in these new races but that's because all my fav races are already in WotR.
Hope you feel better soon!
--
Character is centrality, the impossibility of being displaced or overset. - Ralph Waldo Emerson
Character is centrality, the impossibility of being displaced or overset. - Ralph Waldo Emerson
| +1: |
February 9th, 2020, 09:03
I dont understand why someone would back KS project based on stretch goals. Im personally interested from start or not at all. But I suppose its mostly just way to maintain media coverage throughout the campaign. Which probably works to some extent. I hope Owlcat had carefully planned all stretch goals in advance. I think we all saw some past KS projects that tripped over unreasonable stretch goal promises.
| +1: |
February 9th, 2020, 09:58
Originally Posted by Andrew23I'm not interested in most of stretch goals either (so far, I only liked warpriest, companion and 2 more mythic paths) but based on speed of funding + chat on disord, there are a lot of people who are excited with stretch goals like mounted combat + cavalier class and new race.
I dont understand why someone would back KS project based on stretch goals. Im personally interested from start or not at all. But I suppose its mostly just way to maintain media coverage throughout the campaign. Which probably works to some extent. I hope Owlcat had carefully planned all stretch goals in advance. I think we all saw some past KS projects that tripped over unreasonable stretch goal promises.
Different people want different things and to me it looks like Owlcats/Paizo did their research.
Guest
| +1: |
February 9th, 2020, 10:01
I have to admit that I had little interest in this, until I saw the dismemberment stretch goal feature. Now, I'm interested.
I think games in the fantasy genre would do well to bring back the blood and guts graphic type of fighting and battles like we saw in old video games.
Sure, make the game adult oriented, slap a "mature" rating on there, and then of course put in an option for those who may be disturbed by it or just not want it for whatever reason, that it can be switched off. Then let the censor-ious types moan and groan and make a fuss as much as they want (I'm referring to gaming media, the especially sensitive ones, who are sure to complain about it) and ignore them.
Flatly ignore them, and keep the feature in, and just have an explanation that it can be turned off by the player.
I can see this being a lot of fun, and would add interesting new dimensions to the combat. Like, can a person who had one arm removed, keep in the combat? Maybe there could be special abilities such as "blood rage" when one of your party character limbs was cut off, and they go into a battle frenzy with their good arm, lol. That is just one from off the cuff, there could be many more.
But if you cut the head off of an enemy demon or they cut the head off of one of your characters, that should be an instant kill. Can't get too carried away and make it too much of a farce or something. Always keep a bit of realism in there. Anyway, I love the dismemberment mechanic already.
I think games in the fantasy genre would do well to bring back the blood and guts graphic type of fighting and battles like we saw in old video games. Sure, make the game adult oriented, slap a "mature" rating on there, and then of course put in an option for those who may be disturbed by it or just not want it for whatever reason, that it can be switched off. Then let the censor-ious types moan and groan and make a fuss as much as they want (I'm referring to gaming media, the especially sensitive ones, who are sure to complain about it) and ignore them.
Flatly ignore them, and keep the feature in, and just have an explanation that it can be turned off by the player.
I can see this being a lot of fun, and would add interesting new dimensions to the combat. Like, can a person who had one arm removed, keep in the combat? Maybe there could be special abilities such as "blood rage" when one of your party character limbs was cut off, and they go into a battle frenzy with their good arm, lol. That is just one from off the cuff, there could be many more.
But if you cut the head off of an enemy demon or they cut the head off of one of your characters, that should be an instant kill. Can't get too carried away and make it too much of a farce or something. Always keep a bit of realism in there. Anyway, I love the dismemberment mechanic already.
--
"Peace is the virtue of civilization. War is its crime.”
-Victor Hugo
To check out my games library, and see what recent games I'm playing, visit my steam profile! -- http://steamcommunity.com/profiles/76561197982351404
"Peace is the virtue of civilization. War is its crime.”
-Victor Hugo
To check out my games library, and see what recent games I'm playing, visit my steam profile! -- http://steamcommunity.com/profiles/76561197982351404
| +1: |
February 9th, 2020, 19:57
Originally Posted by Arkadia7
I have to admit that I had little interest in this, until I saw the dismemberment stretch goal feature. Now, I'm interested.I think games in the fantasy genre would do well to bring back the blood and guts graphic type of fighting and battles like we saw in old video games.
Sure, make the game adult oriented, slap a "mature" rating on there, and then of course put in an option for those who may be disturbed by it or just not want it for whatever reason, that it can be switched off. Then let the censor-ious types moan and groan and make a fuss as much as they want (I'm referring to gaming media, the especially sensitive ones, who are sure to complain about it) and ignore them.
Flatly ignore them, and keep the feature in, and just have an explanation that it can be turned off by the player.
I can see this being a lot of fun, and would add interesting new dimensions to the combat. Like, can a person who had one arm removed, keep in the combat? Maybe there could be special abilities such as "blood rage" when one of your party character limbs was cut off, and they go into a battle frenzy with their good arm, lol. That is just one from off the cuff, there could be many more.
But if you cut the head off of an enemy demon or they cut the head off of one of your characters, that should be an instant kill. Can't get too carried away and make it too much of a farce or something. Always keep a bit of realism in there. Anyway, I love the dismemberment mechanic already.
I agree, i'd rather see the gore back into RPG's than the myriads of different Romances that use to be half assed and rushed through the Story without any reasonable Relationships in a couple of modern RPG's.
When it comes to dismemberment, i always remind myself of the Baldurs Gate times, when a critical hit below 0 HP basically ripped your Character apart and permanently removed him from the Party. I cant remember the countless times of rageing and reloading a savegame back in the day because of that. If they were ressurectable, i usually kept on playing and tryed to get them ressed at the nearest temple.
Funny thing is, i remember the AD&D rulesets had the WISH rank 9 Spell that could bring back everyone to life, no matter the condition, but i guess the Engine had a limitation on that. (And a temple highpriest would have taken a fortune for that Spell anyways)
Later Rulesets like 3rd Edition made it easier to Ressurect with the Rank 7 Spell spell *Resurrect* afaik.
Quote from the 3rd Edition Rules:
"The condition of the remains is not a factor. So long as some small portion of the creatureÂ’s body still exists, it can be resurrected, but the portion receiving the spell must have been part of the creatureÂ’s body at the time of death. (The remains of a creature hit by a disintegrate spell count as a small portion of its body.) The creature can have been dead no longer than 10 years per caster level."
I always liked the idea that you still have a chance to get your beloved Party Members back to life after a fight, if the ruleset has healing magic that generally allows such things.
Watcher
February 9th, 2020, 21:34
Okay I am a fan of this one as I only play characters with animal companions (and luckily that covers a nice variety in PK - my current favorite is a Sacred Huntsman (16) Knife Master (4) mix with a wolf.
https://www.kickstarter.com/projects…/posts/2751540
Lets you name, upgrade, and customize your animal buddy.
https://www.kickstarter.com/projects…/posts/2751540
Lets you name, upgrade, and customize your animal buddy.
--
Character is centrality, the impossibility of being displaced or overset. - Ralph Waldo Emerson
Character is centrality, the impossibility of being displaced or overset. - Ralph Waldo Emerson
February 9th, 2020, 22:12
I couldn't care less about dismemberment, but to each his own of course.
I'm with wolfgrimdark, I love the animal companion stretch goal. Of course it has nothing to do with the divine hunter I'm playing in our pathfinder pnp group who's currently trying to get an armor for her tiger copampanion.
I'm with wolfgrimdark, I love the animal companion stretch goal. Of course it has nothing to do with the divine hunter I'm playing in our pathfinder pnp group who's currently trying to get an armor for her tiger copampanion.
--
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
February 10th, 2020, 00:50
Omg did anyone listen to the main theme music posted as update #7???
https://www.kickstarter.com/projects…/posts/2751532
I'm in love!!! Social goal more music unlocked!!!
https://www.kickstarter.com/projects…/posts/2751532
I'm in love!!! Social goal more music unlocked!!!
Guest
| +1: |
February 10th, 2020, 09:47
I did now. It's really good.
--
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
| +1: |
February 10th, 2020, 12:39
More personality to animal companions is nice. During the weekend I started new playthrough (with TB mod, which I found great and can recommend it) and one of characters I created was sylvan sorcerer.
About 30 min later in game I realized I probably forgot to name my smilodon companion. So I went through character creation again just to find out its actually not possible to name your animal companion. What a shame, this begs to be implemented.
So thumbs up for animal companions progression
.
(At the end I went with paladin class, but who knows how it would influence my decision-making If I was allowed to have Smiley as my companion
)
About 30 min later in game I realized I probably forgot to name my smilodon companion. So I went through character creation again just to find out its actually not possible to name your animal companion. What a shame, this begs to be implemented.
So thumbs up for animal companions progression
(At the end I went with paladin class, but who knows how it would influence my decision-making If I was allowed to have Smiley as my companion
)
| +1: |
February 10th, 2020, 13:39
Mounted combat is an addition in such a stationary combat based vid product.
Remains to be seen how it is handled.
Remains to be seen how it is handled.
--
Backlog:0
Backlog:0
SasqWatch
February 10th, 2020, 13:50
Who cares about that? The last "social goal" on the current list is the only thing that matters.
--
Toka Koka
Toka Koka
February 10th, 2020, 14:24
We have always used critical hit charts in our tabletop sessions. Critical fumbles too. Really spices up the game and I'm glad they are adding it to Pathfinder.
--
"From knowledge springs Power, just as weakness stems from Ignorance."
"From knowledge springs Power, just as weakness stems from Ignorance."
February 10th, 2020, 19:32
Originally Posted by joxerSpotted the granny lover.
Who cares about that? The last "social goal" on the current list is the only thing that matters.![]()
--
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
February 10th, 2020, 19:59
--
Toka Koka
Toka Koka
| +1: |
| Thread Tools | Search this Thread |
|
|
All times are GMT +2. The time now is 05:26.
